12 days of SONY-Day 2!

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Heil68

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#1 Heil68
Member since 2004 • 60718 Posts

Yesterday's thread was sure a trip down memory lane. What an amazing console and almost 1 billion games sold, golly, who could of seen SONY's dominance in the gaming space so early.

Day 2 of our 12 days of SONY comes with a continued PS1 theme!

(*music*) One the 2nd day of SONY, they gave to us. (*music*)

PS1 Controller!

The PlayStation controller is the first gamepad released by Sony Interactive Entertainment for its PlayStationhome video game console. The original version (model SCPH-1010) was released alongside the PlayStation on 3 December 1994.[1]

Design

Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intended to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons for both the index and middle fingers was to implement two-way directional depth controls using the two sets of buttons. To compensate for the less stable grip from shifting the middle fingers' placement to the shoulders, grip handles were added to the controller.[2]

Using the simple geometric shapes of a green triangle, a red circle, a blue cross, and a pink square (, , , ) to label its action buttons rather than traditionally used letters or numbers, the PlayStation controller established a trademark which would be incorporated heavily into the PlayStation brand. In an interview with Teiyu Goto, designer of the original PlayStation controller, he explained what the symbols mean: the circle and cross represent "yes" and "no", respectively (which explains their common use as "confirm" and "cancel" in games; this layout is reversed in Western games); the triangle symbolizes a point of view and the square is equated to a sheet of paper there to be used to access menus.[3]

The PlayStation 2 console is backwards-compatible with the original PlayStation controller, with limited functionality due to a lack of analog sticks and pressure-sensitive buttons.

Ken Kutaragi recounted the designing of the controller:

In development, we simulated every possible joypad situation. We imagined what it would be like to have to continually put the pad down while mapping a game, or playing while lying on the floor, and many other cases. After that we had to decide on the weight of the buttons and the pad itself. We adjusted the weights one gram at a time and eventually we found the correct balance. We probably spent as much time on the joypad's development as we did on the body of the machine.[4]

Fell free to share why you love the best controller design ever made or why you love SONY so much!

As a community it's nice to come together and celebrate, the greatness that is SONY!

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Archangel3371

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#2 Archangel3371  Online
Member since 2004 • 44337 Posts

Truly revolutionary. Nothing was the same ever again.

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judaspete

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#3 judaspete
Member since 2005 • 7324 Posts

Solid controller, but it wasn't until they added the analog sticks that things got real.

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speedfreak48t5p

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#4 speedfreak48t5p
Member since 2009 • 14419 Posts

Praise be to Godny!

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Pedro

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#5 Pedro
Member since 2002 • 69944 Posts

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GirlUSoCrazy

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#6 GirlUSoCrazy  Online
Member since 2015 • 1121 Posts

The colored shapes are good but now they are boring gray.

Having different colors gives you the benefit of two indications for button prompts: shape and color.

2 shoulder buttons was a good evolution and is now the standard. We're getting even more in some cases with back buttons, so you can keep your hands on the analog sticks.

The Nintendo patent prevented a plus/cross shape D-Pad, but what Sony came up with worked well for all the fighting games on the platform.

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Macutchi

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#7 Macutchi
Member since 2007 • 10490 Posts

where's muh games

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Heil68

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#8 Heil68
Member since 2004 • 60718 Posts

@speedfreak48t5p said:

Praise be to Godny!

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Pedro

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#9 Pedro
Member since 2002 • 69944 Posts

@Macutchi said:

where's muh games

Coming....eventually.

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Heil68

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#10 Heil68
Member since 2004 • 60718 Posts

@Pedro said:

Wow, I'm not into BDSM, you are dedicated with your love for SONY! I guess I wont buy any SONY stock!!

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Pedro

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#11 Pedro
Member since 2002 • 69944 Posts

@Heil68 said:
@Pedro said:

Wow, I'm not into BDSM, you are dedicated with your love for SONY! I guess I wont buy any SONY stock!!

I appreciate you sharing your projection.😏

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Heil68

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#12 Heil68
Member since 2004 • 60718 Posts

@Pedro said:
@Heil68 said:
@Pedro said:

Wow, I'm not into BDSM, you are dedicated with your love for SONY! I guess I wont buy any SONY stock!!

I appreciate you sharing your projection.😏

Anytime! Hope to see you on the Pedal to Medal podcast soon! 😏

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blaznwiipspman1

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#13 blaznwiipspman1
Member since 2007 • 16572 Posts

@Heil68: that controller was trash. As soon as Nintendo revolutionized the controller with analog sticks, 6 months later they copied Nintendo. And they even copied the rumble feature too. Nothing original for Sony right from the start, only remasters, remakes, copying other company's designs, and now they're getting rekkd by MS and Xbox heck yeah.

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hardwenzen

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#14  Edited By hardwenzen
Member since 2005 • 39302 Posts

Here to unleash facts. All PS controllers before the DualSense were trash for everything but fighting games and beat em ups to a lesser extent. If you disagree, you're wrong, and i accept you as is.

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sakaiXx

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#15 sakaiXx
Member since 2013 • 15948 Posts

The dual stick changed the game literally personally. 1 to control movement and the other the camera. literally opened so many new doors.

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Pedro

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#16 Pedro
Member since 2002 • 69944 Posts

@Heil68: Sure, once the time works. 👍

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ClockWorkBanana

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#17 ClockWorkBanana
Member since 2022 • 263 Posts

Remember when Playstation had games?

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Heil68

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#18 Heil68
Member since 2004 • 60718 Posts

@clockworkbanana said:

Remember when Playstation had games?

Now there is a record 5k games that can be played on your current gen leader PS5! By gooly there is something for everyone to play!

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Gifford38

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#19 Gifford38
Member since 2020 • 7236 Posts

@blaznwiipspman1 said:

@Heil68: that controller was trash. As soon as Nintendo revolutionized the controller with analog sticks, 6 months later they copied Nintendo. And they even copied the rumble feature too. Nothing original for Sony right from the start, only remasters, remakes, copying other company's designs, and now they're getting rekkd by MS and Xbox heck yeah.

lmao you think nin thought of it?

Vectrex was the first then nin copied. but thats ok right?

nin 64 controller sucked and felt cheap compared to ps1 controllers.

also the design was awful. it was hard to play with it.

why gamecube the controller was changed.

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Gifford38

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#20 Gifford38
Member since 2020 • 7236 Posts
@clockworkbanana said:

Remember when Playstation had games?

its because games take 4 times as long to make now a days. instead of 2 years it takes almost 5.

why most indie games are not top graphical games.

same for every company not just sony.

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Gifford38

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#21  Edited By Gifford38
Member since 2020 • 7236 Posts
@clockworkbanana said:

Remember when Playstation had games?

plus most of them are third party not sony brand games.

so just count sony brand.

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HalcyonScarlet

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#22 HalcyonScarlet
Member since 2011 • 13669 Posts

PS controllers didn’t become good until the DS4 on the PS4. They were fairly horrific before then.

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SecretPolice

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#23 SecretPolice
Member since 2007 • 44174 Posts

12 months of Phony..... BS Jive has no new games. lol :P

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Heil68

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#24 Heil68
Member since 2004 • 60718 Posts

@SecretPolice said:

12 months of Phony..... BS Jive has no new games. lol :P

I'm going to spam you on Xbox live..lol

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SecretPolice

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#25 SecretPolice
Member since 2007 • 44174 Posts

@Heil68 said:
@SecretPolice said:

12 months of Phony..... BS Jive has no new games. lol :P

I'm going to spam you on Xbox live..lol

lol :P