Not to be dramatic, but microtransactions (mtx) have given me a low opinion of humanity. I mean, who buys this shit?! I know it's only 5 bucks here, 10 bucks there...but that shit adds up. Is it kids? What parents are OK with this? I sure as shit wouldn't be. Is it adults? I'd like to think anyone 30+ years old has more sense than that.
If we all hate mtx, and we all voted with our wallets, there wouldn't be any mtx! Yet here we are, worse than ever.
I feel like there is an acceptable way to do microtransactions, but in the worst case scenario mtx are ways to get you to pay for content you already paid for.
As for how they have affected me personally, I think they turn games into gambling machines. It's less about the game, and more about winning things. It's not about beating the level or boss, it's about acquiring enough currency so you can get a hard-to-get item and then get an even harder-to-get skin for it. This isn't exclusive to mtx but it is certainly heightened and highlighted by such practices.
Day one mtx are especially guilty of this, because frankly if a game is released, any finished content for it should be included in that released product as included with the purchase cost. Just my opinion. It ruined Warhammer: Darktide for me, to be blunt (that, and the lack of polish).
I'm OK with strictly cosmetic additions and stuff like that, but have two "rules" I wish mtx would use: 1.) nothing purchased can touch the gameplay, and 2.) all mtx content can be acquired through standard gameplay within reasonable effort (either through time spent, in-game currency acquired, achievements made, and stuff like that).
It also takes away from the final product. Seems like many games released with "stores" where you can purchase stuff spent more effort on the store than the game itself. Booting up Assassin's Creed only to be greeted by a million "now available!" notifications about what weird looking horse or weapon skins or whatever is pretty immersion breaking and just gets in the way.
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