I'm a huge Street fighter fan. It's basically what takes up 90% of my gaming time.
However, I have a bit of a love/hate relationship with 6.
Pros: Meter management with the drive bar is a brilliant concept and I love the combo flexibility.
Cons: It's way to aggro and the best aspect of fighting games (Neutral and footsies), is overshadowed with powerful neutral skip mechanics like drive rush and drive impact in addition to the age old jump. Because you cannot split your focus to all of these, it encourages a lot of "just do it" until something sticks and you steam roll into a victory (I can't believe they brought back throw loops). Drive rush is definitely the biggest offender. It is too little risk for too great a reward. I prefer the slow, methodical neutral game of cat and mouse where you have to be diligent and bait your opponent into whiffing a normal and punishing.
It's strange. All the things people hated so much with SFV in the beginning were slowly removed and improved upon throughout its many years until it became a game that most everyone could say is a fantastic fighter. Then they release SF6 and bring a lot of what they spent so long moving away from back to the forefront.
Having said that, this is the first iteration of SF6. The first iteration of any fighting game is usually pretty rocky. I'm sure they'll find ways to stabilize the game in future seasons.
I haven't touched the single player content outside of training mode.
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