Yesterday's thread was sure a trip down memory lane. What an amazing console and almost 1 billion games sold, golly, who could of seen SONY's dominance in the gaming space so early.
Day 2 of our 12 days of SONY comes with a continued PS1 theme!
(*music*) One the 2nd day of SONY, they gave to us. (*music*)
PS1 Controller!
The PlayStation controller is the first gamepad released by Sony Interactive Entertainment for its PlayStationhome video game console. The original version (model SCPH-1010) was released alongside the PlayStation on 3 December 1994.[1]
Design
Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intended to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons for both the index and middle fingers was to implement two-way directional depth controls using the two sets of buttons. To compensate for the less stable grip from shifting the middle fingers' placement to the shoulders, grip handles were added to the controller.[2]
Using the simple geometric shapes of a green triangle, a red circle, a blue cross, and a pink square (, , , ) to label its action buttons rather than traditionally used letters or numbers, the PlayStation controller established a trademark which would be incorporated heavily into the PlayStation brand. In an interview with Teiyu Goto, designer of the original PlayStation controller, he explained what the symbols mean: the circle and cross represent "yes" and "no", respectively (which explains their common use as "confirm" and "cancel" in games; this layout is reversed in Western games); the triangle symbolizes a point of view and the square is equated to a sheet of paper there to be used to access menus.[3]
The PlayStation 2 console is backwards-compatible with the original PlayStation controller, with limited functionality due to a lack of analog sticks and pressure-sensitive buttons.
Ken Kutaragi recounted the designing of the controller:
In development, we simulated every possible joypad situation. We imagined what it would be like to have to continually put the pad down while mapping a game, or playing while lying on the floor, and many other cases. After that we had to decide on the weight of the buttons and the pad itself. We adjusted the weights one gram at a time and eventually we found the correct balance. We probably spent as much time on the joypad's development as we did on the body of the machine.[4]
Fell free to share why you love the best controller design ever made or why you love SONY so much!
As a community it's nice to come together and celebrate, the greatness that is SONY!
Log in to comment