Many to choose from, but the one that truly grinds my gears:
The formulaic mission design and chore/errand-fest that permeates nearly every open world game in existence. It’s a damn shame how detailed R*’s worlds are (for example), and how despite their remarkable technical achievement and cohesiveness in affording the illusion of a breathing, living world, they’re ultimately nothing but a shallow facade held together by the underpinnings of a heavily antiquated and boring game design philosophy that could, literally, be achieved on a Gameboy.
“Go here. Do this. Go there. Do that. Blow shit up and create meaningless chaos in the interim“.
This encapsulates the entire mission structure and general gist of the experience. It is superficial, stagnant, and ultimately unsatisfying. This may have been adequate in the infancy of the open world construct, but it’s LONG past due to evolve. I want an open world game, a GTA, that is actually dynamic, alive, consequential and allows me to PLAY it instead of just play in it. Give me access to economy, trade, infrastructure, politics, real estate, alongside the illicit means to affect them. Don’t script me into becoming a mob boss, give me the goddamn tools, set me a goal, and let me do it on my own volition. Let every player uniquely express themselves in how they play. Some may choose brute force, some by political corruption, bribery, extortion, or a mix. The potential is endless.
This is the natural course these games should be headed in, yet we’re still playing the nigh exact same one we were on the original PSX, following the errands of the developers, only with a new coat of paint and physics, without the ability to step twenty feet out of line lest you fail. It’s incredibly ironic in how a game that is seemingly so free and open, how I’ve never felt so constrained. This is mostly a criticism I lay at R*‘s feet (though can be placed at many other developers’ feet as well) as they produce, bar-none, the most convincing and comprehensive open worlds in the business, and it astonishes me how they show absolutely no ambition to push their world design in any respect past the superficial, and in doing so, preclude themselves from truly revolutionizing the genre they helped popularize.
Instead, we just get a shinier, bigger prison to play in every five-ten years. I’m done with it. Their lack of any meaningful gameplay advancement is painful to see in every new release, it sticks out like a sore thumb, but I guess it would be hard to do, and what they do now still sells shitloads as gamers are content with it, so it will never change.
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