Were online consoles the worst thing to happen to gaming?

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#1 turtlethetaffer
Member since 2009 • 18973 Posts

For all the fun and unique options they bring to games, I can't help but think that online consoles have dragged the industry down. Before, a game HAD to be QA'd before release and once it was done, that was it. Done. Over. The devs live with what they made. And to me, it also stifled creativity. I think of something like Thief the Dark Project and what a big deal that was. That game holds up incredibly today. Great level design, gameplay, story, etc. And we used to have options with what to play. These days it's all the same thing BECAUSE of the pressure to have some sort of online component in games.

I just miss the days where, when you bought a game, you knew you were getting a whole, complete game. I'm not saying the past was perfect or that there are no good games out there, but I am saying that I believe consoles going online has ultimately hurt the industry as a whole.

What say you?

Avatar image for byof_america
byof_america

1952

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#2 byof_america
Member since 2006 • 1952 Posts

No

Avatar image for SOedipus
SOedipus

14824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 SOedipus
Member since 2006 • 14824 Posts

Yes

Avatar image for todddow
Todddow

916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

#4  Edited By Todddow
Member since 2017 • 916 Posts

Agree for the most part. The entire online gaming experience has gotten ridiculous and old. It really sucks now.

Avatar image for npiet1
npiet1

3576

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#5 npiet1
Member since 2018 • 3576 Posts

Yeah I think early 360/ps3 days where the best, great games but still had the online feature without all the problems we have today. If they had dlc it was great.

Avatar image for falctreasure
FALCTreasure

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#6 FALCTreasure
Member since 2018 • 5 Posts

I agree definitely

Avatar image for lensflare15
lensflare15

6652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7  Edited By lensflare15
Member since 2010 • 6652 Posts

Yeah, it seems things really started to change in the industry after the massive success of games like Halo 3, Battlefield: Bad Company, Call of Duty 4 etc.. The budgets on so many games kept getting higher, and companies kept trying to reach a wider audience by tacking on multiplayer mode to them, often at the expense of the single player. During the 6th gen (and for a little while during the 7th gen), there used to be more of a balance between games that were focused on multiplayer and games that offered creative and fun single player gameplay.

Avatar image for vfighter
VFighter

11031

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 VFighter
Member since 2016 • 11031 Posts

No, because back then a shitty game was a shitty game for life. You're looking at all of this with rose colored glasses on, there were pluses and negatives pre online, and pluses and negatives for online now.

Avatar image for xantufrog
xantufrog

17875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#9 xantufrog  Moderator
Member since 2013 • 17875 Posts

No.

I think the issues you see now are due to a combination of greed, rising development costs, and increasing game complexity.

That is, all the patches and dlc and lootcrates don't exist because of online connectivity - they just happen to take advantage of it.

Avatar image for davillain
DaVillain

56399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#10 DaVillain  Moderator
Member since 2014 • 56399 Posts

Honestly, it wasn't bad back on Xbox days of glory. Playing Halo 2 online was freaking amazing, I made some cool friends at the time. When PS3/Xbox 360 arrive, online gaming was getting more fun and intense and then, after 2011, it felt more the same and now in this gen, I hardly play MP games and if I do, it'll be only on PC unless it's console exclusive.

The main problem I have with today's online is higher cost of online subs, DLC in your face, Microtranscription and loot crates solve into gamers face.

Avatar image for oldschool_chase
OldSchool_Chase

10

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#11  Edited By OldSchool_Chase
Member since 2018 • 10 Posts

@turtlethetaffer: I know this post is old, but figured I would toss my 2 cents out there.

I had high speed internet in the early days to enjoy Quake 3 Arena on Dreamcast. Xbox Live Games such as Halo 2, and NFL Fever were a blast online.

The Last “enjoyable” time I had playing online was the first half of the 360. PGR 3, Gears of War, and Halo 3 saw heavy gameplay at my house.

Gradually I noticed apps being introduced, then “required” DLC, and then I had to login to play (parts, if not all) of my game. I knew and have seen online gaming become a $$$ hub and taking over more and more, where physical games will no longer exist.

Another topic hardly mentioned is Xbox lives party chat. This was a huge downfall in my eyes to online gaming.

Xbox Live went from my friends and i getting together to play Gears or Halo, and buying similar games, to each of us playing a different game and talking while playing different games or just watching tv. This also led to teamwork issues if you were on a game and your team mates are in party chat. This is a minor gripe, and party chat helped in “many other” ways; but, I for one believe it put a massive blow to Xbox Live and gaming, in a subtle way.

Avatar image for eckauskas
Eckauskas

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#12 Eckauskas
Member since 2018 • 2 Posts

The worst thing to ever happen to gaming was Skylanders.

I remember when you used to have to unlock characters if you wanted to play as them, now you just pop down the shops and buy them instead.

Avatar image for pyro1245
pyro1245

9432

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#14 pyro1245
Member since 2003 • 9432 Posts

The worst thing to happen to gaming is probably EA.

Avatar image for l34052
l34052

3906

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 l34052
Member since 2005 • 3906 Posts

I hate online mp gaming, invariably it's filled with mouthylittle kids spitting racial abuse and generally being obnoxious because of the anonymity.

Sitting around with a bunch of friends playing 4 player Goldeneye, F Zero, MK64 and many more are some of my golden memories from gaming but that just doesn't exist anymore.

A faceless opponent from 'somewhere' talking into a mic is all very impersonal and not sociable in any way I don't think.

Avatar image for blazepanzer24
Blazepanzer24

437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#16 Blazepanzer24
Member since 2018 • 437 Posts

No, I was. Just kidding guys.

I'm kinda half and half. On one hand, It's brought me an outstanding game in War Thunder, and Steam allows me to find and play a large amount of PC game that I might have not known about before. (Before steam I used Direct 2 drive). Also, developers could patch a game if they just so happened to miss a bug or glitch.

On the other hand, microtransactions, swatting incidents, and an ever increasing number of those so called missed Bugs and Glitches at a high suspicious rate. I'm aiming my lazer right at Bethesda and EA when I refer to the last one by the way.

Avatar image for butterburp
butterburp

16

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#17 butterburp
Member since 2017 • 16 Posts

I agree to some extent, but more on the quality side. I love multiplayer. Not so much public games where you have to deal with immature 13-year-olds, but LAN gaming is where it's at for me. League of Legends, Torchlight 2...plus an occasional game of Broodwar.

As to quality, I've seen some real bombs lately. The 2017 update of Dragon's Lair on Steam is terrible. The timing of the moves is completely different from the original, and a real slap in the face to those who grew up with the arcade version. Luckily Steam allows you to roll back to the good version (at least for now).

I don't know for sure if it was a cost-cutting measure to align PC/consoles/mobile, or cater to online platforms like Steam and GOG Galaxy, but it's what I strongly suspect. I can't imagine why else they'd ruin a good thing. In the end, I feel like the small niche of old school gamers gets hurt more than the industry or the masses. It's frustrating.

Avatar image for jackamomo
Jackamomo

2157

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#18 Jackamomo
Member since 2017 • 2157 Posts

Load times.

If you want to play an expensive modern game you have to be prepared to wait... Ages.

On top of way too big install sizes you can end up downloading more than the disc itself before you get going.

Then add load times, boring intro movies and endless mindless tutorials and un-skippable cut scenes and you can be like an hour in before you actually start playing.

I just don't have the patience and get all riled up. Sign me out, buddy!

Avatar image for judaspete
judaspete

7355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#19 judaspete
Member since 2005 • 7355 Posts

Not the worst thing, but for every advantage it brought to the table there seems to be an equal or greater drawback.

Avatar image for outworld222
outworld222

4273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#20 outworld222
Member since 2004 • 4273 Posts

It’s not a terrible idea in itself. Unfortunately sometimes it takes a world of its own.

Avatar image for qx0d
qx0d

333

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#21 qx0d
Member since 2018 • 333 Posts

Video games benefit from being connected to the Internet. They can receive updates containing bug fixes and product improvements, etc. Many games are funner played online with other people. Some games are better single-player, others better online multiplayer. But overall, being connected to the Internet benefits the game.

Avatar image for lunakindred
LunaKindred

0

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#22 LunaKindred
Member since 2018 • 0 Posts

Consoles were cool back then when we didn't need the internet. Now that we have the internet, I'd rather play on the PC.

Avatar image for BarbaricAvatar
BarbaricAvatar

1000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#23 BarbaricAvatar
Member since 2006 • 1000 Posts

Yes and no.

Yes because games now get minimal testing and release in unfinished states making the early bird's the bugtesters. It's especially unfair to people who don't have unlimited internet and/or a slow connection. And even if a game does have a bug that was missed due to improper pre-release testing, there's no guarantee it's ever going to be fixed. Secondly a lot of physical games are utterly pointless as there's barely anything on-disc and the majority of the game is on a server somewhere which is a mandatory download in order to even play. And now people think it's normal to pay monthly for online gaming, they seem to forget that internet play goes back to ~1996 when only online RPG's had monthly fees. Connecting to and playing with people from other countries was something anyone (who had bought a retail copy) could do.

-

No because in the cases where a console game from prior generations did have a bug missed by testing, it would go unpatched until a re-release of the game; but that wouldn't help people who already owned the game who'd then have to buy another copy.

I can't think of any other reasons why not, it's mostly yes.

Avatar image for Zuon
Zuon

505

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Zuon
Member since 2008 • 505 Posts

No, up til the mid-7th generation.

Online PC multiplayer has almost always been a pleasant experience, as up until recently, requiring an internet connection to play offline games was seen as a big slap in the face. You just didn't do it.

When the Dreamcast came out, online was in it's infancy, but Phantasy Star Online proved it could work. PS2 online was also fun where it applied and when it lasted. The OG Xbox Live was revolutionary, and although the introduction of a monthly fee was questionable, the service still respected the gamer, and bonus goodies and game patches for all these systems, in the rare cases they were even needed, could also be obtained without a subscription in the form of demo discs, which even GameStop sold individually.

Then the Xbox 360 came. It started out great, and even if you didn't have a Gold Live account, you still had easy access to demos and Live Arcade trials. Almost no one cares about free playable demos these days, but they were always a treat for me.

Somewhere during the second half of the 7th generation - not right when the PS3 came out, but a couple years after - publishers started trying to see how they could more easily take advantage of consumers' wallets. DLC became an unnecessary evil and it wasn't long until fully featured games became less and less common in favor of it. Game dev studios have also become more corrupt than even Hollywood. Devs get fired before release dates so they don't have to be paid, crunch time is borderline slavery, and publishers like EA are forcing their developers to include law-breaking mechanics into their games (Chance based loot boxes are literally online gambling. It wouldn't be if you knew exactly what you were paying for.)

This all needs to be fixed, but it won't be until national governments start putting restrictions on gaming - and not restrictions on the gamers, but restrictions on what shady practices Game publishers and developers are allowed to do. Heck, even after that happens, they probably still won't follow it.

Avatar image for deactivated-63d1ad7651984
deactivated-63d1ad7651984

10057

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

#26 deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

Can't believe consoles get away with charging people to play online it's one of the biggest scams in my opinion I got a PS4 and I will never give them a cent for online.

Avatar image for BarbaricAvatar
BarbaricAvatar

1000

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#27 BarbaricAvatar
Member since 2006 • 1000 Posts

@warmblur said:

Can't believe consoles get away with charging people to play online it's one of the biggest scams in my opinion I got a PS4 and I will never give them a cent for online.

I (perhaps unfairly) blame World of Warcraft for this. Down to the popularity of the game, it convinced consumers that it was normal to pay monthly to play online. And so eventually other games followed suit, and then the practice migrated to other platforms who wanted a piece of the "People are willing to pay us for no reason" pie.

I don't fully understand all the pricing structure nowadays so i just avoid all big publisher modern games. There are often 5 different versions of the same game and not a single one has ALL the content. What's a "Season Pass" get you if it doesn't give you all the DLC? Why do some games have a SP as an extra purchase, while other have it as part of the base game? Why are the extras so tiny and pointless?

Not every game used to get expansion packs, but when they did they were usually worthwhile. Can't say the same for "unlock packs" which as far as i can tell just make available stuff that's already in the game for a fee.

Avatar image for superfluousreal
SuperfluousReal

361

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#29 SuperfluousReal
Member since 2019 • 361 Posts

It's very tired that is for sure.

Avatar image for gcfreak898
gcfreak898

2031

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#30 gcfreak898
Member since 2003 • 2031 Posts

I do miss buying a game that had everything on the disc or cartridge. Now, you buy a game and they put most of the game behind a pay wall. Oh, buy this season pass for more garbage, buy this buy that. Can we just get everything to be released on the disc without having to pay extra?

Avatar image for deactivated-5f56fcab5da82
deactivated-5f56fcab5da82

118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#31 deactivated-5f56fcab5da82
Member since 2019 • 118 Posts

Well in the late 80's, folks at home didn't always like driving to the arcades just to play Donkey Kong or Ms. Pac-Man, let alone spend 5$ worth of quarters to keep playing it. Having a line-up of players waiting for you to finish playing was annoying. So, the market found a solution, now we have consoles. Remember the N64 expansion pak? the rumble pak? All online gaming did was brought the world closer to each other see Facebook. It's like saying why buy peanut butter and jelly separately, when you purchase both in one jar?