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#121 (permalink) |
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Formerly known as: sg_rboochard
Join Date: Jul 2004
Posts: 108
vCash: 751
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Re: What the AWR rating really means...
Here is some info from NCAA 09. I know everything in Madden is not identical to NCAA but if you go to recruiting and look at one prospect it lists what each attribute does. Here is what is says for PRC and AWR when I was looking at a CB.
PRC - How well the defender reads run/pass as the ball is hiked AWR - How smart the player is to what is going on during the play Now whether these actually do what they say is a question mark in my mind. On another note just because a roster guy says PRC is the new defensive equivelent to AWR does not mean he is right. Sure he works for EA and that is what he thinks it is but did he actually do the programming to decide what each attribute affects? No. Does the guy who programs each rating to affect certain things even know exactly what it affects on the field? Maybe. With so many variables it's hard to nail down what certain attributes actually do on the field and we also have to realize that just because an EA rep says something works a certain way that does not make it gospel. |
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#122 (permalink) | |
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XxCAMPUS_KINGxX
Join Date: Jul 2008
Location: Atlanta
Posts: 393
vCash: 1081
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Re: What the AWR rating really means...
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#123 (permalink) | |
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All-Star
Join Date: May 2008
Posts: 766
vCash: 129
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Re: What the AWR rating really means...
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Your last paragraph is true but the thing about the AI running faster hasn't happened since 06. You say you don't care if people agree with you but the thing about it is that no one has agreed with you about that, at all. I agree that when the AI gets down it bends things making diving tackles that save TDs and gets picks that would normally be swats or completions. But to have a 91 speed safety run a 92+ speed RB down in a straight line does NOT happen anymore. They fixed that after 06 when a popular site triangulated the distance that a saftey ran to defend a fade route that was thrown x amount of yards and they came up with Ed Reed making plays on deep balls that he would need something like a 115 speed to do. Thats why throwing deep has been easier than ever in recent years. __________________
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#124 (permalink) | |
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Practitioner of Precise Chaos
Join Date: Jul 2008
Location: Alabama
Posts: 48
vCash: 648
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Re: What the AWR rating really means...
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Because most of us don't consider it to be a big enough problem to continue discussing it. It has been discussed, and it has at least been improved, and considering how lazy EA is it honestly isn't worth the effort to keep pressing the matter. There's no reason for it to be a hot topic when there are other things going on in Madden that are game breaking issues. Just because it's not a hot topic doesn't mean it all of a sudden disappeared, nor does it mean it's not a problem. Hell, the fact that the custom play creator still hasn't returned to Madden, the lack of chain gangs, and the lack of a half time show are also things a few people consider problems, but they aren't hot topics. Does that mean they're not problems or that they don't exist? No. But just as I said before, your logic is completely unreasonable imo and I really have no interest in trying to change it nor do I have any interest in your opinion on the matter. For that matter you're rather pig-headed about it in general anyway, so it's almost not worth speaking to you at all (for example, you claim no one agrees with me, when in actuality someone agreed in the last thread... but of course you've forgotten about that because your own ego is continuing to reassure you that you're right, which is an opinion you're welcome to have, but I don't care to have such crap forced on me). The best we're going to get out of this is agreeing to disagree. Why you have such a problem with that I don't know, but if you're attempting to change my mind let me just go ahead and save you the energy and tell you that you cannot and will not. I'd love to start a whole nother debate about your comment that throwing deep has been easier than ever in recent years... which is extremely laughable in my opinion (literally, I laughed when I read that). In fact I'm not sure if its even worth ATTEMPTING to deep ball to receivers without a speed weapon... unless you abuse spec catching, they generally have no chance of being able to run fast enough to get open for a deep catch, even if the CB covering them is supposed to be slower than they are, heh. Hell, I've got friends who hate Madden 08 just because it's so hard to throw a bunch of long bombs when that's what they've been used to in the past. But obviously we have different opinions on that matter (and obviously you know you're right, lol...), and I'm going to be assume you'd be just as pig-headed in that debate as you have this one, so yet again an agreement to disagree is all that's worth acknowledging. I'm sure you'll probably proceed to try to prove your correctness regardless of that, but rest assured, I won't be responding to it. I'm probably more likely to talk the wall in front of me into stepping aside than I am likely to get anything through your thick skull. |
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#125 (permalink) |
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ur a little guy wit no muscles
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Re: What the AWR rating really means...
it has never been easier to throw deep as it was in madden 08....are you kidding me with the run n' gun trips te skinny post route...honestly you could make that deep route with philip rivers and vincent jackson and be wide open...
__________________ ![]() EAFL-E Season 18 Denver Broncos ( 9-0 ) Courage+Belief= Life |
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#126 (permalink) | |
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Practitioner of Precise Chaos
Join Date: Jul 2008
Location: Alabama
Posts: 48
vCash: 648
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Re: What the AWR rating really means...
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Throwing in relevance to not exploiting stupid A.I. or glitching, as in... making a throw deep just because it was a smart play, or because the receiver is fast, as opposed to repeatedly exploiting plays that the CPU can't seem to cover. I agree, it's much easier to throw deep now if you find a specific play the AI has problems with and just keep using it. Although that's still not a good thing imo, as that just means the A.I. needs better programming, and "glitches" need to be fixed. Believe it or not there are about 20 of us who still make some effort to play the game the way its meant to be played, as opposed to spending all our time finding plays that work too often or finding glitches. Last edited by Poetique : 07-23-2008 at 06:10 PM. |
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#127 (permalink) |
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All-Star
Join Date: Jul 2007
Posts: 1,482
vCash: 2309
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Re: What the AWR rating really means...
people still think play recognition has only to do with run/pass ability after the snap... NOT TRUE..
besides me already saying what the official ratings guy said about play recognition being the new defensive awareness... think about this: even tho half the players with the smart weapon cant use them online, what was its purpose? the purpose was to be able to read the routes the WR's were running... Now ask yourself this, if you know the route the WR is running, dont you think it becomes EASIER for you to jump the route and react to the play? that is why play recognition is the new awareness... They dont have to necessarily have to have their lightbulb light up, they jump routes better hence having higher awareness but its all due to their play recognition rating. |
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#128 (permalink) | |
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ur a little guy wit no muscles
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Re: What the AWR rating really means...
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i mean thats just not the wawy to win ball games...thats why your so disgruntled...you will turn to the darkside eventually muahahha ![]() __________________ ![]() EAFL-E Season 18 Denver Broncos ( 9-0 ) Courage+Belief= Life |
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#129 (permalink) | |
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Practitioner of Precise Chaos
Join Date: Jul 2008
Location: Alabama
Posts: 48
vCash: 648
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Re: What the AWR rating really means...
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That's why I pretty much just limit myself to playing with friends. Every now and then I'll play just some random person, but the minute I start seeing them glitching or abusing problems with the A.I., I quit caring about winning and just play for the sake of execution. If I play and execute well Vs. glitches/cheesers, I consider it a win, regardless of the score. |
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#130 (permalink) |
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ur a little guy wit no muscles
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Re: What the AWR rating really means...
ok well tell me this...when you run a play in a game do you run a play that you know will not work? the reason you know it wont work is because you have run it a million times and it fails. At the same time do you run a play that you know works because you have run it a million times and it succeeds. Im gonna say your answer to that is yes...and well sorry bud but thats taking advantage of the AI and "cheasing" the thing is if you knew how to "cheese" you would play the way us tourny ballers do.
__________________ ![]() EAFL-E Season 18 Denver Broncos ( 9-0 ) Courage+Belief= Life |
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#131 (permalink) | |
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All-Star
Join Date: May 2008
Posts: 766
vCash: 129
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Re: What the AWR rating really means...
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But you admit to doing the exact same thing. Yet its okay for you because you try to feed your ego by belittling me, or at least attempting to, by trying to sound smart. No one here wants to hear about your laughable opinions that you literally laugh at: "which is extremely laughable in my opinion (literally, I laughed when I read that)." I'm sure nobody wants to hear this: "But obviously we have different opinions on that matter (and obviously you know you're right, lol...), and I'm going to be assume you'd be just as pig-headed in that debate as you have this one, so yet again an agreement to disagree is all that's worth acknowledging. I'm sure you'll probably proceed to try to prove your correctness regardless of that, but rest assured, I won't be responding to it. I'm probably more likely to talk the wall in front of me into stepping aside than I am likely to get anything through your thick skull." When you could have said this and people may have read it: "We think differently when it comes to this. You think you are right and will try to prove it but I don't want to continue talking about it." Isn't that easier? No one cares that you can sound smart on the internet. Anyone can and the ones that try to, like you, sound stupid because everyone else doesn't care. So continue to feed you ego by using words no one cares about. __________________
Last edited by DHes23 : 07-23-2008 at 08:32 PM. |
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#132 (permalink) |
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ur a little guy wit no muscles
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Re: What the AWR rating really means...
^^^^^ thank you
__________________ ![]() EAFL-E Season 18 Denver Broncos ( 9-0 ) Courage+Belief= Life |
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#133 (permalink) |
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All-Star
Join Date: May 2008
Posts: 766
vCash: 129
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Re: What the AWR rating really means...
Lol anytime. I bet he goes against his word and replies. He can't look stupid on the internet. Oh no its the end of the world!
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#134 (permalink) | |
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Practitioner of Precise Chaos
Join Date: Jul 2008
Location: Alabama
Posts: 48
vCash: 648
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Re: What the AWR rating really means...
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By that same token, the only reason my answer to your question would be yes is because like I said, I havn't found a play that flat out doesn't work. There are definitely a few plays that work better for the kind of offense I run, but I don't sit there and go "oh, the CPU can't cover this play, let me use it all the time!" Quite frankly I have an easy enough time beating up the CPU without sitting there doing crap like that. And for the record, I know how to "cheese." It's not that hard, especially in 08 with the ridiculous spec catching. But instead of sitting there playing for the sake of exploiting the AI, I'd rather sit ther |