@Maroxad: Don't entirely agree with those notes. Though I can understand why that's off putting and you want just a little more polish/ refinement to your RPG game, namely one that is getting all the love and praise. Seems you namely wish it cooked for a little longer and had NPCs more preferable to personal taste.
I play evil aliment fairly often and not disappointed with BG3 honestly. Beaten the game four times now and three was more on the dark path, only one was a murder hobo though. I'm not against them adding in that area, they did with D:OSII overtime. Add a little more to Minthara I think would go a long way, and just use more of the empty areas in Act 2.
On that note, Origin characters take time to really get going, and don't standout right away. The only one I just can't seem to click with is Gale. But I can't say I disliked the others, they're just angry and bitter when the adventure starts off. Who wouldn't after being kidnapped and having a worm shoved in your brain.
Actually like many set piece battles in Larian games too. And even then I do actually feel D:OSII did this a little better than BG3. The various final battles you could have in D:OSII I think is much better than what we got in BG3. . currently.
I however wish they'd stop with only aggro encounters in BG3 because it gets a little stale when no other option for the situation is available. A game all about choices becomes a little samey in those sections. If I go to a cave full of spiders but my druid is in the form of a spider, give a peaceful solution, doesn't need to be easy, make me roll a 20, don't care. . I dunno lol.
Gloom Stalker Ranger I've found to have the highest damage output in the game it's disgusting. Take some crates with you for a constant high ground advantage and I can melt any boss in the game with a lone Ranger. I know this because I've been putting it to the test, one of my runs has just been with a solo Ranger on Tactician. And it's going smoothly.
From what I've read on FAQs four Gnome Barbarians throwing each other is the most broken thing you can do in the game currently.
Exploits however are always found, and in many games we all love. It's not as though Larian intends the games to be broken so badly, they're just humble enough to leave some in, embracing people finding cheesy tactics, it's part of gaming culture.
Don't think the A.I. is that horrible either, if anything at times it bugs out. Has moments of spacing out and not making good moves, but more than not I've found them to be clever. If I'm near a pit or cliff on Tactician they will push you off for an instant kill 100% the time. I wouldn't be against them refining it though so that spacing out part doesn't happen anymore in which the A.I. just keeps going up and down a ladder.
Can certainly see the clunkiness. Even just clicking on a barrel at times can be weird and instead engage an NPC for conversation. Not sure how they'd fix that however, it may be heavily a Strategy RPG but has more going on at once & latered than a Disgaea or Fire Emblem game. Which focus more on grid place movement and grid combat. Part of Larians chunkiness compared to those other similar genre games is because they're more focused on refining one aspect; whether as Larian like to give as many options to the player as possible, even if that can cause the noted clunkiness.
On the note of engage & FE. I have a friend who loves Fire Emblem and he wasn't big on Engage, mentioned something about a lootbox like system that was too RNG for his taste. I've also heared the game has horrible generic characters when compared to Three Houses. I've only played some 3DS entries so less familiar with the franchise as a whole.
Eitherway all in preference, good to have context. & I can see why BG3 is not your GOTY at the very least.
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