@pc_rocks said:
@mysticaldonut said:
@Litchie said:
@SolidGame_basic said:
This is another reason why we should oppose the Activision deal - am I rite, SW?
You think it's ok when Sony buys exclusivity. Whatever you think of the matter is immediately thrown out the window.
@mysticaldonut said:
The closest thing Sony has done to what MS is doing is signing timed exclusive deals with third party publishers, like the case of Ghostwire Tokyo, FF7, Deathloop and Forspoken
Yeah, let's ignore the studios that Sony bought.
You ignore everything else I said, which is:
"Sony: works with independent developers who are presenting new projects to publishers, becomes exclusive"
This is fact- the only outlier would be Bungie, which I also disagree with but realize it was most likely a response triggered by the MS acquisitions.
Naughty Dog was a small developer who worked exclusively on the PS1 making Crash Bandicoot before being acquired by Sony.
Media Molecule was developing LBP as their first game and presented it to Sony- later acquired by Sony after LBP success much like Crash and Naughty Dog.
Sucker Punch created Sly Cooper then inFAMOUS, both exclusively for Sony, before being acquired.
Insomniac worked exclusively with Sony for most of their existence (besides a handful of titles published by MS, EA and Oculus) before eventually being acquired by Sony.
Same events happened with Evolution Studios, Zipper Interactive, Bend, etc.
Find me situations where Sony bought out a publisher/developer who was in the middle of developing a multiplatform title (besides again, maybe Bungie)
Wrong. Sony has outright bought exclusives in the past. Hell, Sony had a policy of not funding anything unless they own the IP outright. MS on the other hand did allow devs to own their IPs. One example of the top of my head that I recall is game called something something Rapture that was originally in development for PC but then Sony came along and made it exclusive to PS4 and even asked the devs to hand over the IP.
Not to mention, the whole buying up exclusive stuff or paying to keep games away from platforms is started by Sony, and at the time MS wasn't even a consideration. GTA 3 and onwards were money hated to be PS exclusives when it started as a PC game.
Lastly, the current timed exclusives that Sony pay for is only because the budgets have skyrocketed and neither Sony nor other publishers can afford outright exclusives hence they settled for timed. None of this is because of the goodness of their hearts. The simple thing is MS has a bigger wallet than Sony and you cows are mad about it.
Everybody's Gone to the Rapture, released on PS4 then on PC. From Wikipedia:
"During the development of Dear Esther, the team wanted to introduce interactive elements. When this proved to be impractical, the concept of Everybody's Gone to the Rapture was born.[3] The developers were inspired by "the very British apocalyptic sci-fi of the 60s and 70", like John Christopher's The Death of Grass and Charles Eric Maine's The Tide Went Out.[5] The team made the decision to partner with Sony as they felt they could not raise enough money for the project through crowdfunding sources or through sales of alpha versions.[6][7] A Windows version of the game was released on 14 April 2016.[8]"
If a publisher (Sony) is going to fund a game then I don't think it's out of line to expect ownership of it. Sony has always requested IP ownership, if the game is a success they tend to buy out the studio down the road (Naughty Dog, Sucker Punch, MM, Evolution) but if it's not a success then they usually don't (Ninja Theory's Heavenly Sword, Ready At Dawn's The Order 1886).
MS has only ever allowed devs to own the rights to their game when there was clearly a PR stunt behind it- like the big deal of Insomniac leaving Sony and making Sunset Overdrive exclusively with MS.
I don't really know if during that era if the PS2 was so dominant that Square, Rockstar, Capcom, etc. simply chose to make a lot of their games PS2 exclusive because the install base was so high or if Sony was paying for it. I know when the PS3 wasn't doing too hot its first couple years, and Sony lost big third party exclusive games (DMC, GTA, Final Fantasy, Tekken) they really started investing more in their first party and with more creative, risk taking IP (like Littlebigplanet).
I really don't know why Sony would waste money today on third party exclusives, especially timed ones, when they have a decent amount of first party IP they can reinvest in- fans would rather see a new Motorstorm, Killzone, Resistance or Twisted Metal game than see millions wasted on keeping Forspoken exclusively on PS5 for a short amount of time.
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