VRR is a step down on the PS5 - DF

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tdkmillsy

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#1 tdkmillsy
Member since 2003 • 5965 Posts

Direct quote "VRR is a step down on the PS5 down"

Some games work well but not as good as Xbox

Some games don't work well.

Minimum FPS 48 required - below that it turns off.

All that time waiting and it still can't do it as good as the rest.

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Pedro

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#2 Pedro  Online
Member since 2002 • 69722 Posts

I look forward to the damage control.

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KvallyX

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#3 KvallyX
Member since 2019 • 13025 Posts

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SecretPolice

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#4 SecretPolice
Member since 2007 • 44143 Posts

@Pedro said:

I look forward to the damage control.

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simple-facts

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#5 simple-facts
Member since 2021 • 2592 Posts

Bu bu bu bu bu🤣

Chin up cows you still have sales,.........oh wait

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BassMan

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#7  Edited By BassMan
Member since 2002 • 17834 Posts

I tried it on Spider-Man remaster and it is a welcome edition, but pretty half ass implementation overall by Sony. It is no G-Sync that is for sure. Having 48fps as the lower limit when consoles generally struggle with performance is just dumb.

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deactivated-628e6669daebe

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#8 deactivated-628e6669daebe
Member since 2020 • 3637 Posts

I'm sure there's still room for improvement over time.

They need to divert some of the SSD GPU power to help the VRR implementation.

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blaznwiipspman1

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#9 blaznwiipspman1
Member since 2007 • 16563 Posts

@ghost_of_phobos said:

I'm sure there's still room for improvement over time.

They need to divert some of the SSD GPU power to help the VRR implementation.

exactly haha. The SSD is holding them back

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xantufrog

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#10 xantufrog  Moderator
Member since 2013 • 17875 Posts

The weird thing to me is that many monitors have a lower limit in the 40s for adaptivesync. This means even if the console supported lower than 48 the VRR would fail to work below that anyway on many displays. I would have assumed this was true for TVs as well. Is it not? Is ANY system (Xbox or PS5) able to implement adaptivesync on more than a handful of TVs when the framerate drops below about this amount?

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Greygoose12

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#11 Greygoose12
Member since 2020 • 220 Posts

@xantufrog: lg oleds c9,cx,c1,c2 have a range of 20hz to 120hz after the latest update for vrr.

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DaVillain

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#12 DaVillain  Moderator
Member since 2014 • 56214 Posts

@xantufrog said:

The weird thing to me is that many monitors have a lower limit in the 40s for adaptivesync. This means even if the console supported lower than 48 the VRR would fail to work below that anyway on many displays. I would have assumed this was true for TVs as well. Is it not? Is ANY system (Xbox or PS5) able to implement adaptivesync on more than a handful of TVs when the framerate drops below about this amount?

Compared to Xbox Series X which supports free sync premium, Sony’s solution is rubbish. (My Predator G-sync isn't supported) Sony really should work on expanding the range asap. 48fps on the low-end is garbage.

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dabear

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#14 dabear
Member since 2002 • 8870 Posts

@tdkmillsy: They will make it better. Honestly, the differences in performance between the PS5 and XSX are so minor to me, they are essentially nitpick points.

The bigger differences (to me) are available games, console features (software based), and subscription services. On paper, the XSX is slightly more powerful than PS5, but the XSX doesn't have an exclusive that looks better than the best looking PS5 games; so what does that extra power really give the gamer?

Besides, if you are a graphics wh*re, you should be gaming on a PC.

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xantufrog

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#15 xantufrog  Moderator
Member since 2013 • 17875 Posts

@greygoose12 said:

@xantufrog: lg oleds c9,cx,c1,c2 have a range of 20hz to 120hz after the latest update for vrr.

gotcha

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firedrakes

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#16 firedrakes
Member since 2004 • 4384 Posts

it might be due to gimp hdmi port on ps5.

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KvallyX

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#17 KvallyX
Member since 2019 • 13025 Posts

@firedrakes said:

it might be due to gimp hdmi port on ps5.

Ah, well that sucks.

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PSP107

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#18 PSP107
Member since 2007 • 18800 Posts

@x_hedon:

Do you have enough in case this drags on?

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Mesome713

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#19 Mesome713
Member since 2019 • 7213 Posts

Sony halfassing everything this gen.

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KvallyX

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#20 KvallyX
Member since 2019 • 13025 Posts

@PSP107 said:

@x_hedon:

Do you have enough in case this drags on?

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navyguy21

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#21  Edited By navyguy21
Member since 2003 • 17443 Posts

@girlusocrazy said:@xantufrog said: The weird thing to me is that many monitors have a lower limit in the 40s for adaptivesync. This means even if the console supported lower than 48 the VRR would fail to work below that anyway on many displays. I would have assumed this was true for TVs as well. Is it not? Is ANY system (Xbox or PS5) able to implement adaptivesync on more than a handful of TVs when the framerate drops below about this amount?

This is why developers can implement LFC which doubles frames at lower frame rates, so 34Hz becomes 68Hz, 41Hz becomes 82Hz, it's effectively the same thing

It is not the same thing. I told you this in the previous thread and you wouldn't listen.

Duplicating frames is just keeping the stutter instead of the screen tearing.

48hz isn't low enough to make VRR effective.

Also, why put even more responsibility on the developers? It's Sony's console.

You're essentially just saying every game will have a different implementation and react differently in certain situations

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deactivated-63d2876fd4204

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#22 deactivated-63d2876fd4204
Member since 2016 • 9129 Posts

@mesome713 said:

Sony halfassing everything this gen.

Strange, isn’t it? They haven’t nailed ANY aspect of the PS5 to this point.

The PS5 is on pace to pass the PS3 as their worst console imo.

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deactivated-63181ff40994a

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#23 deactivated-63181ff40994a
Member since 2017 • 575 Posts

@goldenelementxl said:
@mesome713 said:

Sony halfassing everything this gen.

Strange, isn’t it? They haven’t nailed ANY aspect of the PS5 to this point.

The PS5 is on pace to pass the PS3 as their worst console imo.

It's about the games....and Sony/PS5 has them.

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KvallyX

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#24  Edited By KvallyX
Member since 2019 • 13025 Posts

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Zaryia

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#25  Edited By Zaryia
Member since 2016 • 21607 Posts

lol Piss 5.

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Fairmonkey

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#27  Edited By Fairmonkey
Member since 2011 • 2312 Posts

Exclusives is a step down on the Xbox

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PC_Rocks

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#28 PC_Rocks
Member since 2018 • 8487 Posts

Because Sony has chimps for software engineers.

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Syn_Valence

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#29 Syn_Valence
Member since 2004 • 2142 Posts

I thought this was about the Virtual Reality headset for some odd reason. Probably should have watched the video. Oops!!!

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PSP107

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#30 PSP107
Member since 2007 • 18800 Posts

@x_hedon said:
@PSP107 said:

@x_hedon:

Do you have enough in case this drags on?

😂

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hardwenzen

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#31 hardwenzen
Member since 2005 • 39149 Posts

More trolling from tdkmillsy 🤮

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firedrakes

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#33 firedrakes
Member since 2004 • 4384 Posts

@x_hedon said:
@firedrakes said:

it might be due to gimp hdmi port on ps5.

Ah, well that sucks.

to this day. they still wont answer why the port not full spec.

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Warm_Gun

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#34 Warm_Gun  Online
Member since 2021 • 2443 Posts

Why is it 36 minutes long?

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pyro1245

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#35 pyro1245
Member since 2003 • 9407 Posts

Better than nothing. Good to see Sony expanding their feature set.

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BenjaminBanklin

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#36 BenjaminBanklin
Member since 2004 • 11132 Posts

@mesome713 said:

Sony halfassing everything this gen.

Uh huh. Like how MS didn't have any games for a year and Halo still doesn't have co-op. 🤣

Xbots: But it's okay when it's Microsoft!

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Litchie

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#37  Edited By Litchie
Member since 2003 • 34664 Posts

Is screen tearing normal for consoles hooked to TVs these days?

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R4gn4r0k

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#38 R4gn4r0k
Member since 2004 • 46444 Posts

@Litchie said:

Is screen tearing normal for consoles hooked to TVs these days?

Not really, games either run at a locked 30fps with 13.3 ms frametime

Or run at a framerate of 60fps

However when framerates drop, and they do drop, then you will get screentearing. And a very bad experience.

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simple-facts

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#39  Edited By simple-facts
Member since 2021 • 2592 Posts

@BenjaminBanklin:

Bu bu bu bu Xbox 🤣

Translated to

"I will defend Sony no matter whatever shit they throw at us"

🤣

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Litchie

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#40 Litchie
Member since 2003 • 34664 Posts

@R4gn4r0k said:
@Litchie said:

Is screen tearing normal for consoles hooked to TVs these days?

Not really, games either run at a locked 30fps with 13.3 ms frametime

Or run at a framerate of 60fps

However when framerates drop, and they do drop, then you will get screentearing. And a very bad experience.

I see. Would be cool if developers made their games run good on the hardware they're for instead.

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BenjaminBanklin

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#41 BenjaminBanklin
Member since 2004 • 11132 Posts

@simple-facts said:

@BenjaminBanklin:

Bu bu bu bu Xbox 🤣

Translated to

"I will defend Sony no matter whatever shit they throw at us"

🤣

I had to hurt those feelings real quick 🤣🤣🤣

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PC_Rocks

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#42 PC_Rocks
Member since 2018 • 8487 Posts

@girlusocrazy said:
@pc_rocks said:

Because Sony has chimps for software engineers.

Misspelled champs

Sure, if chimps are called champs in your language.

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simple-facts

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#43 simple-facts
Member since 2021 • 2592 Posts

@BenjaminBanklin:

Feelings?

You mistook my comnent...I'm laughing at you 🤣

Bu bu bu bu Xbox 🤣

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Epak_

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#44 Epak_
Member since 2004 • 11911 Posts

Works great on Insomniac titles, my SX keeps collecting dust with its superior VRR.