Sony obviously is looking to be "the" platform for Fighting games.
After the Guilty Gear Strive mess we now come to a new one with the latest KOF:
KOFXV Inputlag (Final Results with PC, ms/frames)
— Anis Kx Hmi (@kahikusu) February 17, 2022
- PC: 33ms/1.97💥
- XSX 120hz: 53.30/3.19😱
- XSX 60hz: 55.22/3.31🔥
- XSS 120hz: 60.32/3.62 🥲
- XSS 60hz: 59.62/3.58🤷♂️
- PS5: 90.67/5.44🙃
- PS4 sur PS5: 69.39/4.16🤔
- PS4 Pro: 68.66/4.12👀
RDV ce soir dans #OFLP !#KOFXVhttps://t.co/JHpqapwcvF
Is the new dualsense software to be blamed? As we can clearly see the ps4 version runs better(tho you still looking at twice the PC's latency) and one can assume while playing the ps4 version the dualsense functions more like dualshock 4 without the latest blings
Can't see players attending EVO being happy if they are forced to play on PS5...
The bright side is that the fault is not on the Dualsense hardware as seen from the PC input lag tests its still very solid, so it should be on the software which should be easier to fix.
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