@uninspiredcup said:
@ghosts4ever said:
COD1 is exact same game as later games before modern warfare.
Yea, and that's the problem. Its gameplay never evolved to anything substantial, and it never had enough substance to it to justify getting away with being repeated.
Look at something like Halflife - Halflife 2 or Team Fortress Classic - Team Fortress 2, substantial changes.
Even Quake - Quake 2 good or ill has substantial gameplay changes.
Just, the same shit for what? 20 years. Gaming critics fapping to it, earn that Activision non-black list, ad renevue. Established itself like Mcdonalds that doesn't really matter, it's entrenched.
Having said that sells a katrillion copies. Maybe Russia should nuke us.
I'm not with you guys, in fact I don't even know how I got here.
To me repetition was never part of CODs problem. Games can be repetitive, people love that.
Problem is when you start chipping away CODs corner stones, you get left with an empty husk.
In COD 1, COD 4 and other early games the game was always inspired by real events and they were dramatized.
This made some great setpieces and missions.
In Ghosts it's all fiction, none of it is memorable. Oh hey, now we have the stealth mission, now we have the sniper mission, etc.
In Vanguard, the last one, they chose to misrepresent WW2 and push some bullshit agenda. None of it is memorable, it's just strong woman and african american leader on a quest to save the world. The game goes so far in trying to blend in that it even wholesale copied a boss fight from The Last of Us.
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