A solid far cry game, dragged down by bad characters, repetitive gameplay, and social agendas

User Rating: 6 | Far Cry 6 PC

Pros:

  • Missions are mostly relevant
  • Very well designed world. Feels like a real place
  • Less chaos between missions than previous installments
  • Smooth gameplay/mechanics
  • Tons of content
  • Strongholds are unique and have purpose
  • Satisfying pop of guns and kills

Cons:

  • Can’t pause cutscenes
  • Endless waves of enemies
  • Missions get repetitive
  • One area (⅓ of the game) goes hard woke
  • Majority of characters are unlikable
  • Taking down helicopters is really obnoxious
    • Helicopters appear in majority of missions
    • Can be taken down with rocket launcher or backpack, but takes forever with a sniper or normal weapons, even on easy
    • Granted, this is more realistic, but it made me dread every time a helicopter showed up

Nitpickey:

  • Few good clothing options. Gear is more for utility than aesthetic
  • Follows the far cry formula to a T--which isn’t a bad thing--it just brought nothing new to the table. And far cry 5 had better characters and story
  • I could do without the dumb stuff (animal followers, joke missions, dumb outfits, etc.). Fortunately, for the most part I literally CAN do without it

Rating:

  • Story ****** 6/10
  • Gameplay ******* 7/10
  • Atmosphere ****** 6/10
  • Overall ****** 6/10

----------------------------------------------------------

  • Story (characters, narrative, depth, pace, role playing)
  • Gameplay (mechanics, fun factor, level design)
  • Atmosphere (graphics, environment, mood)