@hardwenzen said:
@mrbojangles25 said:
Happy birthday, Everquest!
Never gave you a try, but I have played plenty of other MMO's inspired, in part at least, by you.
@hardwenzen said:
Ah yes mmos the genre that is 1000000% ruined by mtx and will never recover.
Only the free-to-play ones. MMO's with subscriptions are pretty good...sometimes.
Like which ones are good? The only mmo that has preserved itself over the years is Runescape. I've never played it myself, but i do know a thing or two about the game, and microtransactions haven't ruined it and made all its in game items and challenges completely worthless.
Well, context is important here. MMO's are service-based games, and as a result they need a source of constant income. This means a.) subscriptions and/or b.) microtransactions.
The good models offer both, with subscribers getting enough perks and rewards to justify the subscription (unlimited bank space, for example) and not inconveniencing them with certain mechanics (limited character slots, for example).
And then the subscription-only models such as World of Warcraft barely make you aware of their microtransactions market at all. I only really am aware it's there when I go looking for it in game (which I never do, because microtransactions are lame).
Look man I get why people don't like MMO's, but there's a reason the business model has lasted this long and it's because there are good offerings for both the subscriber and the free-to-play crowds.
It's why I think games like Destiny and other "games as a service" should actually have a subscription option, so people don't get constantly bombarded with ads/microtransaction offers.
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