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Old 04-01-2006, 02:49 PM   #11 (permalink)
Ich
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It's great how the EA games (NCAA, NFL Street) blend into Madden and now hopefully Head Coach will do the same.
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Old 04-13-2006, 08:12 PM   #12 (permalink)
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I would like to see blitz recognition for OL like Cornbread said...as well for the RB's...I just wonder what training camp drills they'll do to increase these attributes....

I just realized what to add to the RB attribute...to take make the Break Tackle more in-depth...have elusiveness and run-through ability...b/c some rb's like Bush are gonna have tremendous break tackle ability...but Bush doesn't run through tackles and run over people like Jamal Lewis does...

Because i hate it when Warrick Dunn drops his shoulder on my DE and knocks my guy on his back...let him avoid tackles more and spin out of hits...and let Jamal run through arms

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Old 04-16-2006, 05:01 PM   #13 (permalink)
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Quote:
Originally Posted by RAC
This is a list of the new attributes for each position in the NFL Head Coach game. While player ratings are largely similar to Madden, these categories were all new. These were very interesting since the game does use the current gen Madden engine to play out the games. Could we maybe see some of these in Madden in the future? It appeared in the game that all players are rated in all categories, but I grouped these with each position they seemed to go with in the game.

It should also be noted that while players do have an OVR rating as they have in pasts Maddens, that in NFL Head Coach the player actually has a range where their ratings fall. Your QB might perform between a 77 and a 90 depending on how well he practices and how well you coach him during the week. It's very important that you build up trust with your player to see that these things happen.


New QB attributes: Accuracy short, accuracy medium, accuracy long, playaction pass, throw on run.


New HB attributes: None


New FB attributes: None


New WR attributes: Route accuracy, route cuts, press avoidance.


New TE attributes: Route accuracy, route cuts, press avoidance.


New OL attributes: None


New DL attributes: Play recognition


New LB attributes: Play recognition, coverage zone, coverage man


New DB attributes: Coverage man, coverage zone, play recognition, press.


New K/P attributes: None
Had a question RAC....are these new player attributes final? or do you know if they'll add any other attributes to the RB's and OL??
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Old 05-22-2006, 07:21 PM   #14 (permalink)
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KICKERS and "clutch"

they should do the clutch idea, cuz feeley would be screwed...sorry giants fans, but he blows
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Old 05-22-2006, 07:22 PM   #15 (permalink)
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Quote:
Originally Posted by mdstrobe
they should do the clutch idea, cuz feeley would be screwed...sorry giants fans, but he blows
How far you go back to get this I haven't seen it since I first heard of maddennation.com
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Old 05-22-2006, 07:51 PM   #16 (permalink)
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I like the qb attributes. You can really play to his strengh now. If he excelles in the short pass maybe a west cost offense would be best for him but you like to spread things out get a qb who can hit the deep pass. Makes picking your qb more intresting.
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Old 05-22-2006, 08:16 PM   #17 (permalink)
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Yeah now u gotta scout a qb who will fit ur system...not the best available
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Old 05-22-2006, 09:27 PM   #18 (permalink)
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they should have these attribute's in for madden too
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Old 05-22-2006, 09:29 PM   #19 (permalink)
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Quote:
Originally Posted by jaguar8311
they should have these attribute's in for madden too
That would turn of some fans then people will do this to EA
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Old 05-22-2006, 11:21 PM   #20 (permalink)
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man enough with the friggin lil emotion things 1stround dam.
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