Summary :
- PS5 resolution 1920x1080 - 2160x1215
- Series X resolution 2688x1512 - 3840x2160 (4k), Series X has a noticeably sharper image compared to PS5
- Series S resolution 1920x1080 dynamic but rarely dropping from that upper bound
- One to one comparison shot between PS5 and Series X - Series X 1620p vs PS5 1250p
- PS5 frame rate 45-60 fps, "PS5 struggles to hit the top mark. These are more than the odd blip, and rather are fully sustained drops across segments of the garden"
- Series X is a solid 60 fps with occasional one frame drops and saving stutter that can also be found on PS5
- Series S is the best performing of the three with a tighter lock to 60fps with less occasional one frame drops and less noticeable saving stutter
- PS5 has further draw distance on small pebbles than Series S/X
- PS5 has higher quality shadows but with bad shadow aliasing compared to Series X/S resulting in shadow jaggies on PS5
- Switch significantly cut back visually (1/3 download size, significantly cut back textures and draw in distance), same visual settings across docked and handheld with differing resolutions
- Switch has motion blur, depth of field, lighting shafts, character shadows and all volumetric effects removed entirely
- Switch has heavy pop-in across the whole game and frame rate is a decently solid 30 fps but frame times are all over the place including semi-regular traversal hitches
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