According to the all knowing Wikipedia, the action adventure genre is defined as:
An action adventure game can be defined as a game with a mix of elements from anaction gameand anadventure game,[1]especially crucial elements like puzzles.[2]Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games.[3]They are faster-paced than pure adventure games, because they include both physical and conceptual challenges.[3]Action-adventure games normally include a combination of complex story elements, which are displayed for players using audio and video. The story is heavily reliant upon theplayer character's movement, which triggers story events and thus affects the flow of the game.[4]Some examples of action-adventure games includeThe Legend of Zelda,God of War,[3]andTomb Raiderseries.[5]
Games like God of War and Uncharted fall under this genre. Critics of these games label them as “movie games”, but in reality, they’re action adventure games. Having a story with dialogue and developed characters is part of the genre. You’re meant to have a mix of experiences; story, puzzle, combat. Another analogy would be horror games. People buy horror games because they want spookiness, atmosphere, scares, and other elements of that genre. Same concept follows with other mediums like movies and music. Each have their own genre that people have preferences for.
So what do you think, SW? Are gamers misunderstanding the action adventure genre?
Log in to comment