@Maroxad said:
One of my big issues with the current push is of technology is tech being pushed in the wrong areas. I have been pretty known to hype Dwarf Fortress on this board. And there is a good reason of that. The game pushes technology, like no other game. But the tech it pushes is in the gameplay. Not visual fidelity. The game may have crude graphics, but it also simulates an entire fantasy world.
The fact that Switch Games are breaking records and dominating sales should tell the industry just how unprioritized graphics are, and if not the Switch, and that MineCraft was not a fluke.
Yeah, Doom 3 can still look amazing even today. Better yet, it is really stable too.
I keep thinking back to the source engine: Valve was able to craft a new engine, build it with new technology and launch it stable on a wide range of systems: from the high end, down to the low end with anything in between. To this day the engine remains stable and well optimized. You can still see CSGO in many, many benchmarks.
Secondly, I read your discussion about Dwarf Fortress, I often try to push niche games on here as well, and they always fall in deaf mans ears as well. But I'll definitely wishlist the game if it's on Steam ;)
Lastly, I feel games have sacrificed so much having these ultra realism graphics now:
Instead of playing our games, we are mostly watching cutscenes of boring characters talk to eachother right now, which wouldn't feel out of place in C-rate TV series.
Instead of a fun sense of exploration or cool puzzles we have games now that have become completely linear, and don't even allow to veer off the beaten path. It's not your experience, it's the devs experience.
I wish you so much fun wiht Dwarf Fortress, I know my GOTY's this year (Sniper Elite 5, Entropy Zero 2) are games not a lot of people care about, doesn't ruin my enjoyment in the slightest.
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