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#1 (permalink) |
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Formerly known as: Playmakers
Join Date: Sep 2006
Location: Phoenix, Arizona
Posts: 1,189
vCash: 1659
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[360] - Madden 08 Sliders
FINAL VERSION
* INDICATES MOST RECENT CHANGES ALL PRO (8-9 Minutes) WEAPONS OPTIONAL (I turn them Off for my game play preference) OFFFENSE HUMAN/CPU QBA-50/60* PASS BLOCK-50/0 WR CATCH-75*/75* RBA-50/60* RUN BLOCK-0/0 DEFENSE HUMAN/CPU AWR-0/100 KDWN-0/5 INT-5/0 BRK BLK-25/25...(U can also lower this to 20/20 if U increase the TKL Slider) TKL-35/35........(Leave this at 25 if running wasn't too easy on both sides) SPECIAL TEAMS FGL-15/15 FGA-5/5 PUNT POWER-15/15 PUNT ACC-50/50 KOL-15/15 PENALTY SLIDERS OFFSIDES-100 FALSE START-90 HOLDING-75 FACEMASK-100 OFF PI-100 DEF PI-75 KR/PR INT-100 CLIPPING-52 INT GROUNDING-100 ROUGHING PASSER-100 ROUGHING KICKER-100 SUB OUT/SUB IN Offense QB-71/85 RB-85/91 WR-71/85 FB/TE-81/91 OL-65/80 Defense DT-85/91 DE-85/91 LB-81/89 CB-71/85 S-71/85 Last edited by Playmakers : 08-21-2007 at 11:12 PM. Reason: Increased WR Catch to 75 on both sides and raised CPU QBA & RBA sliders both to 60. |
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#2 (permalink) |
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People Skills
Join Date: Jul 2006
Location: Virginia
Posts: 25
vCash: 627
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So you do not think your NCAA sliders will be similar or work for this game? Seems like both games have similar problems as both were obviously streamlined with the same engine and flaws. I am interested to see what you come up with as the game has potential.
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#3 (permalink) |
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KEEP POUNDING!
Join Date: Jul 2006
Location: Charlotte, NC
Posts: 129
vCash: 699
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Re: Madden 08 Sliders
Agreed, I love this game but the fumbling and interceptions are out of control. I would say that on average both the CPU opponent and I fumble at least 4 -6 times a game combined.
I started a chise on all-pro but got so frustrated that I gave up. Even at the all-pro level in this game the A.I. db's have an uncanny ability to jump your passing routes and they do it so quickly and dramatically that there's no way you can see it coming. I've also been totally unable to use my "finesse weapon" Julius Peppers to get out of any blocks and generate pressure on the QB. I get sucked into a block and then I'm stuck to that blocker, I can spin and finesse all I want. To add insult to injury, my own pass protection seems very poor and I've got a decent o-line. I've been anxiously awaiting your sliders, used them for 07 on the 360 last year and it made my playing experience 10x more enjoyable. Thanks! __________________ ![]() KEEP POUNDING CAROLINA! |
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#4 (permalink) | |
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Formerly known as: Playmakers
Join Date: Sep 2006
Location: Phoenix, Arizona
Posts: 1,189
vCash: 1659
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Re: Madden 08 Sliders
Quote:
I thought having AWR at 100 on Madden 08 would be suicide but once I lowered the CPU's TKL, KDWN and INT sliders the 3 games I played were terrific. Neither me or the CPU fumbled much which seems to be the case once you start lowering the Tackle slider in EA's games. I had WR's get seperation and I'm guessing once again that was because of the KDWN slider being drastically reduced. I hit T.O. on a sweet post route and the CPU DB missed timed the ball and I scored on a 53 yd TD. Both RB's were able to find romm to run and that was with the RUN BLK Sliders at ZERO on both sides............. So there's no doubt in my mind that both the Blocking sliders and Tackle sliders are juiced up in this game. I just have to decide which previous sliders I want to tweak to use for 08 and then I can release a base set for game play to you guy's. Last edited by Playmakers : 08-16-2007 at 02:28 AM. |
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#5 (permalink) |
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Rookie
Join Date: Jul 2005
Posts: 7
vCash: 601
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Re: Madden 08 Sliders
These are great! Thanks Play.
Last edited by Biodome : 08-16-2007 at 09:07 PM. |
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#6 (permalink) |
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Madden Guru
Join Date: Dec 2006
Location: FL.
Posts: 250
vCash: 1082
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Re: Madden 08 Sliders
granted i play online so i cant change sliders,but since u said it played like 06 on past gen played i have been able to convert to an old offense and thanks to u have instant production,without that i wouldnt be able to put any points with the new ai,thank u for giving me some Offense.
__________________ You play to win the game. - Herm Edwards
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#7 (permalink) |
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Registered User
Join Date: Apr 2007
Posts: 15
vCash: 637
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Re: Madden 08 Sliders
yah yah suck it up learn too play madden and stay in the pocket and mayber u wont have that problem i have no problem on all madden with the steelers granted i fumble everyonce in a while its just if u have too tweak the game too ur standers and too where u can win its just not fun winning all the time, ea made the game too be allot harder...
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#8 (permalink) | |
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People Skills
Join Date: Jul 2006
Location: Virginia
Posts: 25
vCash: 627
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Re: Madden 08 Sliders
Quote:
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#9 (permalink) |
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Formerly known as: gpauk81
Join Date: Aug 2006
Posts: 21
vCash: 218
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Re: Madden 08 Sliders
I have more of a question than a comment. I'm not very familar with sliders but am equally as frustrated with the int and fumbles. Yesterday I changed the cpu int slider to 100 on ints and seemed to help a lot only threw 1 pick in a whole game which is better than the 7 before. My question is is that to high or just right from other years or people trying things out.
Any answers are appriciated |
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#10 (permalink) |
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Formerly known as: Playmakers
Join Date: Sep 2006
Location: Phoenix, Arizona
Posts: 1,189
vCash: 1659
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Re: Madden 08 Sliders
Ok fellas the base set is up.
I'm not done tweaking but these will be the base set for now. I lowered the RBA sliders down because I set the TKL Sliders at ZERO on both sides because the game felt like NFL Street or something. I'm still looking at both the KDWN and INT sliders on both sides and the BRK BLK Slider which I have at 35 for now until I get in some more games to determine if it needs dropped down. By now you guy's know i don't lower the CPU's AWR because that makes the game too easy for me eventually down the road. I set it at 100 because you can build other sliders around the AWR to balance it out. There's a strong chance I may go up on the RBA slider because I love building sliders that make you respect the ground game. I also know that if the CPU can generate yards on the ground consistently they will have drives that sometimes go 8-10 plays eating up clock and making you rotate Defensive Lineman. There's still some ideas i want to incorporate into the sliders but these will be the starting point. Last edited by Playmakers : 08-16-2007 at 04:56 PM. |
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