For starters, I would probably take the rail grinding out. Sonic Adventure 2 had too many. Make it more about steering the hedgehog. Their whole design philosophy with 3D Sonic has been to reduce player input, because they never figured out how he should move. That's why all the rail grinding is there, why the homing attack is there and why he starts steering on his own after you run into narrow paths or loops. Would be as if in a driving game the car suddenly goes into auto-control and you can't disengage until the next section of the track. Playing Sonic in 3D should be kind of like steering a sports car once you go fast enough, jumps influenced by acceleration/momentum. The automation just looks cool, but is not fun.
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