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NCAA Football 06 Walkthrough

Fall is on its way, and with it comes the excitement and pageantry of college football. Our walkthrough to NCAA Football 06 should help get you started on your way to building a powerhouse pigskin program, and assist you in getting your star player invited to New York City for the Heisman Trophy presentation.

Comments

By Doug Radcliffe
Design by James Cheung

Great players rise to the occasion in big games. EA Sports’ NCAA Football 06 puts increased emphasis on the great players. The new impact player feature focuses on each team’s most important offensive, defensive, and special team players. These standouts are some of the best at their position and can get "in the zone" and single-handedly take over a game.

In Race for the Heisman, you begin as a graduating high school hopeful in summer camp drills hoping to impress college scouts. Hopefully, you’ll end as one of the greats destined to win the highest individual award in college football, the Heisman trophy.

This GameSpot NCAA Football 06 game guide compiles team stats, tips for Race for the Heisman mode, and strategies to improve your offensive and defensive gameplans. This game guide features:

  • Team Stats: Compiled statistics for all I-A and II-A schools, historic teams, and toughest places to play.
  • The Top 25: Analysis of the top 25 teams in NCAA Football 06, including stats, impact players, and tips.
  • Race for the Heisman: This section includes specific tips for the new Race for the Heisman mode, including tactics for scoring high at the summer camp drills!
  • Offensive Gameplan: Improve your passing, running, and option game with these strategies. Features tips on impact players, exploiting match-ups, reading defenses, and stats for the best offensive players in the game.
  • Defensive Gameplan: Stuff the opposition with these defensive tips, including containing the big plays, formations, shifts, audibles, and stats for the best defensive players in the game.
  • Online Tips: This section provides tips specific to online NCAA Football 06 play.
  • Codes: Unlock hidden teams and cheats with these pennant codes.

Chapter 1 - Team Stats

The following chart reveals the overall, offense, defense, special teams, and prestige ratings for all 119 I-A college football teams. These ratings were gathered from a fresh Dynasty.

PRESEASON RANKTEAMCONFERENCEOVERALLOFFENSEDEFENSESPECIAL TEAMSPROGRAM PRESTIGEACADEMIC PRESTIGE
#1USC TrojansPac-10A+A+A-A6 stars5 stars
#2Tennessee VolunteersSEC EastA-BA+B+6 stars4 stars
#3Iowa HawkeyesBig TenB+BA-B+5 stars4 stars
#4Oklahoma SoonersBig 12 SouthB+B+A-B-6 stars4 stars
#5Florida State SeminolesACC AtlanticB+BAB+6 stars4 stars
#6Texas LonghornsBig 12 SouthA-B+A-B+6 stars5 stars
#7Michigan WolverinesBig TenB+B+A-B+6 stars6 stars
#8Louisville CardinalsBig EastBB-BB+4 stars3 stars
#9LSU TigersSEC WestB+B+B+B+6 stars3 stars
#10Virginia Tech HokiesACC CoastalB+BA-B+5 stars4 stars
#11Miami HurricanesACC CoastalA-BAA6 stars4 stars
#12Ohio State BuckeyesBig TenB+BA+B6 stars4 stars
#13Florida GatorsSEC EastB+B+A-B+6 stars4 stars
#14Georgia BulldogsSEC EastB+B+A-C+6 stars4 stars
#15Purdue BoilermakersBig TenB+BBB+4 stars5 stars
#16Alabama Crimson TideSEC WestB+B-A-B-5 stars4 stars
#17Boston College EaglesACC AtlanticBB-B+B+3 stars4 stars
#18Boise State BroncosWACB-B-B-B-3 stars3 stars
#19Arizona State Sun DevilsPac-10BBBC+4 stars3 stars
#20Auburn TigersSEC WestB+BA-B5 stars4 stars
#21Texas Tech Red RaidersBig 12 SouthB+BBB3 stars3 stars
#22Virginia CavaliersACC CoastalB+BBB+4 stars5 stars
#23Pittsburgh PanthersBig EastBBBB-4 stars4 stars
#24UTEP MinersC-USA WestBB-BB2 stars2 stars
#25Georgia Tech Yellow JacketsACC CoastalB+BA-B+4 stars5 stars
#26Texas A&M AggiesBig 12 SouthB+B+B+B+5 stars4 stars
#27UCLA BruinsPac-10B+BB+A+4 stars5 stars
#28Cal Golden BearsPac-10BB-B+C+5 stars6 stars
#29Colorado BuffaloesBig 12 NorthB+B-B+A4 stars4 stars
#30Fresno State BulldogsWACB-B-BC3 stars3 stars
#31New Mexico LobosMountain WestBBC+B2 stars3 stars
#32Southern Miss Golden EaglesC-USA EastBB-BA-3 stars3 stars
#33Notre Dame Fighting Irish1A IndependentsBB+BC+6 stars5 stars
#34Iowa State CyclonesBig 12 NorthBB-BB-3 stars4 stars
#35Oregon DucksPac-10BB+BB4 stars4 stars
#36Michigan State SpartansBig TenBB-BB+4 stars4 stars
#37NC State WolfpackACC AtlanticB+BA-B4 stars4 stars
#38Colorado State RamsMountain WestB-C+C+C+3 stars4 stars
#39Missouri TigersBig 12 NorthB-B-BC+3 stars4 stars
#40Bowling Green FalconsMAC EastBBB-B3 stars3 stars
#41Utah UtesMountain WestBB-BB+4 stars4 stars
#42Oklahoma State CowboysBig 12 SouthB-C+B-C+3 stars3 stars
#43Clemson TigersACC AtlanticBB-BB4 stars4 stars
#44Wisconsin BadgersBig TenBB-BB+4 stars5 stars
#45South Carolina GamecocksSEC EastBB-B+B-4 stars4 stars
#46Nebraska CornhuskersBig 12 NorthB+BB+B+5 stars4 stars
#47Wyoming CowboysMountain WestB-B-B-B2 stars3 stars
#48Minnesota Golden GophersBig TenB+B+BB-4 stars4 stars
#49Arkansas RazorbacksSEC WestB-C+C+B3 stars3 stars
#50Washington State CougarsPac-10BB-BB4 stars3 stars
#51Maryland TerrapinsACC AtlanticBB-B+B+4 stars4 stars
#52Toledo RocketsMAC WestBBB-B+3 stars2 stars
#53Oregon State BeaversPac-10BB-BB4 stars3 stars
#54Rutgers Scarlet KnightsBig EastB-C+C+B-2 stars3 stars
#55Kansas State WildcatsBig 12 NorthBB-BB4 stars3 stars
#56West Virginia MountaineersBig EastB-B-B-C+4 stars3 stars
#57UAB BlazersC-USA EastB-B-C+B2 stars3 stars
#58BYU CougarsMountain WestCC+C-C3 stars4 stars
#59Memphis TigersC-USA EastB-B-C+A3 stars2 stars
#60Penn State Nittany LionsBig TenBB-B+B-5 stars4 stars
#61Ole Miss RebelsSEC WestB-B-BB-3 stars3 stars
#62Northwestern WildcatsBig TenBB-B+B-3 stars6 stars
#63Kansas JayhawksBig 12 NorthB-C+BB-2 stars4 stars
#64Northern Illinois HuskiesMAC WestBB-BB-3 stars3 stars
#65Syracuse OrangeBig EastB-C+BB4 stars4 stars
#66TCU Horned FrogsMountain WestBBB-B-3 stars3 stars
#67Miami University RedhawksMAC EastB-B-B-B2 stars4 stars
#68Arizona WildcatsPac-10B-B-B-B-3 stars4 stars
#69Navy Midshipmen1A IndependentsC-C-C-C+1 star5 stars
#70North Carolina Tar HeelsACC CoastalB-B-C+B-3 stars5 stars
#71Wake Forest Demon DeaconsACC AtlanticBBBB3 stars4 stars
#72Stanford CardinalPac-10B-B-B-B3 stars6 stars
#73Vanderbilt CommodoresSEC EastB-B-C+B-2 stars5 stars
#74Marshal Thundering HerdC-USA EastC+CB-B-3 stars3 stars
#75Houston CougarsC-USA WestB-B-B-C+2 stars3 stars
#76Mississippi State BulldogsSEC WestB-B-B-C+3 stars3 stars
#77Air Force FalconsMountain WestC-C-C-D+2 stars5 stars
#78Illinois Fighting IlliniBig TenB-B-B-B3 stars5 stars
#79Tulsa Golden HurricaneC-USA WestB-B-B-B2 stars3 stars
#80Indiana HoosiersBig TenCCCC+2 stars4 stars
#81Nevada Wolf PackWACC+C+C+B-2 stars3 stars
#82Baylor BearsBig 12 SouthC+CC+B+2 stars4 stars
#83Louisiana Tech BulldogsWACB-CBC+2 stars3 stars
#84Hawaii WarriorsWACCCCC3 stars3 stars
#85Connecticut HuskiesBig EastB-C+B-C+2 stars4 stars
#86Washington HuskiesPac-10BB-BB4 stars5 stars
#87Tulane Green WaveC-USA WestB-C+B-C+2 stars4 stars
#88Kentucky WildcatsSEC EastC+C+CC2 stars4 stars
#89San Diego State AztecsMountain WestC+C+C+C2 stars3 stars
#90Duke Blue DevilsACC CoastalCCCC2 stars6 stars
#91North Texas Mean GreenSun BeltB-C+C+A-2 stars3 stars
#92Eastern Michigan EaglesMAC WestC+C+CC+1 star3 stars
#93Mid Tenn State Blue RaidersSun BeltB-C+B-B-1 star2 stars
#94Troy TrojansSun BeltCC-C+B-1 star2 stars
#95UNLV RebelsMountain WestC+C+C+C+2 stars2 stars
#96Central Michigan ChippewasMAC WestCC+C-C1 star2 stars
#97SMU MustangsC-USA WestCC-C+C1 star4 stars
#98Rice OwlsC-USA WestC-DC-C+1 star5 stars
#99USF BullsBig EastC+C+C+C+2 stars3 stars
#100Cincinnati BearcatsBig EastCCC-B2 stars3 stars
#101Army Black Knights1A IndependentsCCC-C+1 star5 stars
#102Akron ZipsMAC EastB-C+C+B+2 stars2 stars
#103ECU PiratesC-USA EastC+CC+B+2 stars3 stars
#104UL Lafayette Ragin’ CajunsSun BeltCCC-C1 star2 stars
#105UL Monroe IndiansSun BeltC+C+C+B-1 star2 stars
#106Western Michigan BroncosMAC WestB-B-C+B-1 star3 stars
#107Temple Owls1A IndependentsC+CC+B-1 star3 stars
#108San Jose State SpartansWACDDDD1 star3 stars
#109Florida Atlantic OwlsSun BeltCC-CC-1 star2 stars
#110Utah State AggiesWACCC-C+C+1 star3 stars
#111Ohio BobcatsMAC EastCC-CC+1 star4 stars
#112Arkansas State IndiansSun BeltB-CC+B1 star3 stars
#113New Mexico State AggiesWACB-C+B-C+1 star2 stars
#114Kent State Golden FlashesMAC EastCD+C+C+1 star3 stars
#115UCF Golden KnightsC-USA EastCCC-B-2 stars3 stars
#116Buffalo BullsMAC EastC+CB-C+1 star3 stars
#117Ball State CardinalsMAC WestCCC-C+1 star3 stars
#118Idaho VandalsWACCCCC+1 star3 stars
#119FIU Golden PanthersSun BeltB-C+B-C+1 star4 stars

Division 1-AA

These are the team stats for the division I-AA teams, which can be added to your Dynasty mode (they must replace one of the 119 teams listed in the previous table). If you’re up for a challenge, these are definitely the teams to pick! Low ratings and just 1 star program prestige (which means recruiting will be very tough).

TEAMCONFERENCEOVERALLOFFENSEDEFENSESPECIAL TEAMSPROGRAM PRESTIGEACADEMIC PRESTIGE
Alabama A&M BulldogsSWACD-D-D-D-1 star2 stars
Alabama State HornetsSWACD-D-D-D-1 star1 star
Alcorn State BravesSWACD-D-D-D-1 star2 stars
Appalachian State MountaineersSouthernD-D-D-D-1 star3 stars
Ark Pine-Bluff Golden LionsSWACD-D-D-D-1 star1 star
Bethune-Cookman WildcatsMEACD-D-D-D-1 star2 stars
Brown BearsIvy LeagueD-DD-D-1 star6 stars
Chattanooga MocsSouthernD-D-D-D+1 star3 stars
Columbia LionsIvy LeagueD-D-D-D-1 star6 stars
Cornell Big RedIvy LeagueD-D-D-D-1 star6 stars
Dartmouth Big GreenIvy LeagueD-D-D-D-1 star6 stars
Delaware Fightin’ Blue HenAtlantic 10D-DD-D1 star4 stars
Delaware State HornetsMEACD-D-D-D-1 star1 star
E Washington EaglesBig SkyD-D-D-D+1 star2 stars
Eastern Illinois PanthersOhio ValleyD-D-D-D1 star3 stars
Eastern Kentucky ColonelsOhio ValleyDDD-D+1 star3 stars
Elon PhoenixSouthernD-D-D-D-1 star4 stars
Florida A&M RattlersMEACD-D-D-D-1 star2 stars
Furman PaladinsSouthernD-D-D-D-1 star4 stars
Georgia Southern EaglesSouthernDDD-C-1 star3 stars
Grambling State TigersSWACD-D-D-D-1 star1 star
Hampton PiratesMEACD-D-D-D-1 star2 stars
Harvard CrimsonIvy LeagueD-D-D-D-1 star6 stars
Hofstra PrideAtlantic 10D-D-D-D-1 star3 stars
Howard BisonMEACD-D-D-D-1 star3 stars
Idaho State BengalsBig SkyD-D-D-D1 star2 stars
Illinois State RedbirdsGatewayD-D-D-D-1 star4 stars
Indiana State SycamoresGatewayD-D-D-D-1 star2 stars
Jackson State TigersSWACD-D-D-D-1 star2 stars
Jacksonville State GamecocksOhio ValleyDDDD1 star2 stars
James Madison DukesAtlantic 10D+D+D-B-1 star4 stars
Maine Black BearsAtlantic 10D-D-D-D-1 star3 stars
McNeese State CowboysSouthlandD-D-D-D+1 star3 stars
Miss Valley State Delta DevilsSWACD-D-D-D-1 star2 stars
Montana GrizzliesBig SkyC-D+C-C1 star3 stars
Montana State BobcatsBig SkyD-D-D-D-1 star3 stars
Morgan State BearsMEACD-D-D-D-1 star2 stars
Murray State RacersOhio ValleyD-D-D-D+1 star3 stars
N Carolina A&T State AggiesMEACD-D-D-D-1 star1 star
New Hampshire WildcatsAtlantic 10D+D+DC-1 star3 stars
Nicholls State ColonelsSouthlandD-D-D-C-1 star2 stars
Norfolk State SpartansMEACD-D-D-D1 star1 star
Northeastern HuskiesAtlantic 10D-D-D-D-1 star4 stars
Northern Arizona LumberjacksBig SkyD-D-D-D-1 star2 stars
Northwestern St. DemonsSouthlandD-D-D-D+1 star2 stars
Penn QuakersIvy LeagueD-D-D-D-1 star6 stars
Portland State VikingsBig SkyD-D-D-D-1 star2 stars
Prairie View A&M PanthersSWACD-D-D-D-1 star1 star
Princeton TigersIvy LeagueD-D-D-D-1 star6 stars
Rhode Island RamsAtlantic 10D-D-D-D+1 star3 stars
Richmond SpidersAtlantic 10D-D-D-D+1 star5 stars
S Carolina State BulldogsMEACD-DD-D-1 star1 star
Sacramento State HornetsBig SkyD-D-D-D-1 star2 stars
Sam Houston St. BearkatsSouthlandD-D-D-D1 star2 stars
Samford BulldogsOhio ValleyD-DD-D+1 star4 stars
SE Missouri State RedhawksOhio ValleyDD-D-D+1 star3 stars
SMS BearsGatewayD-D-D-D-1 star4 stars
Southeastern LionsSouthlandD-D-D-D-1 star3 stars
Southern Illinois SalukisGatewayD-D-D-D1 star3 stars
Southern JaguarsSWACD-D-D-D-1 star1 star
Stephen F. Austin LumberjacksSouthlandD-D-D-D+1 star2 stars
Tennessee State TigersOhio ValleyD+DDC-1 star2 stars
Tennessee Tech Golden EaglesOhio ValleyDDD-D+1 star3 stars
Tennessee-Martin SkyhawksOhio ValleyDD-DC-1 star3 stars
Texas Southern TigersSWACD-D-D-B-1 star1 star
Texas State BobcatsSouthlandD-D-D-D1 star3 stars
The Citadel BulldogsSouthernD-D-D-D+1 star3 stars
Towson TigersAtlantic 10D+DDC+1 star3 stars
UMass MinutemenAtlantic 10D-D-DD1 star3 stars
UNI PanthersGatewayD-D-D-D-1 star3 stars
Villanova WildcatsAtlantic 10D-D-D-D+1 star4 stars
Weber State WildcatsBig SkyD-D-D-D-1 star3 stars
Western Carolina CatamountsSouthernD-DD-D1 star3 stars
Western Illinois LeathernecksGatewayD-D-D-D-1 star3 stars
Western Kentucky HilltoppersGatewayD-D-D-D+1 star3 stars
William and Mary TribeAtlantic 10C-DCB-1 star5 stars
Wofford TerriersSouthernD-D-D-D-1 star4 stars
Yale BulldogsIvy LeagueD-D-D-D-1 star6 stars
Youngstown State PenguinsGatewayD-DD-D1 star2 stars

Historic Teams

The table below reveals ratings for each default historic team available in NCAA Football 06.

TEAMOVERALLOFFENSEDEFENSE
1961 Alabama Crimson TideB-C+B
1978 Alabama Crimson TideBB-B
1979 Alabama Crimson TideBB-B
1985 Alabama Crimson TideBB-B-
1992 Alabama Crimson TideB+BB
1996 Arizona State Sun DevilsB+BB+
1944 Army Black KnightsC+C+C
1945 Army Black KnightsB-B-C
1946 Army Black KnightsB-B-C+
1985 Auburn TigersB-BB-
1984 Boston College EaglesBB+B-
1980 BYU CougarsBB-B
1983 BYU CougarsB-BB-
1984 BYU CougarsB-BB-
1982 Cal Golden BearsB-B-B-
1981 Clemson TigersB+B-B+
1990 Colorado BuffaloesBB-B
1994 Colorado BuffaloesB+B+B
1994 Florida GatorsBB-B-
1996 Florida GatorsB+B+B
1997 Florida GatorsB-B-B
1991 Florida State SeminolesBB-B
1993 Florida State SeminolesB-B-B
1994 Florida State SeminolesBB-B
1995 Florida State SeminolesB+BB
1997 Florida State SeminolesB-CB
1999 Florida State SeminolesB+B-B+
1980 Georgia BulldogsBBB
1990 Georgia Tech Yellow JacketsB+BB
1958 LSU TigersB-B-C+
2003 LSU TigersC+C+B-
1983 Miami HurricanesB-B-C+
1984 Miami HurricanesBBB
1986 Miami HurricanesB+B+A-
1987 Miami HurricanesB+B+B
1989 Miami HurricanesA-B+A-
1991 Miami HurricanesB+BB+
2001 Miami HurricanesB+B+A-
2002 Miami HurricanesB+BB
1947 Michigan WolverinesC+CC+
1948 Michigan WolverinesCCC
1994 Michigan WolverinesBB-B-
1997 Michigan WolverinesB+B+A-
1952 Michigan State SpartansCD+C
1966 Michigan State SpartansCCC
1998 Michigan State SpartansBC+B
1934 Minnesota Golden GophersBC+C+
1941 Minnesota Golden GophersC+C+C+
1983 Missouri TigersBC+B
1997 Missouri TigersBB-B
1970 Nebraska CornhuskersC+CC
1971 Nebraska CornhuskersB-B-B-
1983 Nebraska CornhuskersBBB-
1994 Nebraska CornhuskersBBB
1995 Nebraska CornhuskersB+B-A-
1997 Nebraska CornhuskersB+BB+
1924 Notre Dame Fighting IrishB-B-C+
1930 Notre Dame Fighting IrishB-B-C+
1946 Notre Dame Fighting IrishB-C+C
1947 Notre Dame Fighting IrishB-B-C
1949 Notre Dame Fighting IrishC+CC+
1966 Notre Dame Fighting IrishB-C+B-
1973 Notre Dame Fighting IrishB-B-B-
1977 Notre Dame Fighting IrishB-B-B-
1988 Notre Dame Fighting IrishB+B+B
1990 Notre Dame Fighting IrishB-B-B-
1992 Notre Dame Fighting IrishB-CB-
1993 Notre Dame Fighting IrishC+CB
1954 Ohio State BuckeyesB-B-C
1968 Ohio State BuckeyesCCC
1996 Ohio State BuckeyesBB-B
1998 Ohio State BuckeyesBB-B
2002 Ohio State BuckeyesBB-B
1955 Oklahoma SoonersC+CC
1956 Oklahoma SoonersC+C+C+
1974 Oklahoma SoonersB-C+B-
1975 Oklahoma SoonersB-B-B
1985 Oklahoma SoonersB-B-C+
2000 Oklahoma SoonersB+BB+
1982 Penn State Nittany LionsC+C+B-
1986 Penn State Nittany LionsC+C+B-
1992 Penn Sate Nittany LionsBB-B
1994 Penn State Nittany LionsB+B+B
1976 Pittsburgh PanthersBBB
1980 SMU MustangsBB-B
1982 Stanford CardinalBBB-
1959 Syracuse OrangeB-B-C+
1998 Syracuse OrangeB-B-B-
1938 Tennessee VolunteersB-C+C
1998 Tennessee VolunteersB+B+A+
1963 Texas LonghornsCC-C-
1969 Texas LonghornsB-C+C+
1954 UCLA BruinsC+C-C
1932 USC TrojansC+C+C
1962 USC TrojansCCC
1972 USC TrojansBBB-
2003 USC TrojansB-B-B-
2004 USC TrojansAB+A+
1995 Virginia CavaliersB+BA
1998 Virginia Tech HokiesB-CB-
1991 Washington HuskiesBB-B+

Toughest Places to Play

The following table reveals the top 25 toughest places to play as part of NCAA Football 06’s home field advantage feature.

RANKSTADIUMTEAMLOCATIONNICKNAMEAVERAGE ATTENDANCE
#1Ben Hill Griffin StadiumFlorida GatorsGainesville, FL"The Swamp"90,177
#2Kyle FieldTexas A&M AggiesCollege Station, TX"The 12th Man"76,243
#3Neyland StadiumTennessee VolunteersKnoxville, TNN/A105,038
#4Ohio StadiumOhio State BuckeyesColumbus, OH"The Horseshoe"104,870
#5Lane StadiumVirginia Tech HokiesBlacksburg, VAN/A62,031
#6Tiger StadiumLSU TigersBaton Rouge, LA"Death Valley"90,974
#7Kinnick StadiumIowa HawkeyesIowa City, IAN/A65,798
#8Sanford StadiumGeorgia BulldogsAthens, GA"Between the Hedges"92,058
#9Memorial StatdiumNebraska CornhuskersLincoln, NE"The Sea of Red"77,754
#10Michigan StadiumMichigan WolverinesAnn Arbor, MI"The Big House"110,918
#11Doak Campbell StadiumFlorida State SeminolesTallahassee, FLN/A83,149
#12Gaylord-Oklahoma Memorial StadiumOklahoma SoonersNorman, OKN/A83,202
#13Jordan-Hare StadiumAuburn TigersAuburn, AL"The Jungle"85,203
#14Camp Randall StadiumWisconsin BadgersMadison, WIN/A78,486
#15Autzen StadiumOregon DucksEugene, OR"The Autzen Zoo"57,701
#16Notre Dame StadiumNotre Dame Fighting IrishNotre Dame, INN/A80,795
#17Beaver StadiumPenn State Nittany LionsUniversity Park, PA"Happy Valley"105,629
#18Mountaineer FieldWest Virginia MountaineersMorgantown, WVN/A52,205
#19Bryant-Denny StadiumAlabama Crimson TideTuscaloosa, ALN/A82,388
#20Clemson Memorial StadiumClemson TigersClemson, SC"Death Valley"76,079
#21KSU StadiumKansas State WildcatsManhattan, KSN/A47,110
#22Miami StadiumMiami HurricanesMiami, FLN/A58,135
#23Husky StadiumWashington HuskiesSeattle, WAN/A71,906
#24Carrier DomeSyracuse OrangeSyracuse, NY"The Loud House"41,177
#25Martin StadiumWashington State CougarsPullman, WAN/A33,331

Chapter 2: The Top 25

This section provides team breakdowns of the top 25 college football teams, as rated by NCAA Football 06. Each breakdown includes statistics for the key players, 2004 on the field statistics, and analysis.

Each position player is rated in several different categories. The following list reveals the statistic and description. Note that some of the statistics from the game were removed in these tables, namely the tackle and kicking statistics as they don’t apply to these positions.

  • Overall (OVR) - The overall rating for the player. The higher the better!
  • Speed (SPD) - How fast the player can run.
  • Strength (STR) - The player’s strength, which affects his ability to break tackles.
  • Awareness (AWR) - A player’s ability to react and adjust. High awareness generally comes with more experience.
  • Agility (AGI) - The player’s agility, enhancing his ability to switch directions.
  • Acceleration (ACC) - How fast a player reaches full speed. Great for sprinting through open holes in your line.
  • Catch (CTH) - How well the player can catch. A higher rating means fewer drops.
  • Carry (CAR) - How well the player holds onto the football. A higher rating means the less chance of a fumble.
  • Jump (JMP) - The player’s ability to jump, such as for grabbing high passes.
  • Break Tackles (BRK) - The player’s ability to break tackles.
  • Throwing Power (THP) - How far a player can throw the ball.
  • Throwing Accuracy (THA) - How accurate a player throws.
  • Pass Block (PBK) - How well a player pass blocks.
  • Run Block (RBK) - How well a player run blocks.
  • Tackle (TAK) - A player’s ability to tackle.
  • Kick Power (KPW) - A kicker’s power. Higher power means longer kicks.
  • Kick Accuracy (KAC) - A kicker’s accuracy.
  • Stamina (STA) - The player’s stamina level. The higher the rating, the more the player can be in the game before he becomes fatigued.
  • Injury (INJ) - The likelihood of an injury. The higher the rating, the less likely a player will get injured.

Also, in the statistics for each team, note that all teams possess Goal Line and Hail Mary offensive formations in their playbooks. Coaching strategies were taken from Dynasty mode.

#1 - USC Trojans

  • ’04 Record: 13-0, National Champions (Beat Oklahoma in Orange Bowl)
  • Conference: Pac-10 (8-0, 1st)
  • ’04 Offensive Passing Stats: 13th (271.7 yards per game)
  • ’04 Offensive Rushing Stats: 33rd (177.4 yards per game)
  • Offense Type: West Coast
  • Coaching Strategy Offense: 50% Pass, 50% Run; Aggressive
  • ’04 Defensive Passing Stats: 34th (199.9 yards allowed per game)
  • ’04 Defensive Rushing Stats: 1st (79.4 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 51% Run, 49% Pass; Conservative
  • Coach Prestige: 6 stars
  • Playbook: Ace-Normal, Ace-Bunch, Ace-Slot, Ace-Y-Trips, Ace-Empty, I-Form-Normal, I-Form-Twin TE, Strong-Twins, Pro-Normal

Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #11996265985993989897

PLAYEROVRSPDSTRAWRAGIACCCTHCARBRKSTAINJ
HB #59798688699998687849994

PLAYEROVRSPDSTRAWRAGIACCJMPTAKSTAINJ
SS #2096927080899185889492

Expectations couldn’t be higher for the USC Trojans...and with good reason. The Trojans are coming off an undefeated, National Championship season and their star Heisman winning QB #11 passed up millions in the NFL for a chance to repeat. If you want a strong team to learn the ins and outs of NCAA 06, you can’t go wrong with the Trojans: USC fields the highest rated quarterback and running back--both are Heisman candidates and, of course, impact players.

The USC Trojans field the highest rated quarterback and running back in the game.
The USC Trojans field the highest rated quarterback and running back in the game.

The Trojans’ roster includes players rated 90+ overall at nearly every position--even the USC punter is rated 99! Involve HB #5 heavily into your offensive gameplan, and virtually every play when he’s in the zone. His 98 speed, 99 agility, acceleration, and stamina, and 86 catch ability are all tops in the NCAA. The USC receiving squad are solid, but without a impact player; utilize QB #11’s high accuracy and awareness in a short-to-medium passing game utilizing HB #5 out of the backfield and the Trojan’s highly rated tight end to open up routes for the receivers.

#2 - Tennessee Volunteers

  • ’04 Record: 10-3 (Beat Texas A&M in Cotton Bowl)
  • Conference: SEC East (7-1, 1st)
  • ’04 Offensive Passing Stats: 59th (213.5 yards per game)
  • ’04 Offensive Rushing Stats: 24th (186.0 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 61% Run, 39% Pass
  • ’04 Defensive Passing Stats: 86th (236.4 yards allowed per game)
  • ’04 Defensive Rushing Stats: 25th (120.0 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 44% Run, 56% Pass
  • Coach Prestige: 6 stars
  • Playbook: Ace-Normal, Ace-Bunch, I-Form-Normal, I-Form-Slot, I-Form-Twin TE, Shotgun-2 Back Slot, Shotgun-Spread, Shotgun-Trips, Strong-Normal

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHCARBRKSTAINJ
HB #218988748586916588908888

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
MLB #5958774938790929568

PLAYEROVRSPDSTRAWRAGIACCJMPTAKSTAINJ
CB #1893906894889292749888

The Tennessee Volunteers are the preseason favorite to win the SEC but picking a premiere team from the ultra-competitive SEC is simply rolling the dice. The Volunteers have a strong running game, led by impact player HB #21--a bruising power back with a break tackle rating of 90. Combine the Volunteers’ ability to churn out ground yardage and burn clock with an A+ defense (one of just two rated A+ in the game) that features two impact players and many returning starters and it equals a proven formula for success.

The Volunteers’ roster features two capable quarterbacks, the faster "starter" QB #10 and the more experienced (89 vs. 80 awareness as well as much better composure) but slower QB #16. Run HB #21 strong from Ace and I-Form formations. Mix in Shotgun option and scrambles with the agile QB #10 but don’t hesitate to switch in the composed QB #16 if and when QB #10 gets rattled, especially on tough road games.

#3 - Iowa Hawkeyes

  • ’04 Record: 10-2 (Beat LSU in the Capital One Bowl)
  • Conference: Big Ten (7-1, t-1st)
  • ’04 Offensive Passing Stats: 37th (240.1 yards per game)
  • ’04 Offensive Rushing Stats: 116th (72.6 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 45% Run, 55% Pass; Aggressive
  • ’04 Defensive Passing Stats: 39th (240.1 yards allowed per game)
  • ’04 Defensive Rushing Stats: 5th (92.5 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 33% Run, 67% Pass; Conservative
  • Coach Prestige: 5 stars
  • Playbook: Ace-Big TE WR, Ace-Big Twins, Ace-Slot, I-Form-Normal, I-Form-Twin TE, Shotgun-Normal, Shotgun-Y-Trips, Shotgun-Spread, Weak-Normal

Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #5926852866891949592

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
ROLB #18978676898687909288

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
MLB #52978678928588969290

The Iowa Hawkeyes have played solid, consistent football for several years and a strong collection of returning starters elevates this team to Big Ten favorite and a contender for the National Championship. QB #5 is the sole impact player on offense; high ratings and strong composure means he can be leaned on in the big games. Iowa features depth at HB but no superstar; use packages to sub in fresh legs and avoid fatigue.

Run defense is Iowa’s strength: two impact linebackers that are near the top at their position. Select 4-3, 3-4, and 4-4 defenses to keep your impact linebackers on the field; when calling other defenses, use packages and substitutions to ensure these impact players are on the field especially when the linebackers in the zone.

#4 - Oklahoma Sooners

  • ’04 Record: 12-1 (Lost to USC in the Orange Bowl)
  • Conference: Big 12 South (8-0, 1st)
  • ’04 Offensive Passing Stats: 27th (253.7 yards per game)
  • ’04 Offensive Rushing Stats: 16th (208.4 yards per game)
  • Offense Type: Spread Offense
  • Coaching Strategy Offense: 58% Run, 42% Pass
  • ’04 Defensive Passing Stats: 48th (204.4 yards allowed per game)
  • ’04 Defensive Rushing Stats: 6th (94.6 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 41% Run, 59% Pass; Aggressive
  • Coach Prestige: 6 stars
  • Playbook: Ace-Big Twins, Ace-Slot, I-Form-Normal, I-Form-Tight, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Bunch, Shotgun-Spread, Shotgun-Trips

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHCARBRKSTAINJ
HB #289793788292966298989494

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
DT #94966888896578919072

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
LOLB #44918276887884888886

The Sooners discovered firsthand the separation between them and the National Champions: the USC Trojans crushed the Sooners 55-19 in the Orange Bowl title game. The Sooners also had to retool slightly on offense; Oklahoma lost their Heisman candidate quarterback and a top receiver. HB #28 is a dominating impact player and must be utilized heavily to offset the Sooners’ lack of experience and impact at the quarterback position. Run HB #28 behind the Sooner’s highly rated left guard and left tackle. Utilize stiff arms, spins, jukes, and power moves to capitalize on HB #28’s near perfect 98 break tackle rating.

Oklahoma’s HB #28 is one of the best in the game. He’s an impact player and a Heisman candidate.
Oklahoma’s HB #28 is one of the best in the game. He’s an impact player and a Heisman candidate.

Defense has traditionally been a strong Sooner suit; the ’06 squad’s impact players include a defensive tackle and an outside linebacker. Overall the defense could be considered reliable: decent ratings across the board and enough to battle most offenses but not on a level that could completely take over a game.

#5 - Florida State Seminoles

  • ’04 Record: 9-3 (Beat West Virginia in Gator Bowl)
  • Conference: ACC (6-2, 2nd)
  • ’04 Offensive Passing Stats: 63rd (210.5 yards per game)
  • ’04 Offensive Rushing Stats: 50th (162.0 yards per game)
  • Offense Type: Spread Offense
  • Coaching Strategy Offense: 57% Run, 43% Pass
  • ’04 Defensive Passing Stats: 37th (200.8 yards allowed per game)
  • ’04 Defensive Rushing Stats: 3rd (83.1 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 42% Run, 58% Pass
  • Coach Prestige: 6 stars
  • Playbook: Ace-Twins, Ace-Bunch, I-Form-Normal, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Tight, Shotgun-Spread, Shotgun-Trips, Strong-Twins

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHCARBRKSTAINJ
HB #39292728888947287889685

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
LOLB #34968878848692889292

PLAYEROVRSPDSTRAWRAGIACCJMPTAKSTAINJ
CB #1394946586929495659693

NCAA Football ‘06’s Florida State Seminoles would be considered stronger than their real-life counterparts. A string of illnesses and injuries has sidelined several key starters, including QB #19 (leaving two red shirt freshmen to battle for the starting job!) and impact player CB #13, a potentially All-American defensive back. But the console ‘Noles remain intact and are a fast and often explosive squad.

Impact player HB #3 is the offensive standout and an important weapon out of the backfield. Feed HB #3 in a variety of Ace and I-Form runs as well as Shotgun draws. The ‘Noles are deep at running back so use dual RB packages and work the flat and screens in a short-passing game to loosen the opposing defense and open up lanes for the Seminoles quick receiving group. On defense, CB #13 can play man-to-man so double other receiving targets. Swap packages to keep impact player LOLB #34 on the field in Nickel or Dime.

#6 - Texas Longhorns

  • ’04 Record: 11-1 (Beat Michigan in the Rose Bowl)
  • Conference: Big 12 South (7-1, 2nd)
  • ’04 Offensive Passing Stats: 106th (165.3 yards per game)
  • ’04 Offensive Rushing Stats: 2nd (299.2 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 56% Run, 44% Pass
  • ’04 Defensive Passing Stats: 58th (212.7 yards allowed per game)
  • ’04 Defensive Rushing Stats: 16th (107.4 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 56% Run, 44% Pass
  • Coach Prestige: 6 stars
  • Playbook: Ace-Y-Trips, Ace-4WR Trips, Full House-Normal, I-Form-Normal, Shotgun-Normal, Shotgun-Y-Trips, Shotgun-Spread, Strong-Normal, Weak-Twins

Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #10959065859093849992

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
DT #90976594886572927286

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
MLB #2908076878084929085

The Texas Longhorns are led by arguably one of the best all-around players in the game, impact player QB #10. He’s the fastest, most agile quarterback in NCAA Football ’06. Further, he’s an accomplished passer with high throw power and accuracy ratings. Take advantage of his skills and call option plays, rollouts, quarterback draws, and scrambles. Don’t take unnecessary risks and get slammed by tacklers; get out of bounds or slide to avoid costly collisions.

The Longhorns lost a top RB to the NFL draft but the ’06 group remains strong, and quite fast; backup HB #11 offers explosive speed in dual RB sets and a potentially dangerous downfield receiver, especially when matched up against slower linebackers. A balanced, unpredictable mix of runs, options, quarterback scrambles, and short-to-medium passes (utilize the Longhorns’ above average tight-end) will be a challenge to any defense.

#7 - Michigan Wolverines

  • ’04 Record: 9-3 (Lost to Texas in the Rose Bowl)
  • Conference: Big Ten (7-1, t-1st)
  • ’04 Offensive Passing Stats: 45th (232.9 yards per game)
  • ’04 Offensive Rushing Stats: 61st (153.6 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 52% Run, 48% Pass
  • ’04 Defensive Passing Stats: 43rd (202.9 yards allowed per game)
  • ’04 Defensive Rushing Stats: 39th (133.3 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 44% Run, 56% Pass; Aggressive
  • Coach Prestige: 6 stars
  • Playbook: Ace-Normal, Ace-Slot, Ace-Bunch, Ace-Tight, I-Form-Normal, I-Form-Twins, Shotgun-Spread, Strong-Normal, Strong-Twin TE

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHCARBRKSTAINJ
HB #209090749090927688869692

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #158995488695978787529590

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
ROLB #99958676908687889090

The Wolverines return many offensive starters (check the Wolverines’ roster for many players with high to full composure) and feature two impact players, a consistent, highly rated RB and a burner at wide receiver. Disguise your play calling; for instance call runs out of Shotgun and passes out of I-Form to open up opportunities for the two impact players. Get them involved early and often.

Test defenses deep with Michigan’s fast impact receiver #15.
Test defenses deep with Michigan’s fast impact receiver #15.

QB #7 leads a decent quarterback group. If the sophomore starter struggles, the back up QB #12 provides solid relief. QB #12’s stats are nearly identical with higher composure and slightly higher awareness. On defense, use package substitutions in passing situations to keep Michigan’s impact linebacker on the field.

#8 - Louisville Cardinals

  • ’04 Record: 11-1 (Beat Boise State in the Liberty Bowl)
  • Conference: Big East (C-USA last year: 8-0, 1st)
  • ’04 Offensive Passing Stats: 9th (288.6 yards per game)
  • ’04 Offensive Rushing Stats: 8th (250.4 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 51% Run, 49% Pass; Aggressive
  • ’04 Defensive Passing Stats: 30th (196.9 yards allowed per game)
  • ’04 Defensive Rushing Stats: 18th (109.0 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 46% Run, 54% Pass; Aggressive
  • Coach Prestige: 4 stars
  • Playbook: Ace-Normal, Ace-Big Twins, Ace-Slot, Ace-Tight, I-Form-Normal, I-Form-Twin TE, Shotgun-Y-Trips, Shotgun-Spread, Shotgun-5-Wide

Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #12886256806294919292

PLAYEROVRSPDSTRAWRAGIACCCTHCARBRKSTAINJ
HB #198788748287917482878488

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
RE #58928476867887768287

In the offseason, the Louisville Cardinals joined a depleted Big East conference (Miami, Virginia Tech, and Boston College have all left for the ACC in the past couple years) and emerge as the ’06 favorites. Scoring points wasn’t a problem for the Cardinal offense last year and the offense remains potent with an impact quarterback and running back as well as a good group of receivers.

Open up the offense with the playbooks’ three Shotgun formations then pound the defense with Ace-Big Twins, Ace-Tight, and I-Form-Twin TE formations. Adjust your play calling decisions on your impact players’ performance. Take advantage when that offensive player is in the zone.

#9 - LSU Tigers

  • ’04 Record: 9-3 (Lost to Iowa in Capital One Bowl)
  • Conference: SEC West (6-2, 2nd)
  • ’04 Offensive Passing Stats: 72nd (201.8 yards per game)
  • ’04 Offensive Rushing Stats: 20th (193.8 yards pre game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 50% Run, 50% Pass
  • ’04 Defensive Passing Stats: 5th (157.2 yards allowed per game)
  • ’04 Defensive Rushing Stats: 7th (99.8 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 59% Run, 41% Pass; Conservative
  • Coach Prestige: 6 stars
  • Playbook: Ace-Normal, Ace-Slot, Ace-Bunch, I-Form-Normal, I-Form-Twins, I-Form-Twin TE, Shotgun-Y-Trips, Shotgun-Spread, Shotgun-Trips

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHCARBRKSTAINJ
HB #229289768285926595968692

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
ROLB #46938672888589859492

PLAYEROVRSPDSTRAWRAGIACCJMPTAKSTAINJ
FS #3095906587929092749796

The LSU Tigers return almost three-fourths of their offensive and defensive starters and, although they lost their well-respected head coach to the NFL, the Tigers are well-equipped for an SEC West title, a birth in the conference title game, and possibly a National Championship run. The Tigers’ bruising impact HB #22 provides ample power and reliability (96 break tackles and 95 carry) for the Ace and I-Form sets. QB #4 speed provides roll out and scramble ability; test defenses early using WR #5’s speed.

Returning starters further strengthens an already imposing defense (highly ranked in last year’s statistics). A highly rated defensive line and a couple of impact players at linebacker and free safety can keep the pressure on opposing offenses, especially in Baton Rouge’s Death Valley, one of the toughest places to play in college football.

#10 - Virginia Tech Hokies

  • ’04 Record: 10-3 (Lost to Auburn in Sugar Bowl)
  • Conference: ACC (7-1, 1st)
  • ’04 Offensive Passing Statistics: 80th (187.3 yards per game)
  • ’04 Offensive Rushing Statistics: 32nd (178.2 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 64% Run, 36% Pass; Conservative
  • ’04 Defensive Passing Statistics: 4th (152.8 yards allowed per game)
  • ’04 Defensive Rushing Statistics: 21st (115.2 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 56% Run, 44% Pass; Aggressive
  • Coach Prestige: 5 stars
  • Playbook: Ace-Normal, Ace-Twins, Ace-Big Twins, I-Form-Normal, I-Form-Twin TE, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Y-Trips, Shotgun-Trips

Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #5878959728894809287

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
RE #55957880887682869095

PLAYEROVRSPDSTRAWRAGIACCJMPTAKSTAINJ
CB #296926895919292769796

The Hokies took charge in their inaugural ACC season and won the conference title over expected favorites Florida State and Miami. QB #5 is one of the fastest quarterbacks in NCAA Football ’06 (expect to face him a lot in online games, based primarily on his name alone).

Use the option to take advantage of the Hokies’ quarterback and running back speed.
Use the option to take advantage of the Hokies’ quarterback and running back speed.

Combine a fast quarterback with the Hokies’ speed and depth at HB, and Virginia Tech emerges as one of the stronger option teams available. Speed at the wide receiver position further enhances the Hokies rather potent offense. On defense, CB #2 is one of the best at the position but he carries an otherwise average secondary.

#11 - Miami Hurricanes

  • ’04 Record: 9-3 (Beat Florida in the Peach Bowl)
  • Conference: ACC (5-3, t-3rd)
  • ’04 Offensive Passing Stats: 43rd (234.3 yards per game)
  • ’04 Offensive Rushing Stats: 79th (131.0 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 52% Run, 48% Pass; Conservative
  • ’04 Defensive Passing Stats: 67th (155.0 yards allowed per game)
  • ’04 Defensive Rushing Stats: 9th (173.1 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 56% Run, 44% Pass
  • Coach Prestige: 6 stars
  • Playbook: Ace-Big Twins, Ace-Slot, Ace-Y-Trips, I-Form-Normal, I-Form-Twin TE, Shotgun-Bunch, Shotgun-Spread, Strong-Twins, Weak-Slot

The perennial dominant Miami Hurricanes took a step backward last season with a tie for third place in their first year in the ACC conference. As usual, this is a fast team; likely one of the fastest in NCAA Football ’06. Depth at HB allows for dual sets and frequent substitutions to ensure fresh legs and a quick receiving squad provides plenty of defense-stretching deep balls. Miami’s decent, but not spectacular, quarterbacks are also fast opening the playbook for rollouts, scrambles, and option plays. The Hurricanes’ impact on offense is at the tight end position...yet another in a long line of impact Hurricane tight ends.

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
TE #829384688276848482689285

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
DT #92947088887080858688

PLAYEROVRSPDSTRAWRAGIACCJMPTAKSTAINJ
CB #491994878979887489990

#12 - Ohio State Buckeyes

  • ’04 Record: 8-4 (Beat Oklahoma State in the Alamo Bowl)
  • Conference: Big Ten (4-4, t-5th)
  • ’04 Offensive Passing Stats: 97th (175.4 yards per game)
  • ’04 Offensive Rushing Stats: 70th (145.4 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 69% Run, 31% Pass; Conservative
  • Base Defense: 4-3
  • ’04 Defensive Passing Stats: 41st (201.6 yards allowed per game)
  • ’04 Defensive Rushing Stats: 35th (130.4 yards allowed per game)
  • Coaching Strategy Defense: 58% Run, 42% Pass; Aggressive
  • Coach Prestige: 6 stars
  • Playbook: Ace-Twins, Ace-Big Twins, Ace-Bunch, I-Form-Normal, I-Form-Twins, Shotgun-Normal, Shotgun-Trips, Shotgun-5-Wide, Strong-Twin TE

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #49294529095969288489594

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #79099447895969288489594

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
LOLB #47978678908688909094

The Buckeyes' two impact wide receivers provide a huge downfield threat on offense. WR #7’s 99 speed means you should test defenses deep several times a game. The opposition must respect the long ball; if WR #7 gets in the open field, a couple juke and spin moves could be all that’s required to go the distance. QB #10 is also quick, which opens up the playbook. Establish a ground game (both with the HBs and quarterback scrambles) and use play action rollout passing to get the ball downfield to #4 or #7.

#13 - Florida Gators

  • ’04 Record: 7-5 (Lost to Miami in the Peach Bowl)
  • Conference: SEC East (4-4, t-3rd)
  • ’04 Offensive Passing Stats: 14th (271.1 yards per game)
  • ’04 Offensive Rushing Stats: 58th (155.8 yards per game)
  • Offense Type: Spread Offense
  • Coaching Strategy Offense: 54% Run, 46% Pass; Aggressive
  • ’04 Defensive Passing Stats: 46th (203.7 yards allowed per game)
  • ’04 Defensive Rushing Stats: 53rd (141.9 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 48% Run, 52% Pass; Conservative
  • Coach Prestige: 6 stars
  • Playbook: Shotgun-2 Back Slot, Shotgun-Ace, Shotgun-Normal, Shotgun-Y-Trips, Shotgun-Bunch, Shotgun-Tight, Shotgun-Spread, Shotgun-Trips, Shotgun-5-Wide
Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #12937256867092929696

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #88892568492929089529090

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
LOLB #30918670848488869088

The Gators run a wide open spread offense; their playbook is nothing but shotgun formation.
The Gators run a wide open spread offense; their playbook is nothing but shotgun formation.

The Gators hope to return to the SEC East dominance of years past: new coach, new system, and a whole lot of Shotgun. The Gators entire playbook is shotgun formations! The playbook somewhat limits the Gators’ running game to draws and option plays but certainly puts a lot of pressure on opposing defensive backs. Check your match ups and expose weaker Nickel and Dime defensive units. WR #8 is the go-to-guy on offense, especially when he’s in the zone. Hit him on outs, hooks, and crossing routes; his speed isn’t stellar but high composure and catch ability limit drops.

#14 - Georgia Bulldogs

  • ’04 Record: 10-2 (Beat Wisconsin in the Outback Bowl)
  • Conference: SEC East (6-2, 2nd)
  • ’04 Offensive Passing Stats: 30th (247.7 yards per game)
  • ’04 Offensive Rushing Stats: 57th (156.8 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 54% Run, 46% Pass; Conservative
  • ’04 Defensive Passing Stats: 16th (182.0 yards allowed per game)
  • ’04 Defensive Rushing Stats: 15th (106.9 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 43% Run, 57% Pass; Aggressive
  • Coach Prestige: 6 stars
  • Playbook: Ace-Slot, Ace-Y-Trips, I-Form-Normal, I-Form-Tight, Power I-Normal, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Trips, Weak-Slot

Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #3908456808492849490

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
TE #819282747880868485688887

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
DT #97956590866578898486

The Bulldogs’ speedy QB #3 is now a full-time starter and an impact player--particularly with his legs. His high speed and agility puts a focus on scrambles and rollouts. Hit Georgia’s impact tight end on play action passes. Georgia’s depth at running back ensures fresh legs through package swaps and substitutions; run behind powerful LG #74 (rated 99 overall). Impact player DT #97 anchors Georgia’s strength on defense, the line.

#15 - Purdue Boilermakers

  • ’04 Record: 7-5 (Lost to Arizona State in the Sun Bowl)
  • Conference: Big Team (4-4, t-5th)
  • ’04 Offensive Passing Stats: 4th (321.2 yards per game)
  • ’04 Offensive Rushing Stats: 87th (125.3 yards per game)
  • Offense Type: Spread Offense
  • Coaching Strategy Offense: 49% Run, 51% Pass; Conservative
  • ’04 Defensive Passing Stats: 89th (239.9 yards allowed per game)
  • ’04 Defensive Rushing Stats: 14th (105.3 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 56% Run, 44% Pass; Aggressive
  • Coach Prestige: 4 stars
  • Playbook: Ace-Normal, Ace-Big TE WR, Ace-Big Twins, Ace-Slot, I-Form-Normal, Shotgun-Normal, Shotgun-Spread, Shotgun-Trips, Shotgun-5-Wide

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #28992568789948992598990

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #898686688284878896728790

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
RE #10908076827484808590

The Boilermakers started ’04 strong but ended poorly with just a fifth place conference finish. A majority of starters return, especially on defense. Experience on defense is one of the team’s strengths; the defensive starters have high composure and won’t be as easily rattled as more inexperienced players. Two impact wide receivers anchor a solid, and overall quick, group of ball catchers. QB #11 has decent ratings and enough speed to loosen up defenses with scrambles, roll outs, and option plays.

#16 - Alabama Crimson Tide

  • ’04 Record: 6-6 (Lost to Minnesota in the Music City Bowl)
  • Conference: SEC West (3-5, t-3rd)
  • ’04 Offensive Passing Stats: 112 (141.6 yards per game)
  • ’04 Offensive Rushing Stats: 26th (185.1 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 67% Run, 33% Pass; Aggressive
  • ’04 Defensive Passing Stats: 1st (113.1 yards allowed per game)
  • ’04 Defensive Rushing Stats: 37th (132.4 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 38% Run, 62% Pass
  • Coach Prestige: 5 stars
  • Playbook: Ace-Big TE WR, Ace-Slot, Ace-Bunch, I-Form-Normal, I-Form-Twin TE, Shotgun-Spread, Strong-Normal, Strong-Slot, Weak-Twins

Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #12896252896590899285

PLAYEROVRSPDSTRAWRAGIACCCTHCARBRKSTAINJ
HB #348790688487926586869078

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
LOLB #35938474918286879082

A ball-control, time-killing offense and a smothering pass defense are the Crimson Tide’s strengths. Keep the Tide out of long yardage situations. An average stable of receivers is unlikely to stretch stronger defenses deep. Focus on getting impact player HB #34 the ball in a playbook dominated by run formation sets (Ace-Big TE WR, I-Form Twin TE, Weak-Twins). The Tide’s strong secondary allows you to mix in ample linebacker and corner blitzes to maintain an aggressive, turnover-based defensive play calling style.

#17 - Boston College Eagles

  • ’04 Record: 9-3 (Beat North Carolina in the Continental Tire Bowl)
  • Conference: ACC (Big East last year: 4-2, t-1st)
  • ’04 Offensive Passing Statistics: 32nd (245.3 yards per game)
  • ’04 Offensive Rushing Statistics: 74th (140.1 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 54% Run, 46% Pass
  • ’04 Defensive Passing Statistics: 47th (204.0 yards allowed per game)
  • ’04 Defensive Rushing Statistics: 33rd (128.8 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 53% Run, 47% Pass; Conservative
  • Coach Prestige: 3 stars
  • Playbook: Ace-Normal, Ace-Twins, Ace-Slot, I-Form-Normal, I-Form-Twins, Shotgun-Y-Trips, Shotgun-Spread, Strong-Slot, Weak-Twins

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHCARBRKSTAINJ
HB #328488657491916884788876

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
LE #94998285928287868897

PLAYEROVRSPDSTRAWRAGIACCJMPTAKSTAINJ
CB #196966291939792629897

Boston College completes the new 12-team Atlantic Coast Conference (which also adds its own championship title game this season, to be played in Jacksonville, Florida). HB #32 is the Eagles’ impact player on offense; there’s depth at running back allowing you to shuffle in dual HB packages into the Twins formation sets. Defense features a couple impact playmakers, a 99 rated left end and a fast cornerback. Utilize linebacker and defensive back blitzes to help free up the strong and quick LE #94.

#18 - Boise State Broncos

  • ’04 Record: 11-1 (Lost to Louisville in the Liberty Bowl)
  • Conference: WAC (8-0, 1st)
  • ’04 Offensive Passing Stats: 20th (262.8 yards per game)
  • ’04 Offensive Rushing Stats: 14th (229.8 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 49% Run, 51% Pass; Conservative
  • ’04 Defensive Passing Stats: 99th (253.9 yards allowed per game)
  • ’04 Defensive Rushing Stats: 10th (103.9 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 39% Run, 61% Pass
  • Coach Prestige: 3 stars
  • Playbook: Ace-Normal, Ace-Y-Trips, Ace-Bunch, I-Form-Normal, Shotgun-Y-Trips, Shotgun-5-Wide, Strong-Twins, Weak-Normal, Weak-Twin TE

Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #5927462867486929692

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
TE #918980658476848278659088

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
MLB #25888276868286889290

Boise State’s impact tight end is a dangerous downfield target. Especially on their blue turf.
Boise State’s impact tight end is a dangerous downfield target. Especially on their blue turf.

Boise State was an impressive team in 2004. A repeat of excellence will be tested early in their first game--on the road against the Georgia Bulldogs. If you’ve never heard of Boise State before you may have heard of their field: the home of the blue turf. QB #5 is the primary weapon on offense; the impact quarterback boasts excellent speed for scrambles and play action roll outs, especially hitting the Bronco’s impact tight end. Impact player MLB #25 is the anchor on defense and the primary run stopper. Call spy defenses if you’re up against scramblers.

#19 - Arizona State Sun Devils

  • ’04 Record: 9-3 (Beat Purdue the Sun Bowl)
  • Conference: Pac-10 (5-3, t-3rd)
  • ’04 Offensive Passing Stats: 5th (317.3 yards per game)
  • ’04 Offensive Rushing Stats: 94th (118.1 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 44% Run, 56% Pass; Aggressive
  • ’04 Defensive Passing Stats: 85th (236.0 yards allowed per game)
  • ’04 Defensive Rushing Stats: 28th (122.9 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 53% Run, 47% Pass; Conservative
  • Coach Prestige: 4 stars
  • Playbook: Ace-Normal, Ace-Big TE WR, Ace-Slot, Ace-Y-Trips, Ace-Bunch, Ace-Spread, Strong-Normal, Strong-Twin TE, Weak-Twins

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #809494529594959588529792

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
TE #869484708082868784658788

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
MLB #44908276888284909290

The Arizona State Sun Devils’ playbook reflects their balanced offense: two solid starting wide receivers (including a well above average impact player #80) and an excellent impact tight end. Focus play calling using the two WR, one TE (or more) sets. The Sun Devils lack depth at receiver; instead, use packages to position the TE in the slot or as a wide out to take advantage of his impact status. There are several decent running backs on the roster. Sub the HB as needed to keep fresh legs in the game.

#20 - Auburn Tigers

  • ’04 Record: 13-0 (Beat Virginia Tech in the Sugar Bowl)
  • Conference: SEC West (8-0, 1st)
  • ’04 Offensive Passing Stats: 40th (237.4 yards per game)
  • ’04 Offensive Rushing Stats: 29th (183.3 yards per game)
  • Offense Type: West Coast
  • Coaching Strategy Offense: 60% Run, 40% Pass; Conservative
  • ’04 Defensive Passing Stats: 10th (173.5 yards allowed per game)
  • ’04 Defensive Rushing Stats: 12th (104.2 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 53% Run, 47% Pass
  • Coach Prestige: 5 stars
  • Playbook: Ace-Big TE WR, Ace-Slot, Ace-Y-Trips, Ace-Bunch, I-Form-Normal, I-Form-Twin TE, Shotgun-2 Back Slot, Shotgun-Trips Over, Weak-Twins

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #869091528794939091569492

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
RE #75928574747889808490

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
MLB #51918768908690909595

From an impressive undefeated 2004 season to a #20 preseason ranking by NCAA Football 06? That’s what happens when a team loses two incredible running backs and a starting quarterback--all first round draft picks in the NFL. On paper, the situation at running back is better than the situation at quarterback. The Tigers have decent depth and speed. Establish a strong running game to open up play action passing to get the ball into WR #86’s hands, an impact playmaker on offense. The Tigers’ defense remains strong with several returning starters and decent ratings across the board.

#21 - Texas Tech Red Raiders

  • ’04 Record: 8-4 (Beat California in the Holiday Bowl)
  • Conference: Big 12 South (5-3, t-3rd)
  • ’04 Offensive Passing Statistics: 1st (399.7 yards per game)
  • ’04 Offensive Rushing Statistics: 112th (92.0 yards per game)
  • Offense Type: Spread Offense
  • Coaching Strategy Offense: 25% Run, 75% Pass; Aggressive
  • ’04 Defensive Passing Statistics: 15th (181.3 yards allowed per game)
  • ’04 Defensive Rushing Statistics: 77th (175.7 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 50% Run, 50% Pass; Aggressive
  • Coach Prestige: 3 stars
  • Playbook: Ace-Twins, Ace-4WR Trips, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Tight, Shotgun-Spread, Shotgun-Trips, Shotgun-5-Wide, Strong-Normal

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHCARBRKSTAINJ
HB #199292688590948586849290

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #889191598888949294629195

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
MLB #45887876867882909088

Texas Tech’s excellent impact HB #19 is a threat as a runner and receiver.
Texas Tech’s excellent impact HB #19 is a threat as a runner and receiver.

The Texas Tech Red Raiders employ an explosive spread offense; the Red Raiders’ playbook contains almost exclusively shotgun formations. Impact players HB #19 and WR #88 are speedy playmakers; utilize HB #19 and his 85 catch rating for screens and flat passes to punish defenses overprotecting against the deep threat.

#22 - Virginia Cavaliers

  • ’04 Record: 8-4 (Lost to Fresno State in MPC Computers Bowl)
  • Conference: ACC (5-3, t-3rd)
  • ’04 Offensive Passing Stats: 91st (180.6 yards per game)
  • ’04 Offensive Rushing Stats: 9th (242.8 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 51% Run, 49% Pass; Aggressive
  • ’04 Defensive Passing Stats: 27th (194.8 yards allowed per game)
  • ’04 Defensive Rushing Stats: 24th (118.6 yards allowed per game)
  • Base Defense: 3-4
  • Coaching Strategy Defense: 42% Run, 58% Pass; Conservative
  • Coach Prestige: 4 stars
  • Playbook: Ace-Big Twins, Ace-Twins, Ace-Slot, I-Form-Normal, I-Form-Twins, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-5-Wide, Strong-Twin TE

Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #18888656788687859590

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
MLB #34978784878790959595

PLAYEROVRAWRKPWKACSTAINJ
K #6 978290969595

The Virginia Cavaliers are one of the stronger option teams; impact quarterback QB #18’s speed is rated 86 making him one of the most mobile signal callers in the game. Keep defenses off guard with bootlegs, scrambles, roll outs, and play action passes. Establish a strong running game with HB #33 to open up things downfield for the Cavaliers’ average squad of receivers. Virginia contains one of just four impact kickers in NCAA Football ’06. He’s clutch!

#23 - Pittsburgh Panthers

  • ’04 Record: 8-4 (Lost to Utah in the Fiesta Bowl)
  • Conference: Big East (4-2, t-1st)
  • ’04 Offensive Passing Stats: 24th (260.1 yards per game)
  • ’04 Offensive Rushing Stats: 105th (97.8 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 54% Run, 46% Pass; Conservative
  • ’04 Defensive Passing Stats: 100th (255.3 yards allowed per game)
  • ’04 Defensive Rushing Stats: 48th (140.2 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 41% Run, 59% Pass
  • Coach Prestige: 4 stars
  • Playbook: Ace-Normal, Ace-Slot, Ace-Spread, I-Form-Normal, I-Form-Twin TE, Pro Form-Normal, Shotgun-2 Back Slot, Shotgun-Trips Over, Strong-Twins

Impact Players

PLAYEROVRSPDSTRAWRAGITHPTHASTAINJ
QB #3905962866292929490

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #869192628792949092629496

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
LOLB #51908474868487849194

The Panthers are coming off a Big East championship and a Fiesta Bowl birth. Competition for the depleted Big East got stronger with the addition of Louisville. Impact players QB #3 and WR #86 offer a decent throw-and-catch combination. QB #3 is strictly a pocket passer with a 59 speed rating. Pittsburgh’s running back pool is large; the senior starter HB #43 is definitely the best of the bunch. Feature him in Pitt’s Ace and I-Form formations.

#24 - UTEP Miners

  • ’04 Record: 8-4 (Lost to Colorado in the Houston Bowl)
  • Conference: C-USA (WAC last year, 6-2, 2nd)
  • ’04 Offensive Passing Statistics: 29th (251.3 yards per game)
  • ’04 Offensive Rushing Statistics: 72nd (142.3 yards per game)
  • Offense Type: Spread Offense
  • Coaching Strategy Offense: 48% Run, 52% Pass; Conservative
  • ’04 Defensive Passing Statistics: 51st (207.1 yards allowed per game)
  • ’04 Defensive Rushing Statistics: 66th (154.2 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 39% Run, 61% Pass; Conservative
  • Coach Prestige: 2 stars
  • Playbook: Ace-Normal, Ace-Slot, Ace-Y-Trips, Ace-Trips, Ace-Spread, Ace-4WR Trips, No Back-Normal, Shotgun-Spread, Maryland I-Normal

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #218593448492938884409490

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
DT #70886585856274848590

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
ROLB #11918574868487859290

The UTEP Miners have moved from the WAC to Conference USA and are expected to be the class of their new conference. The Miners’ employ a spread offense with a playbook filled predominantly with three and four wide receiver sets. WR #21 is a quick impact player on offense. Defensive strength is found in the Miners’ pass rush and linebacker group (which includes an impact player).

#25 - Georgia Tech Yellow Jackets

  • ’04 Record: 7-5 (Beat Syracuse in Champs Sports Bowl)
  • Conference: ACC (4-4, t-6th)
  • ’04 Offensive Passing Stats: 86th (184.2 yards per game)
  • ’04 Offensive Rushing Stats: 49th (162.3 yards per game)
  • Offense Type: Balanced
  • Coaching Strategy Offense: 53% Run, 47% Pass; Aggressive
  • ’04 Defensive Passing Stats: 24th (193.3 yards allowed per game)
  • ’04 Defensive Rushing Stats: 13th (104.6 yards allowed per game)
  • Base Defense: 4-3
  • Coaching Strategy Defense: 38% Run, 62% Pass; Aggressive
  • Coach Prestige: 4 stars
  • Playbook: Ace-Normal, Ace-Big TE WR, Ace-Slot, I-Form-Normal, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Trips Over, Strong-Normal, Weak-Normal

Impact Players

PLAYEROVRSPDSTRAWRAGIACCCTHJMPBRKSTAINJ
WR #219292658491949295629792

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
RE #56978276907887858888

PLAYEROVRSPDSTRAWRAGIACCTAKSTAINJ
MLB #49938476928688889590

Georgia Tech’s impact right end overpowers most offensive lineman.
Georgia Tech’s impact right end overpowers most offensive lineman.

Utilize QB #1’s 82 speed and agility to feature an option running game and roll out passing game. WR #21 is the impact player on offense. Mix up the runs, options, and roll outs to force defenses into single coverage against WR #21’s decent speed. Most of last year’s starters return on defense (the Yellow Jackets’ were highly rated against the run and pass last season and rated A- in NCAA Football 06). George Tech’s defense features solid ratings across the board and high composure reflecting their experience.

Chapter 3 - Race for the Heisman

NCAA Football 06 features a new gameplay mode that combines elements of dynasty and role-playing. In Race for the Heisman, you create a character, join a school program as a freshman, and attempt to perform well enough to win the most coveted award in college football: the Heisman.

Let’s not get too ahead of ourselves. Before even playing in a college game, you attend the summer camp drills and select your desired position. Your performance--essentially how many points you score--in the summer camp drill mini-game determines which schools offer scholarships (you could also choose to walk on to your favorite school and incur a stat penalty). Score high and higher ranked schools offer you a scholarship. Your score also determines your player’s starting stats. An overall rating of 82-84 seems to be the pinnacle of starting statistics.

At the start of the summer camp drill, select your desired position from Pocket QB, Scrambling QB, Running Back, Wide Receiver, Defensive Lineman, Linebacker, and Defensive Back. This section provides tips on each of the summer camp drills.

Pocket QB - Pass Skeleton

You have 10 reps to score as many points as possible. Each ball must be thrown under 8 seconds or the rep stops and points are deducted from your score. The objective is to pass to open receivers and score touchdowns, which award the most points.

Points for include:

  • Throwing under 8 seconds (slightly more points for each second you’re faster)
  • Using appropriate throw strength (lob versus medium versus bullet pass)
  • Throw to open receiver
  • Completing the pass
  • Consecutive completions
  • Scoring touchdowns
  • Consecutive touchdowns
  • Dropped passes

Points deducted include:

  • Taking too much time
  • Throwing into coverage
  • Interceptions
  • Incompletions

Obviously it’s important to be accurate and hit open receivers. However, more than that you need to hit receivers that have some room to run, which could lead to a touchdown or at least put you on the cusp for the next pass. Also consecutive completion points increase with each subsequent completion. Achieving a great score requires hitting several consecutive completions.

The pass plays are called automatically. Use the coach cam to see routes and determine your best initial options. From that point it’s all about your own decision making. Watch the deep defenders and how they adjust to the routes. If they’re protecting the outside, look for interior crossing routes; if they’re protecting the inside, look for the flat or out routes. Test defenses deep, especially with fly routes down the sidelines.

Scrambling QB - Option Attack

You have 10 reps to score as many points as possible. The objective is to run an effective option, gain yards, and most of all score touchdowns.

Points for include:

  • Gained yards
  • Well-timed pitches
  • Broken tackles
  • Touchdowns
  • Consecutive touchdowns

Points deducted include:

  • Lost yards
  • Fumbles (even not lost)

Use the coach cam to view the intended play. You can hand off to the fullback but it’s usually better to scramble and either control the quarterback or pitch to the halfback. The option is about field vision and seeing how the defenders are adjusting to the play.

If the defenders are crowding your quarterback, pitch it to the halfback; if the defenders are out of position and attempting to contain the halfback, control the quarterback, move away from the defenders, and scamper toward the end zone. If you keep the ball in the quarterback’s hands, follow blocks from the fullback and utilize special moves to avoid and break tackles.

Running Back - Oklahoma

You have 10 reps to score as many touchdowns as possible. Utilize your blocker, avoid the defensive lineman and linebacker and get into the end zone. You also must stay within the marked area; the rep ends automatically if you move out of the drill zone.

Sprint and spin are your best agility moves. Juke may dodge a defender but unless you’re far to the left or right, that same move may force you outside the drill area ending the rep. A sound strategy would be to start the drill and begin moving forward slowly and wait for the far defender to approach. As soon as he’s close, spin away and sprint into the end zone. You can spin at the very last second, even rubbing against a defender. Just don’t wait too long or you’re engaged and tackled.

As a running back hopefully, impress the college scouts by scoring as many touchdowns as possible in the Oklahoma drill.
As a running back hopefully, impress the college scouts by scoring as many touchdowns as possible in the Oklahoma drill.

Another tactic would be to start the drill and move slowly diagonal left or right. Watch the far defender. He’ll move past the blocking either to the left or right. If he’s on the opposite side, sprint toward the end zone. If he’s coming at you, spin in the opposite direction. Also watch the defensive lineman; he may break his block forcing you to avoid his tackle with a spin or break his tackle with a stiff arm.

Your choice of moves seems to impact the type of running back, either power or speed. Use spins and jukes for a speed back and stiff arms for a power back.

Wide Receiver - Pass Skeleton

You have 10 reps to score as many points as possible. You control one receiver and must get open, which encourages the quarterback to thrown in your direction, catch the ball, and run for scores.

Points for include:

  • Getting open (and partially open)
  • Completion
  • Touchdowns (your scores)

Points deducted include:

  • Interceptions

The wide receiver drill is challenging because there’s some luck factor involved. If you don’t get open (or open fast enough), the quarterback won’t throw in your direction, which eliminates most point possibilities (you may still earn some "getting open" points).

Although you control the same receiver, you do have complete control over the route. You can choose to follow the pass pattern as shown on the coach cam, make up your own route to get open, or even call a hot route. One important tip is to remember not to alter your route dramatically as you’re getting open. The quarterback will toss to where you’re expected to be, not where you are. Cut dramatically and the quarterback misfires. Also, use the catch button!

You maintain gained field position even if the computer receives the pass. So it’s extremely important to get your receiver open when close to the goal line so you achieve the touchdown points. Consider a crossing route along the goal line to avoid crowding defenders.

Defensive Lineman and Linebacker - Oklahoma

You have 10 reps allow as few touchdowns as possible. You control the defensive lineman engaged with the offensive lineman or the linebacker behind the linemen. As the defensive lineman, you can break the block and make a tackle or force the running back in a direction and the other defender can make the tackle. As the linebacker, contain the running back and lay down a big hit! Just prevent the touchdown!

This is basically the opposite of the running back drill. As the defensive lineman, you begin engaged with the offensive lineman. Push the right analog stick left or right to perform a swim or spin move in that direction. Push the right analog stick down to bull rush. Don’t swim or spin immediately. Wait until the running back approaches and swim or spin in his direction. You can also use the right analog stick to score a big hit.

As the linebacker, slowly move toward the running back and mirror his moves. As you near the running back, perform a big hit or just run into him for a safer tackle.

The type of defensive lineman or linebacker (pass rusher, run stopper) seems to depend on the type of moves you use during the drill. Swim and spin moves are geared toward pass rush and bull rush and big hits are for run stoppers.

Defensive Back - Pass Skeleton

You have 10 reps to prevent the computer from scoring points. You control one defensive back and must cover your man as well as hope the other defenders cover their men!

Points deducted include (which is good for this drill):

  • Pass tipped
  • Interceptions (including by the computer defenders)
  • Incompletions

Points for include (which is bad):

  • Completions
  • Consecutive completions
  • Passes dropped
  • Touchdowns

The defensive back drill is a challenge because you could perform your job flawlessly causing the quarterback to never throw in your direction but your other teammates could give up completions and scores. A good score is definitely in the negative.

As a defensive back, keep the opposing offense from completing passes to impress college scouts.
As a defensive back, keep the opposing offense from completing passes to impress college scouts.

Use the coach cam to check the coverage and see if you’re assigned to man-to-man or zone. You can cover your man or zone or even cheat to the inside a bit (if a second receiver is lined there) and hope a pass comes your way for a chance at an interception. It’s likely best to just maintain good coverage and hope your teammates perform their jobs.

Race for the Heisman Tips

After the summer camp drills, Race for the Heisman is similar to a dynasty mode, though without the hassles of recruiting...that’s the coaching staff’s job, you’re out to win the Heisman trophy! Here are a few tips to help get you the big prize:

  • Don’t forget this is your player’s career! You can get injured so don’t be careless. If you’re blowing out Louisiana Tech in the third quarter, consider benching your star quarterback or whichever position you’ve chosen. You could risk padding the stats but having to sit out a few games or even a season isn’t worth the extra yards.

  • Awww...you’ve taped your girlfriend’s picture on your computer monitor. How cute! Well, not quite. Apparently your taste in women improves with your Heisman hype and experience. Check the picture every so often to see if you have a new girlfriend to brag about.

  • Heisman voters look at a few criteria: your stats and big game performance. It’s certainly possible to lose the trophy to a teammate. If you’re the USC quarterback and keep feeding HB #5 the ball every game and his stats are out of this world, you may lose that trophy to a deserving teammate. Being a ball hog isn’t so bad!

  • Your performance in the summer camp drills determines your initial stats. Like in all games, your stats can fluctuate slightly during a game--this reflects your player’s composure. But as your player performs well, his base stats can increase over the course of his career. Also, you can become an impact player for your team!

Chapter 4 - Offensive Gameplan

This section provides strategies on leading an effective offense through the air, on the ground, and via the option play. Commanding a dominant offense is about unpredictable playcalling, reading defenses, and "twitch" gameplay elements such as performing spins, jukes, and user catches. NCAA Football 06 introduces a new twist into offenses (also defenses and special teams) with impact players, essentially your team’s strongest players who can get "in the zone" and take over a game single-handedly.

X’s and O’s - Offense Basics

Every coach teaches the fundamentals. Certain strategies are applicable to any football game and NCAA Football 06 is no exception. This section covers those fundamentals, including tips specific to NCAA Football 06.

  • There are over 100 I-A schools and a collection of I-AA schools to choose from in NCAA Football 06. Each team has its own unique strengths and weaknesses, especially with the addition of the impact players. A team could have a scrambling quarterback and depth at receiver but a weak stable of halfbacks. Another team could have a strong pocket passer, an impact tight end, and a slow, but powerful running back. Choose a team based on your strengths as a player. If you prefer running the option, look for a team with a fast quarterback and running back combination. If you prefer a wide open passing attack, choose a team with a highly rated quarterback, depth and speed at receiver, and a playbook filled with shotgun and spread formations. Play to that team’s strength.

  • Consider on field personnel selection carefully. You can use substitutions, packages, or depth chart adjustments to alter the offensive personnel. Perhaps you want to test the defense deep with a fly route. Sub in a speedy receiver who might be lower on the depth chart. On a team with an impact tight end, use packages to swap the tight end into a receiver position. If your team has two great running backs, use the "dual HB" package and insert them both into the game.

Use an audible or hot route to adjust your play call to counter the defense’s look at the line of scrimmage.
Use an audible or hot route to adjust your play call to counter the defense’s look at the line of scrimmage.

  • There will be plenty of times when the opposing defense calls the perfect counter to your play call. You’ve called an inside run and the defense is in a 4-4 or 5-2, stacking the line, and pinching linemen and linebackers to plug the gut. If you go through with the play, perhaps once out of 10 times the play will still gain decent yardage; however, many times the play will be stuffed for no gain or even a loss. Utilize audibles and hot routes to alter the play at the line of scrimmage to counter the look the defense is giving you. Audible out of a run play into a pass to counter eight men in the box. Use hot routes to expose a mismatch: for instance hot route a fly pattern to a highly composed, fast receiver against a rattled, slower cornerback.

  • NCAA Football 06 continues the home field advantage and composure system introduced in last year’s game. During a game, your players’ stats may change slightly depending on events in the game. If you continue to overthrow passes, your quarterback’s accuracy could decrease; if a receiver drops a couple balls, his catch ability could decrease. On the flip side, break some tackles and scamper for a long run and watch your running back’s stats increase slightly. Keep an eye on composure and player ratings. If a player is rattled, either get him in the game with a high percentage pass or avoid throwing in his direction. Call a timeout and compose that position. Similarly, look for rattled defenders and match-ups in your favor and exploit them. If you have a good bench, substituting a rattled player for a series or two can also help.

  • Momentum plays a huge role in real college football and it can play an equally important role in NCAA Football 06. The addition of impact players "in the zone" combined with home field advantage and composure can lead to big swings during the game. A confident team can quickly get rattled with a couple sacks or turnovers. The once rattled team is now confident and begins marching easily down the field. If momentum swings out of your favor, don’t continue to attempt risky plays that have little chance of success. Get back into the game with high percentage runs or passes and consider a timeout to get your team’s head back into the game.

Impact Players

NCAA Football 06 includes the new addition of impact players, essentially your team’s most important players (default rosters feature three per team). An impact player can be a player on offense, defense, or special teams (yes, there are impact kickers!). Obviously the impact player will have some of the best statistics at his position (especially relative to the other players on the team) so it’s important to get him the ball early and often. However, during the game an impact player can get "in the zone" and become even more dominant.

There are a few ways to discover an impact player has entered the zone. Look at the white circle around the player; if it’s pulsating, the player is now in the zone. Listen for the commentators to announce when the impact player has entered the zone. On the playcalling screen in the upper right corner, the impact player icon is revealed; if it says "in the zone," check your impact players to see which one has entered the zone.

When an offensive impact player is in the zone, it’s time to get him the ball...a lot.
When an offensive impact player is in the zone, it’s time to get him the ball...a lot.

There doesn’t seem to be a way to force a player into the zone. But you definitely need to capitalize when he is! Take advantage of mismatches. If a receiver has entered the zone, check the match-up stick to see how he fares against the cover corner. If he’s up against a good corner, put him in motion; if the defense is in a zone, you may line him up near rattled defenders making him even more powerful. Use packages to swap the impact player into the slot to match him against a weaker defender.

As stated, there are impact defenders. While you’re on offense, you should take note of their "in the zone" status as well. If you spot a corner or safety in the zone, throw away from his direction. If there’s a linebacker in the zone, you could run away from his position, although some player’s prefer to run at him since blocking should be set up to get a body on him and take him out of the play. But the "in the zone" defenders will be stronger so it’s usually best to erase them from the equation and move the ball in the opposite direction.

Pre-snap Read

As the offense approaches the line of scrimmage, it’s vital to get a read on the defense to gauge if the play will be successful or to consider alternatives like an audible, hot route, or to look for a secondary receiver instead of your primary target. Perhaps the safety has crept forward to double your outside receiver or the defense has crowded the line to protect against the inside run, the exact play you just called.

One of the first ways you can get a read on the defense is throw the match-up stick, which was introduced in NCAA Football 2005. By moving the right-analog stick, you can get a quick read on which defenders are good, bad, composed, or rattled. Plus you can see the state of your own players and see how they’re matched up against corresponding defenders. The chart below was included in the NCAA Football 2005 guide and remains relevant.

MATCH-UPCONTROLPRE-SNAP READ
Offensive Line vs. Defensive LineRight-Analog Stick to the RightInforms you which side of your offensive line (if any) is holding blocks well. For instance, if the left side of the line is winning the battle in the trenches, call runs, options, or rollouts in that direction. On outside runs, consider running away from good and impact defensive linemen that break their block repeatedly.
Backfield vs. LinebackersRight-Analog Stick DownThis is similar to the line read. Running your back at a rattled or "bad" linebacker could mean broken tackles and extra yardage. Also could send the backs out in the pass pattern; they’ll likely be covered by the poor linebackers. On a bad note, it could mean your back is not faring well and its time to make a switch or adjust your play calling to avoid that impact linebacker.
Wide Receivers vs. SecondaryRight-Analog Stick to the LeftGauge this match-up to see how your wide receivers fare against the corresponding cornerbacks (as well as the safeties). Use to decide which receiver to look for (or not look for) on the passing play.

Read the defense personnel and alignment. Defensive backs are geared toward pass defense and linebackers are geared toward run defense. Scan the defense and spot how many defensive backs or linebackers are in position then relate the information to the play call.

If the defense is loaded with defensive backs (Nickel or Dime defense, for instance) then a run play may have more success; if the defense is loaded with linebackers (4-3, 3-4, 4-4, for instance), a pass play may have more success. Nothing about football is a guarantee. You could have the best play called for the defense and still gain no yards, negative yards, or even toss an interception. But it’s about taking advantage of mismatches.

It’s also important to check the defense’s alignment. Is the defense double-covering one of your receivers? Have the linebackers and defensive line shifted to the right and you’ve called an outside run to the right? Use this information to alter your play call using an audible or hot route or focus your attention on another receiving target to avoid double-coverage and exploit a better match-up.

Put an offensive player in motion to gain information about the defense. Send a receiver to the other side of the formation; if a defender follows, he’s in man-to-man coverage but if he doesn’t, it’s zone coverage. Motion can also be used to line an impact receiver against a weaker corner.

Packages

You can swap out personnel quickly while selecting your formation by adjusting packages. The following list compiles some of the common packages and when to use them.

  • Strong Slot: Shifts the primary receiver into the slot. Excellent for exposing a mismatch against a weaker Nickel cornerback. Ideal for impact receivers.
  • WR (or Flanker or TE) Flip: Flips the primary and secondary receiver, which could put the primary receiver against a weaker corner.
  • Twin HB: In two RB sets, swaps in the backup running back instead of the fullback. Excellent for teams with at least two strong running backs. Also great for check down passes in the flat to either back.
  • Jumbo (or Fullback): Swaps in fullbacks to the halfback position. Usually good for better pass protection
  • TE Slot: Shifts the tight end into the slot receiver position. Excellent for team’s with impact tight ends as it opens up new pass patterns.
  • HB Sub or WR Sub: Give your running back a breather and sub in the backup for a few plays. Or your wide receiver in one receiver sets.
  • HB Slot (or Flanker or Split End): Shifts the running back into the receiver position. Awesome for teams with impact running backs with high catch ability.
  • 4 WR: Removes a tight end in a three receiver set and replaces with a fourth wide receiver.
  • CB Slot (or Flanker): Insert a fast cornerback into the WR position! If you aren't deep at WR, but have a Charles Woodson or Deltha O'Neal type player on defense, this can be a useful package switch.
  • WR Wing: Inserts the primary receiver into a goal line formation instead of one of the tight ends. If you're going to sneak a pass out of this formation, this is a package to consider.
  • HB/FB Flip: Flip these positions, perhaps in an option offensive set. Great for teams with a strong fullback.

Airing it Out - The Passing Game

Several elements determine a pass play’s success: using the appropriate personnel, play selection, reading the coverage, and actually throwing the pass. Fielding the best personnel is the first step. Check player ratings to see, essentially, who’s hot and who’s not--who’s maintaining their composure in this big game and who’s rattled by a couple dropped passes. Adjust your depth chart to insert a new receiver into the game or use packages to shift receivers around to exploit match-ups.

Predictable play calling will put your offense at a disadvantage. Don’t always run from 2 WR, 2 RB, 1 TE sets or always pass from 4 WR, 1 RB sets. Some of your biggest gains could come from formations where the defense expected a run and some of your biggest mistakes could come from formations where the defense expected a pass and you gave it to them! Mix up your play calling!

Follow a few strong run plays with a play-action pass (these plays include "PA" at the beginning of the name). These plays simulate a run but are actually pass plays. The simulated run could cause defenders to bite on the run play and lose their assignments. Even a slight defensive mistake can be enough to complete a big play. Play action passes are susceptible to blitzes and strong defensive lines; the play action "fake" can be slow giving blitzing defenders time to reach your quarterback.

Select pass plays that provide a "check down" option in case all of your primary downfield targets are covered. For instance, plays in which a running back scampers to the flat or a tight end runs a short hitch over the middle. Don’t force passes into heavy coverage; don’t forget you can toss the ball away if there’s no one open!

Watch the movements of the linebackers and safeties to help find the open receiver.
Watch the movements of the linebackers and safeties to help find the open receiver.

At the snap of the ball, glance at the linebackers and safeties to see their movements. How these positions move can indicate which of your receivers will be the best downfield option. For instance, perhaps the safety is coming in on a blitz, which would leave the receiver on that side in single coverage against the corner. Or you have a slant called and the linebackers on that side blitz leaving a hole in that area.

Defender reactions can also indicate man-to-man or zone defense situations. If the linebacker moves toward the flat, he’s in zone coverage; if the linebacker plays a receiver straight up, he’s in zone. If a safety backpedals at the snap, he’s in zone. The best pass plays against man coverage are generally fly routes and crossing patterns where a faster receiver has a chance to outrun a slower defender. Against zone, post patterns (where the receiver can get in front of a safety in zone coverage) and deep out patterns (between the corner and safety zone) can both be effective.

After reading the coverage, it’s time to determine where to throw the ball. Receivers matched in single-coverage are always a better option. The odds of completing the pass are much greater when a receiver is matched up against a single defender.

Also consider the passing lane: the space between your quarterback and the receiver. In zone defenses, a defender could occupy that lane between the quarterback and receiver. Firing a pass through that lane could be easily tipped or intercepted.

Your receiver’s position in relation to the defender is also important. For example, you’ve called a WR Post play. The primary receiver on the left side runs a post pattern toward the middle of the field. The defense is in a 4-3 and appears to be a man-to-man with the corners and zone with the safeties. At the snap of the ball, the safety backpedals. You now have single coverage with the outside receiver until he reaches the safety’s zone. Time your pass when the WR cuts toward the post. He’ll be to the corner’s inside, toward the quarterback, but before he reaches the safety’s zone.

Pass strength also plays a role in a successful passing game. Throwing bullet pass after bullet pass will not be effective. Receivers seem to have a tougher time catching a bullet pass, even when wide open. Bullet passes fly lower than lobs, which could allow any defender occupying the passing lane to score an easy interception.

Bullet passes are best used on hitch, comeback, or quick slant patterns or when you need to hit a receiver before he reaches a defender’s zone. A soft lob (a quick tap of the pass button) is best used on fly patterns, particularly when your receiver is in single-coverage and has speed and jump advantage over the corner. The "medium" lob, which is a slightly longer press of the pass button, is a typical throw for most routes. It’s usually enough to get over defenders in the passing lane and can be used for out patterns and crossing routes.

Your quarterback is generally much more accurate when throwing from a stance rather than on the run. Nonetheless, NCAA Football 06 enhances the roll out pass play. You can scramble outside and keep the pass icons active. If you do roll out, attempt to come to a stop before tossing the pass to increase accuracy. Also, don’t back pedal and toss a pass or it gets launched high in the area and becomes an extremely inviting interception target for defenders.

The final stage is actually catching the ball. A lot of players feel there are a large amount of drops in EA football games. Most players tweak the A.I. sliders a bit to improve human and CPU catching to compensate. NCAA 06 has improved this aspect, but drops still happen from time to time at the default settings. Primarily, though, you should practice user catching. Upon throwing the ball to the receiver, switch to the player closest to the ball to select the intended receiver. Maneuver him into the path of the pass and hit the catch button. Practice coming back toward the pass and away from the defender. Also, if the pass looks a bit overthrown, try diving for the ball.

Top Ten Rated Quarterbacks

The following chart reveals NCAA Football 06’s top ten quarterbacks sorted by overall rating. The chart also lists important quarterback stats: speed, awareness, throw power, and throw accuracy.

TEAMPLAYERIMPACTOVRSPDAWRTHPTHA
USCQB #11Yes9962989398
Bowling GreenQB #4Yes9680849194
Texas A&MQB #1Yes9586849288
TexasQB #10Yes9590859384
MissouriQB #16Yes9586908886
ToledoQB #7Yes9465918996
FloridaQB #12Yes9372869292
ClemsonQB #6Yes9362929490
UABQB #4Yes9270829787
IowaQB #5Yes9268869194

Top Ten Rated Wide Receivers

The following chart reveals NCAA Football 06’s top ten wide receivers sorted by overall rating. The chart also lists important wide receiver stats: speed, awareness, catch ability, and jump ability.

TEAMPLAYERIMPACTOVRSPDAWRCTHJMP
Arizona StateWR #80Yes9494959588
Western MichiganWR #15Yes9393909494
Oregon StateWR #28Yes9390979688
WyomingWR #9Yes9292909492
Ohio StateWR #4Yes9294909288
Miami (Ohio)WR #15Yes9291929490
Georgia TechWR #21Yes9292849295
USCWR #8No9194809198
Texas TechWR #88Yes9191889294
PittsburghWR #86Yes9192879092

Top Ten Rated Tight Ends

The following chart reveals NCAA Football 06’s top ten tight ends sorted by overall rating. The chart also lists important tight end stats: speed, awareness, catch ability, and jump ability.

TEAMPLAYERIMPACTOVRSPDAWRCTHJMP
UCLATE #19Yes9785788487
TulsaTE #20Yes9684868678
NebraskaTE #11Yes9684888480
Virginia TechTE #90No9574878472
USCTE #86No9584828485
OregonTE #85No9576868580
ToledoTE #89No9476908476
MinnesotaTE #89Yes9478808276
MarylandTE #18Yes9484788688
Arizona StateTE #86Yes9484808784

Ground Attack - The Running Game

A consistent running game follows many of the same principles as a successful passing game. It’s important to field the right personnel, capitalize on mismatches, counter defensive alignments, and execute the play properly.

Use the match-up stick (as well as checking your roster) to gauge your running back’s composure. A team deep at running back could have a secondary option worth subbing in for a play or two if the starter isn’t performing. Also monitor your player’s fatigue and use substitutions to insert fresh legs onto the field.

Check your team’s offensive line and determine their strength and weaknesses. Perhaps the left tackle and left guard are the strongest members of the offensive line. Most of your runs should go left, in that case. Select running plays that take advantage of your line’s best blockers. Similarly, you can check your opponents' defensive line and linebackers and run to their weaker side.

Before snapping the ball, check the defensive alignment. Is the defense pinching the middle or shifting to the left or right? Adjust your play call (by flipping the run play or calling an audible) to avoid running into a countered situation. Instead, use your own counter to take advantage of the defense’s alignment and mismatches.

Use motion to add blockers. For instance, you’ve called a run to the right side. Motion a tight end on the left side over to the right for additional blocking help. The downside is that this gives a human opponent an idea on what direction the play moves. You can also use motion on receivers to lure corners away from the side of the run. Wide receivers aren’t the best blockers so it’s not a bad idea to clear that side instead of flooding it with weak blockers.

A well-timed spin move leaves a defender grasping air.
A well-timed spin move leaves a defender grasping air.

Running plays are a design and, more often than not, it’s meant to be followed as designed. Blockers are attempting to open a hole for the running back and block out defenders from the play. Follow the play design as well as the blockers for consistent success. Don’t call an off tackle run play then immediately bounce to the outside where corners might be waiting to pounce.

The final element of the run play comes from your skill with agility moves. The spin move is one of the most lethal and important for gaining even just a few extra yards. If you’re approaching a single defender, perform a spin move to the outside just as the defender reaches your position. At worst you’ll gain a few extra yards; at best, you’ve dodged the defender and are now in the open field with nothing but field in front of you. Jukes and stiff arms are also excellent for dodging or breaking tackles and gaining a few extra yards.

Top Ten Rated Running Backs

The following chart reveals NCAA Football 06’s top ten running backs sorted by overall rating. The chart also lists important running back stats: speed, awareness, agility, acceleration, catch, carry, and break tackle ability.

TEAMPLAYERIMPACTOVRSPDAWRAGIACCCTHCARBTK
USCHB #5Yes9998869999868784
OklahomaHB #28Yes9793829296629898
MemphisHB #20Yes9794909496769589
MinnesotaHB #22Yes9495889296689086
New MexicoHB #22Yes9390889093689291
Wake ForestHB #28Yes9292919394709084
USCHB #21No9288848692659397
Texas TechHB #19Yes9292859094858684
Northern IllinoisHB #1Yes9293869696659082
LSUHB #22Yes9289828592659596

Top Ten Rated Fullbacks

The following chart reveals NCAA Football 06’s top ten fullbacks sorted by overall rating. The chart also lists important running back stats: speed, awareness, agility, acceleration, catch, carry, break tackle, and run blocking ability.

TEAMPLAYERIMPACTOVRSPDAWRAGIACCCTHCARBTKRBK
RutgersFB #23Yes978785868874888852
New MexicoFB #44No957680728059768072
Miami (FL)FB #23No958780868776808252
IllinoisFB #34No957686768074727262
ColoradoFB #17Yes958586828870858752
Notre DameFB #16No948085788265808262
ArkansasFB #22Yes948472828665848262
ConnecticutFB #30No937684747670626268
OklahomaFB #38No936582656876686568
AlabamaFB #19No938276788465848759

Executing the Option

The option is a type of play you don’t see in professional football but still see frequently in the collegiate ranks. In an option play, a quarterback has one, two, three, or even four or more options on how to execute the play. In a typical option play, the quarterback runs left or right along the line of scrimmage while a halfback follows close behind. Depending on how the defense reacts, the quarterback could keep the ball and turn up field or toss the ball back to the halfback. Other option plays could include the ability to hand off to a fullback before rolling out or even looking to hit a downfield receiver.

When a defender commits to the quarterback, pitch the ball to the halfback.
When a defender commits to the quarterback, pitch the ball to the halfback.

The option forces a defense to make a decision. Does the defense go for the quarterback or protect the outside lane and guard the halfback? It’s difficult to defend every single option. Defending the wrong man or making a small error could easily lead to a big gain. Like pass and run plays, examine the defensive alignment to determine your best option before the snap. In a triple option, the quarterback can hand off to the fullback. If linemen and linebackers are spread to protect the outside run, hand off to the fullback and power the ball inside.

As the play develops, gauge where blocking is holding up as well as where free defenders are moving. If blocking is holding up inside and free defenders are to the outside, turn up field with your quarterback. If blocking is weaker inside and defenders are charging the quarterback, pitch to the running back and turn him up field along the sideline. You can pitch the ball even after crossing the line of scrimmage. Do so carefully, however; don’t pitch just because you’re about to be tackled. A gain of 5-6 yards is a solid play and a few extra yards isn’t worth the fumble risk.

Generally the strongest option teams have the fastest quarterbacks. The quarterback speed allows you to get to the outside quickly as well as turn up field and gain big yardage.

Chapter 5 - Defensive Gameplan

Some wise pundit once said "Defense wins championships." And it’s essentially true. Your offense could score 55 points a game but if your defense allows 57 points a game, you’re not a championship caliber team. But if your offense puts up just 14 points a game and your defense allows only 3 points a game, you may have the squad to win it all. Defense is about countering the offense’s strengths and putting your own offense in the best position to win the game.

Defensive Formations

Every team’s defensive playbook contains the same formations and alignments. You first select the formation, which determines on field personnel, then you choose the type of coverage, such as man-to-man or zone, and a variety of blitz packages. This section details the defensive formations and their advantages and disadvantages.

FORMATIONDESCRIPTIONADVANTAGESDISADVANTAGES
Goal LineTight formation for short-yardage situations. Use packages to swap in an impact safety if he’s off the field.Use in short yardage (such as less than a yard to go) situations. Stack the line, pinch the linebackers and the line, and even pull over the corners to help stop that up the gut run.Obviously weak against the longer passes, though can be effective against the pass near the goal line. Beware of opponent audibles to pass plays. Be ready to adjust.
4-2-5Four defensive linemen, two linebackers, five defensive backs. Use packages to swap in an impact linebacker if he’s off the field.Nickel secondary to cover pass plays (three WR sets) and a good defensive line could still get pressure on the QB. Linebackers can blitz or be in their zone.Can be weak against a run that gets through the line--only a couple linebackers between the ball carrier and secondary. Stay in zone if you think opponent may run.
3-3-5 StackThree defensive linemen, three linebackers, five defensive backs.Five defensive backs to cover the pass with three linebackers available to cover run or provide additional pressure on quarterback.With no LBs or DBs blitzing, the three man line may not get much pressure on quarterback.
5-2Five defensive linemen, two linebackers, four defensive backs. Use packages to swap in an impact linebacker if he’s off the field.The stacked line is effective in short yardage run situations. Use line shift toward expected run play.If a run gets beyond the defensive line, it’s open territory. Protect the outside run lanes using shifts and blitzes. And don’t use against passing plays!
3-4Three defensive linemen, four linebackers, four defensive backs.Four linebackers offers a variety of blitz packages. Best if you have strong linebackers over line. Good mobility along the line for outside runs and options. Decent against medium pass as linebackers can cover lanes in zone.Beware of pass-heavy offensive sets. You don’t want linebackers covering wide receivers! Somewhat susceptible to inside run depending on what your linebackers are doing.
4-3Four defensive linemen, three linebackers, four defensive backs.Standard base defense. Best if you have a strong line over linebackers. Covers inside run well and short to medium passes.Once again beware of the pass formations. Outside and option run can be difficult without proper linebacker alignment.
4-4Four defensive linemen, four linebackers, three defensive backs. Use packages to swap in an impact safety if he’s off the field.Additional linebackers can protect outside run. Many blitzing options. Strong against runs and short passes.Only three defensive backs will put a lot of pressure on your corners and safeties. Beware of trip WR sets or greater or play a safer zone defense.
NickelFive defensive backs. Use packages to swap in an impact linebacker if he’s off the field.Similar to dime only five defensive backs. Use against three WR sets.Similar to dime: watch for run plays and scrambles.
DimeSix defensive backs. Use packages to swap in an impact linebacker if he’s off the field.Strongest against the certain passing situations. Six defensive backs can cover a lot of area, particularly in zone. Use against four and more WR sets.Watch for the run audibles at the line and beware of quarterback scrambles, especially if your defensive backs are in man coverage and moving away from line of scrimmage.

Impact Players

One of NCAA Football 06’s new features is impact players. These are a team’s most important players on offense, defense, or even special teams. An impact player is usually one of the highest rated on the team. The player can also get "in the zone" during the game and become even more dominant.

All defensive positions are represented as part of the new impact player feature. There are impact defensive linemen, linebackers, cornerbacks, and safeties. If one of your impact linemen is in the zone, call a defense with additional blitzes to put more pressure on the offense. If an impact corner is in the zone, leave him in man coverage and shift other defenders to the cover the other receivers or other side. Impact linebackers in the zone are excellent run stoppers and tacklers.

As you call various defensive formations, use packages to swap in your impact players if the formation leaves them off the field. These are your top players, especially when in the zone, and should be on the field. You can also use packages to flip corners or linebackers to counter a tendency of your opponent’s offense (perhaps they keep running or passing a certain direction).

Match-Ups, Shifts, Packages, and Audibles

Get a read on the offense before the snap by using the match-up stick, which was introduced in NCAA Football 06. By moving the right-analog stick before the snap, you can see how certain defenders match up with their offensive counterparts. You can see which receivers are rattled or composed and how they match up against your current corners or how your linebackers compare to the offense’s backfield. The following chart reveals the match-ups and their application.

MATCH-UPCONTROLAPPLICATION
Defensive Line vs. Offensive LineRight-Analog Stick to the RightIf the left side of your defensive line is stronger than the offensive line, or if you have an impact defensive end in the zone consider blitzing on that side. If you’re struggling, consider switching out a rattled player. Expect runs to come to the weakened side!
Linebackers vs. Backfield Right-Analog Stick DownCheck how your linebackers match up against the opposing team’s backfield. Weakened or rattled linebackers may miss more tackles against better backs. Or good linebackers might be effective in blitz situations. See how your impact linebackers match up and adjust their position as necessary to gain the most advantage against the offensive line.
Secondary vs. Wide ReceiversRight-Analog Stick to the LeftA corner or impact corner that matches up well against a receiver could be left in man coverage while you double other wideouts. But if you have a rattled defensive back, use a substitution or risk getting burned repeatedly!

You can use shifts on the defensive line and linebackers to stack a side or stuff the middle. It could be used to counter an offensive tendency or to flood a side to aid blitzing defenders. You can also shift the secondary into tight or loose coverage.

  • Shift the defensive line or linebackers left or right to counter expected outside runs to that side. Also can counter the option play.
  • Shift the defensive line or linebackers tight to counter running plays up the middle. Susceptible to the outside run.
  • Shift the defensive line or linebackers into a spread formation to counter expected outside runs as well as the option. Susceptible to the inside run.
  • Shift the secondary into tight coverage to jam receivers at the line, helping to slow quick receivers or prevent quick slant plays. Susceptible to the deep pass if the secondary gets out of position.
  • Shift the secondary into loose coverage to anticipate the deep ball. Useful in long yardage situations or if the offense is in a Hail Mary set.
  • In a zone you can shift the safeties to the left or right. Useful to counter the offense’s strong side (the side with more downfield receivers). Obviously this can leave the other side vulnerable.

NCAA Football 06 features many defensive adjustments that can be made at the line of scrimmage.
NCAA Football 06 features many defensive adjustments that can be made at the line of scrimmage.

Use packages to swap out defensive players or to flip positions. You could use packages to ensure an impact player remains in the formation instead of on the bench. The following list describes some of the more frequent packages.

  • LB, CB, or Safety Flip: Flips the outside linebackers, corners, or safeties. If an opponent is running or passing heavily to one side to avoid your impact player, flip them!
  • DT and DE Flip: Same as above, just the defensive linemen.
  • MLB or OLB Flip: In four linebacker sets, this flips the outside or middle linebackers.
  • LOLB Left or Right: In Nickel defense, subs in your LOLB. Important if that’s an impact player you’d rather have in the current formation.
  • ROLB/LOLB: Inserts this player into the Dime formation. Useful if that’s your impact player.
  • LB Rush: Positions a LB on the line to rush the quarterback.
  • SS (in 4-4): Inserts strong safety instead of the free safety.
  • FS (in Goal Line): Inserts free safety instead of strong safety.

Before the offense snaps the ball, you can call an audible to change your defensive coverage completely or even call an audible for a specific defender or set of defenders. There are also several preset coverage audibles, including Deep Zones and Cover 2 Man.

You can also change line and linebacker assignments. You can cause the linemen to rush outside (can help counter the option), jam the middle (counter inside runs), or crash left or right (counter off tackle runs to that side). The defensive ends can audible to a "spy" which causes the end to not rush and instead follow the quarterback’s movements, which can help counter roll outs and option plays.

You can audible linebackers out of their blitz assignments and into zone coverage (for outside linebackers) or spy (for middle linebackers). You can also audible all linebackers into a blitz or just the outside backers. If you’re expecting a run, consider a "run blitz" by calling an audible for all linebackers to blitz the line and plug running lanes. Or you may need to back off of a blitz if you suspect a quick slant or crossing route over the middle.

Containing the Big Play

Consistently strong defensive play is about containment. Prevent the offense from making plays. Avoid missed tackles and funnel ball carriers toward defensive help to keep offensive gains to a minimal. In general, zone defenses are stronger against the run because defenders aren’t following receivers man for man, which leaves their backs turned toward the ball carrier. In zone, the defenders maintain their zone assignment and the ball carrier comes to them.

NCAA Football 06 adds the "hit stick" to the defensive unit. Use the right-analog stick to tackle to apply a big hit. It’s impressive when it connects and could cause a fumble but it’s also disastrous when it misses and can lead to big offensive gains. Don’t use the hit stick if you’re the only defender around the ball carrier; apply the hit stick when you have plenty of defensive help to apply the tackle should the big hit be a big whiff.

Sound tackling is about containing the ball carrier, which gives time for other defenders to help make a play. For instance, against an outside run, instead of charging the ball carrier and possibly missing a tackle, force him toward defensive help (usually to the inside). This is also important when defending the option. Instead of committing to the quarterback or running back, force the offense to make the decision. Contain the play by basically remaining between them, which forces the quarterback to either turn inside or pitch to the halfback.

Help contain against option offenses by calling defenses with spies, including defensive end and linebacker spy coverage. Use defensive shifts to adjust the line and linebackers toward the expected direction or shift the line to pinch to the middle to counter the fullback ball carrier in a triple option. Control a defender other than the spies to add essentially another spy to the mix, though don’t neglect the coverage assignment if the play is a pass.

Defending the deep pass is tough in NCAA Football 06. It seems almost too easy to connect on deep fly patterns--the computer seems to succeed at will. Obviously you can make some slider adjustments to help curb the ease of the bomb.

When it happens, and it will, there are basically two ways to defend the play. You can allow the computer to keep control of your defensive back and let it make the play or you can switch to that defender and attempt to swat at the ball. You’ll have to be very close to the receiver to make a successful swat; it also helps if the pass isn’t a high lob, which may go over your defender’s head anyhow.

Top Ten Defensive Linemen

The following chart reveals the top rated NCAA Football 06 defensive linemen sorted by overall rating.

TEAMPLAYERIMPACTOVRSPDSTRAWRTAK
Boston CollegeLE #94Yes9982859288
NC StateLE #9Yes9886827484
Georgia TechRE #56Yes9782769085
TexasDT #90Yes9765948892
OregonDT #96Yes9665967693
OklahomaDT #94Yes9668888991
NC StateRE #91Yes9687748678
MichiganDT #78No9759979094
Virginia TechRE #55Yes9578808886
NorthwesternLE #66Yes9576849085

Top Ten Linebackers

The following table shows the top rated linebackers in NCAA Football 06 sorted by overall rating.

TEAMPLAYERIMPACTOVRSPDAWRTAK
Ohio StateLOLB #47Yes97869090
IowaROLB #18Yes97868990
VirginiaMLB #34Yes97878795
IowaMLB #52Yes97869296
Florida StateLOLB #34Yes96888488
TennesseeMLB #5Yes95879392
MarylandMLB #52Yes95859094
MichiganROLB #99Yes95869088
Washington StateMLB #51Yes94868894
Florida StateROLB #54No94848890

Top Ten Defensive Backs

Here are the top ten rated defensive backs in NCAA Football 06 sorted by overall rating.

TEAMPLAYERIMPACTOVRSPDAWRJMPTAK
CalSS #21Yes9788908788
Virginia TechCB #2Yes9692959276
Boston CollageCB #1Yes9696919262
USCSS #20Yes9692808588
South CarolinaFS #10Yes9590808880
LSUFS #30Yes9590879274
Florida StateCB #13Yes9494869565
TexasSS #7No9488878984
ArizonaSS #20Yes9485908782
TennesseeCB #18Yes9390949274

Chapter 6 - Online Tips

Most NCAA Football 06 strategies apply to online play but a human opponent adds unpredictability. That can work to your advantage and disadvantage. It may be hard to gauge what your human opponent will do next but he’ll have the same trouble with you! Consider these tips when playing NCAA Football 06 online.

  • There’s a large segment of online players that use the same exact tactic: highly mobile quarterback plus NCAA Football 06’s vulnerability to the deep pass. Expect to face a lot of online players that favor teams like Virginia Tech or Texas with extremely fast quarterbacks. They roll out almost every single play and either scramble across the line of scrimmage or run around wildly behind the line of scrimmage waiting for the chance to hurl a bomb. Defending this type of "offense" requires spies to keep an eye on the quarterback and deep zone coverage to protect against the deep pass. You can call any deep zone coverage then use defensive audibles to set up your line or linebacker spies.

  • Take note of your own and your opponent’s impact players and when they’re in the zone. An opponent’s impact defensive end may require some extra blocking by putting a tight end or fullback in motion to assist that side of the line. You could decide to run or pass away from your opponent’s defensive linebacker, corner, or safety impact players. On defense you could double your opponent’s wide out via specific play calls but he could move the receiver into the slot nullifying your play call. When you have a player in the zone, utilize him. But of course, remember to be unpredictable. Your opponent may notice your star running back is in the zone--perfect time for a play-action pass!

  • Wait until your opponent calls an offensive formation before selecting your defense. Although it’s impossible to determine if your opponent has selected a run, pass, or option play, you can see how many receivers, running backs, and tight ends are on the field and make your decision based on the offense’s personnel. If your opponent selects a 4 WR, 1 RB formation then a pass is certainly likely and possibly more likely depending on the down and yardage. On 1st and 10 it could be a run but on 2nd and 19, it’s more than likely a pass. Make the best decision given available knowledge.
  • On offense, be unpredictable with your play calls. Select three and four wide receiver sets and run the ball or select two tight end, two running back sets and pass the ball. Essentially run the ball out of pass formations and pass the ball out of run formations. Mix it up. You can catch your opponent’s defense in a bad match-up. Use audibles and hot routes to adjust the play at the line of scrimmage. If he’s stacking the line against your inside run, audible to a pass play...or even fake audible to the same play and watch your opponent audible to a pass-oriented defense.

Chapter 7 - Codes

Enter these codes into the Pennant Collection section to unlock the corresponding team or cheat.

CODEPENNANTDESCRIPTION
06Thread & NeedleNarrows the uprights when your opponent tries a field goal
All HailWashington State Mascots - ButchUnlocks the Washington State Mascots team for use in Play Now
Bear DownArkansas Mascots - Big RedUnlocks the Arkansas Mascots team for use in Play Now
Big OrangeAll-Time TennesseeUnlocks the historic All-Time Tennessee team for use in Play Now
BlitzWhat a HitIncreases your opponent’s chances of getting injured
Boiler UpAll-Time PurdueUnlocks the historic All-Time Purdue team for use in Play Now
BoomerAll-Time OklahomaUnlocks the historic All-Time Oklahoma team for use in Play Now
Bow DownAll-Time WashingtonUnlocks the historic All-Time Washington team for use in Play Now
Death ValleyAll-Time ClemsonUnlocks the historic All-Time Clemson team for use in Play Now
Defense TripIncreases your defensive back’s chance of jamming his man at the line
EA SportsCuffedPrevents your team from fumbling or throwing interceptions
Elite 11QB DudCauses your opponent’s passes to be high and wobbly
FightTexas Tech BoostGives a positional ratings boost to Texas Tech
Fight OnAll-Time USCUnlocks the historic All-Time USC team for use in Play Now
FootballTake Your TimeGives your team unlimited timeouts for one game
ForBlinkCauses the ref to spot the ball short for your opponent
Fumble2004 All-AmericansUnlocks the historic 2004 All-Americans for use in Play Now
Game TimeMolassesIncreases your opponent’s fatigue factor for one game
Geaux TigersAll-Time LSUUnlocks the historic All-Time LSU team for use in Play Now
Gig EmAll-Time Texas A&MUnlocks the historic All-Time Texas A&M team for use in Play Now
GloryAll-Time ColoradoUnlocks the historic All-Time Colorado team for use in Play Now
Go Big RedAll-Time NebraskaUnlocks the historic All-Time Nebraska team for use in Play Now
Go BlueAll-Time MichiganUnlocks the historic All-Time Michigan team for use in Play Now
Go CarolinaSouth Carolina Mascots - CockyUnlocks the South Carolina Mascots team for use in Play Now
Go CatsNorthwestern Mascots - WillieUnlocks the Northwestern Mascots team for use in Play Now
Go Deacs GoWake Forest Mascots - The DeaconUnlocks the Wake Forest Mascots team for use in Play Now
Go GreenMichigan State Mascots - SpartyUnlocks the Michigan State Mascots team for use in Play Now
Go PackNC State Mascots - Mr. WufUnlocks the NC State Mascots team for use in Play Now
Go PokesAll-Time Oklahoma StateUnlocks the historic All-Time Oklahoma State team for use in Play Now
Golden DomerAll-Time Notre DameUnlocks the historic All-Time Notre Dame team for use in Play Now
Great to BeAll-Time FloridaUnlocks the historic All-Time Florida team for use in Play Now
Hail StateAll-Time Mississippi StateUnlocks the historic All-Time Mississippi State team for use in Play Now
Hail WVWest Virginia Mascots - The MountaineerUnlocks the West Virginia Mascots team for use in Play Now
HeismanJumbalayaAdds points to your score when your player is injured
Hook EmAll-Time TexasUnlocks the historic All-Time Texas team for use in Play Now
Hotty TottyOle Miss Mascots - Colonel RebUnlocks the Ole Miss Mascots team for use in Play Now
Hunker DownAll-Time GeorgiaUnlocks the historic All-Time Georgia team for use in Play Now
ImpactInstant FreplayGives your team 5 downs instead of 4 to make a first down
In the ZoneHeliumImproves your players’ catching ability for one game
Killer NutsAll-Time Ohio StateUnlocks the historic All-Time Ohio State team for use in Play Now
Lets Go PittAll-Time PittsburghUnlocks the historic All-Time Pittsburgh team for use in Play Now
MightyAll-Time UCLAUnlocks the historic All-Time UCLA team for use in Play Now
Mizzou RahMissouri Mascots - TrumanUnlocks the Missouri Mascots team for use in Play Now
NCAAStiffedDoubles your opponent’s penalty yardage for one game
OffenseTough as NailsMakes your quarterback impossible to sack for one game
On IowaAll-Time IowaUnlocks the historic All-Time Iowa team for use in Play Now
On On UKKentucky Mascots - The WildcatUnlocks the Kentucky Mascots team for use in Play Now
Orange CrushAll-Time SyracuseUnlocks the historic All-Time Syracuse team for use in Play Now
Oskee WowIllinois Team BoostGives a positional ratings boost to Illinois
Quack AttackAll-Time OregonUnlocks the historic All-Time Oregon team for use in Play Now
Rah RahAll-Time North CarolinaUnlocks the historic All-Time North Carolina team for use in Play Now
Rah Rah RahMinnesota Mascots - Goldy GopherUnlocks the Minnesota Mascots team for use in Play Now
Raising CaneAll-Time MiamiUnlocks the historic All-Time Miami team for use in Play Now
RamblinwreckGeorgia Tech Mascots - BuzzUnlocks the Georgia Tech Mascots team for use in Play Now
Red And GoldIowa State Mascots - CyUnlocks the Iowa State Mascots team for use in Play Now
RegisteringBoingIncreases your opponent’s chances of dropping passes
Rock ChalkKansas Mascots - Big JayUnlocks the Kansas Mascots team for use in Play Now
Roll TideAll-Time AlabamaUnlocks the historic All-Time Alabama team for use in Play Now
Sic EmBaylor BoostGives a positional ratings boost to Baylor
SidelineKicker HexCauses the wind to be in your favor on field goals
Tech TriumphAll-Time Virginia TechUnlocks the historic All-Time Virginia Tech team for use in Play Now
Thanks1st and 15Forces your opponent to gain 15 yards for a first down
TiburonCrossed the LineAllows your quarterback to throw the ball past the line of scrimmage
TouchdownExtra CreditGives your team 4 points for each interception and 3 for each sack
TurnoverHurricaneImproves your team’s pass rush on defense for one game
U Rah RahAll-Time WisconsinUnlocks the historic All-Time Wisconsin team for use in Play Now
UprisingAll-Time Florida StateUnlocks the historic All-Time Florida State team for use in Play Now
VictoryAll-Time Kansas StateUnlocks the historic All-Time Kansas State team for use in Play Now
WahoosAll-Time VirginiaUnlocks the historic All-Time Virginia team for use in Play Now
War EagleAll-Time AuburnUnlocks the historic All-Time Auburn team for use in Play Now
We AreAll-Time Penn StateUnlocks the historic All-Time Penn State team for use in Play Now
With EAButter FingersIncreases your opponent’s chance of fumbling for one game
WoopigsooieAll-Time ArkansasUnlocks the historic All-Time Arkansas team for use in Play Now

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