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#91 (permalink) |
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ur a little guy wit no muscles
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Re: Playmakers NCAA 09 Sliders
game 2 with your sliders paymakers worked out perfectly again...the minnesota QB had a comp % of 58%...great game...about 8 penalties in total for the game...the HB for the other team was actaully juking and jiving all over the field...much better than before. keep up the great work!
__________________ ![]() Season 33 Revenge on K EAFL Tampa Bay Bay Bucs 7-1 Courage+Belief= Life |
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#92 (permalink) | |
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Formerly known as: Playmakers
Join Date: Sep 2006
Location: Phoenix, Arizona
Posts: 1,189
vCash: 1659
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Re: Playmakers NCAA 09 Sliders
Quote:
I'm trying to see if I can pull it off on Varsity and Heisman aswell this weekend. What I've learned as of late is that certain sliders have to match up with one another and be in a 25, 50, 75 or 100 range The game is on Varsity and all sliders are at 50 The best balance you get out of the game is taking the two passing sliders QB and WR and keeping them within a 50 point value system. For example if you have QBA at 40 then WR catch should be at 15 which equals 50 then you take and set the KDWN slider for Human at 90 giving it a 50 point advantage over the QBA slider and you'll get roughly around 50-60% completion %....you can also take the INT Slider and manipulate it more by seeting it equal to the WR Catch slider. I figured out a lot of things on Varsity that I will explain this weekend about the sliders and how to get the true values you need to get. The Same seems to hold true for RBA and Run Block aswell We should be increasing the Run Block slider by the same amount of points that we decrease the RBA slider For example if RBA is at 25 then Run Block should be at 75 to equal 100 point value. Slider is set at 50/50 which is 100 overall aswell Then the Break Slider has to be 50 points less than the Run Block Slider and Tackle Slider 25 points less than RBA But each level has a ratings increase and the percentages of certain sliders have to altered by 5-10% depending on the level. I used Varisty as the starting point __________________ Playmakers Sliders Updated as of 10/29/08 http://www.sportsgamer.com/forums/nc...9-sliders.htmlNCAA 09 http://www.sportsgamer.com/forums/pl...playbooks.htmlNBA Live 09 http://www.sportsgamer.com/forums/nb...9-sliders.htmlNBA 2K9 Currently working on Large Historic Roster File for NCAA Football 09 |
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#93 (permalink) |
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Formerly known as: Playmakers
Join Date: Sep 2006
Location: Phoenix, Arizona
Posts: 1,189
vCash: 1659
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Re: Playmakers NCAA 09 Sliders
Ok this time I think for sure I've found the settings on Varsity level that will make it a little more playable like AA level. I posted them on the front Page again now.
Here's what I did to try and manipulate the sliders this year to make the CPU function much better on both levels. I had to figure out a point system that keeps things close to equal because of the issues with the sliders. It can only be accomplished with the settings I posted by giving the CPU a huge advantage defensively and then taking away the speed of the RB's to help the defenders to pursue the ball carriers. For example RBA at 45 or 50 was simply too high playing on either level and by reducing the effectiveness of the RBA slider it also helped to allow the defenders to locate and get to ball quicker on both sides. But this change helps the CPU more than anything aslong as their AWR is maxed out. Some people might disagree that they aren't playing at 100 AWR but th eonly thing I can say is set it and see for yourself. The 2nd biggest thing was to find combinations between the sliders that make things cover up for the sliders being screwed up this year. I noticed that the Pass Block slider on both sides and the CPU's TKL Slider had to be locked in at their original settings or things get thrown off in those area's of the game. The settings take into account the percentage difference IMO between Varsity and AA level. I think each level after testing out 3 of them (Varsity, AA and Heisman) has a jump up of about 5-10% in player ratings this year. That means a RBA at 35 on Heisman by the CPU will resemble an RBA set at 50 on Varsity level. He'll start breaking tackles left and right if you set the Tackle slider at 0 or 5 on Heisman. That same RBA on Varsity or AA won't have the same type of ratings boost. I also have a cut off point that I think RBA fits better at on each level. RBA on Varsity has a Max setting of 35 with a low of 25....anything over that will allow the Human player to dismantle the CPU. AA level holds up at 45 Max and 35 Low if playing the CPU. Anything Higher should be used on Heisman only IMO The RBA/Run BLK slider seems to work best if you keep them at 100 point value system. RBA-25/Run Block-75 RBA-30/Run Block-70 RBA-35/Run Block-65 RBA-40/Runb Block-60 RBA-45/Run Block-55 RBA-50/Run Block-50......This is the default setting The RBA chart basically still gives you a 100 point value between RBA and Run Block just as if it were at 50/50 on the default settings. The only problem is the CPU's RB's are incompetent and although those settings worked out just fine for me when playing the CPU they tended to struggle a bit. I think that is because quite naturally were better than them in making decisions. Which led me to compromise and help them out more by maxing out their Run Block Slider because as stated the RBA has to be kept low as possible on these settings. The other sliders have to match up to a point value aswell. QBA is tied into the KDWN Slider on this set. The KDWN slider should be set at 50 points higher than the QBA slider. I noticed this on Varsity when the QB's completion%'s started hovering around 50-55%. The WR catch slider and INT slider should be equal if it was Human vs Human play but it's not so I had to compromised again for the CPU QB's. The Examples would be like this for the settings QBA-50/WR Catch-0 = KDWN-100/INT-0 QBA-45/WR Catch-5 = KDWN-95/INT-5 QBA-40/WR Catch-10 = KDWN-90/INT-10 QBA-35/WR Catch-15 = KDWN-85/INT-15 QBA-30/WR Catch-20 = KDWN-80/INT-20 QBA-25/WR Catch-25 = KDWN-75/INT-25 Again the Sliders are at 50/50 on Default which equals 100 points in value. Each setting gives you the 100 points just in different combinations that match up the appropriate corresponding slider. I got all these matches with Human AWR at 0 and CPU at 100. I also made those settings on defense for the Human side only and left CPU at 100 KDWN's and 50 INT. When I decreased them it didn't have the same effect on completion %'s. The Pass Block Slider should stay at 50/50 because that's when I didn't see any issues with that setting. Both the Human and CPU could get a pass rush pretty decent. The BRK BLK Slider on these two levels should be 75 points below the RUN Block Slider and 25 Points below the Pass Block Slider. Giving you again a value of 100 points in the CPU favor. But this had to be adjusted by me once again because of the CPU's RB's. It worked out great on CPU vs CPU play as both Computer teams could pick up yards at 4.0-4.5 avg It was slightly altered on the slider settings to about a 85-90 point advantage to help them out when playing us. The TKL Slider was set at 25 points below the RBA Slider and combined with the Run Block Slider having the 75 point Advantage over BRK BLK Slider, I was again able to come up with away to give the CPU a 100 point advantage. When matching up those two sliders it should closey mirror the settings listed below. This doesn't apply to the CPU Tackle Slider and it needs to stay at 50 because it'll throw off the balance of the tackling in the game when the Human has the ball at RB. RBA-50/TKL-25 RBA-45/TKL-20 RBA-40/TKL-15 RBA-35/TKL-10 RBA-30/TKL-5 RBA-25/TKL-0 But they were altered slightly aswell to provide about a 30 point Advantage to help the CPU RB's. Human RB seemed to break tackles at realistic rate using those settings. That should help you to tweak the sliders if you need to make any changes to suit your preferance. Special teams I didn't use any formula but I did notice from level to the next that punts and kickoffs aren't the same distance. Heisman is probably going to be a little more tricky and a bigger ![]() __________________ Playmakers Sliders Updated as of 10/29/08 http://www.sportsgamer.com/forums/nc...9-sliders.htmlNCAA 09 http://www.sportsgamer.com/forums/pl...playbooks.htmlNBA Live 09 http://www.sportsgamer.com/forums/nb...9-sliders.htmlNBA 2K9 Currently working on Large Historic Roster File for NCAA Football 09 |
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#94 (permalink) |
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Formerly known as: htownfan
Join Date: Jul 2007
Posts: 7
vCash: 631
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Re: Playmakers NCAA 09 Sliders
Playmakers, thanks for all the testing and hard work you did for this game. It looks like it took you awhile to break down and test all the slider sets. I was using your sliders on AA but which ones make the game play better, your new AA sliders or varsity?
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#95 (permalink) | |
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Formerly known as: Playmakers
Join Date: Sep 2006
Location: Phoenix, Arizona
Posts: 1,189
vCash: 1659
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Re: Playmakers NCAA 09 Sliders
Quote:
I screwed up the 1st time around on Varsity on a few settings but this time This time I think the Varsity sliders are solid enough to hold up for atleast 1-2 dynasty seasons especially if play with a lower tier school. __________________ Playmakers Sliders Updated as of 10/29/08 http://www.sportsgamer.com/forums/nc...9-sliders.htmlNCAA 09 http://www.sportsgamer.com/forums/pl...playbooks.htmlNBA Live 09 http://www.sportsgamer.com/forums/nb...9-sliders.htmlNBA 2K9 Currently working on Large Historic Roster File for NCAA Football 09 |
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#96 (permalink) |
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Formerly known as: Playmakers
Join Date: Sep 2006
Location: Phoenix, Arizona
Posts: 1,189
vCash: 1659
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Re: Playmakers NCAA 09 Sliders
Ok it'll possibly be another 2 days before i release the rebuilt Heisman set......but you guy's are going to love the type of passes the QB's throw at 25 QBA.
I figured 50 QBA was perfect for Heisman but that was if the AWR's were set high....Instead I'm sticking to the lower settings since my AWR's don't jump up much. My thinking was that the QB's if they were at 25 QBA on all three levels the Heisman level QB would actually be closer to 40 QBA in terms of ability. That's is lower than the Varsity setting which is at 30 and I love the type of passes I was seeing on Varsity. __________________ Playmakers Sliders Updated as of 10/29/08 http://www.sportsgamer.com/forums/nc...9-sliders.htmlNCAA 09 http://www.sportsgamer.com/forums/pl...playbooks.htmlNBA Live 09 http://www.sportsgamer.com/forums/nb...9-sliders.htmlNBA 2K9 Currently working on Large Historic Roster File for NCAA Football 09 |
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#97 (permalink) |
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savior from all things dirty
Join Date: Jul 2008
Location: Reno, NV
Posts: 42
vCash: 668
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Re: Playmakers NCAA 09 Sliders
looks like you still do playmakers. not that that is a bad thing, though; theres still 10-11 months left in this game, and just having to wait a few weeks to get a nice set is fine by me
__________________
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#98 (permalink) | |
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Formerly known as: Playmakers
Join Date: Sep 2006
Location: Phoenix, Arizona
Posts: 1,189
vCash: 1659
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Re: Playmakers NCAA 09 Sliders
Quote:
![]() __________________ Playmakers Sliders Updated as of 10/29/08 http://www.sportsgamer.com/forums/nc...9-sliders.htmlNCAA 09 http://www.sportsgamer.com/forums/pl...playbooks.htmlNBA Live 09 http://www.sportsgamer.com/forums/nb...9-sliders.htmlNBA 2K9 Currently working on Large Historic Roster File for NCAA Football 09 |
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#99 (permalink) |
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Formerly known as: Playmakers
Join Date: Sep 2006
Location: Phoenix, Arizona
Posts: 1,189
vCash: 1659
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Re: Playmakers NCAA 09 Sliders
Sliders can now be found on Front Page only
__________________ Playmakers Sliders Updated as of 10/29/08 http://www.sportsgamer.com/forums/nc...9-sliders.htmlNCAA 09 http://www.sportsgamer.com/forums/pl...playbooks.htmlNBA Live 09 http://www.sportsgamer.com/forums/nb...9-sliders.htmlNBA 2K9 Currently working on Large Historic Roster File for NCAA Football 09 Last edited by Playmakers : 08-05-2008 at 08:26 PM. |
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