A sequel fans have wanted for a very, very longtime. An open world ARPG experience given a second chance to shine with extremely satisfying physical comabt and adaptive magic systems just around the corner (Elden Ring who?!)
With day-one swiftly upon us those like myself have already played around with the free character creator in preparation. And while it is missing some features from the original game plenty have come up with interesting Arisens and Pawns to begin the adventure (personally just recreated my team from the OG game)
Seen a lot of love for the Warfarer Vocation too which adds switching Vocation movesets/ weapons at a moments notice, very similar to the Devil May Cry Styles system; this overwhelming flexibility does come at the cost of weaker overall stats though. So be cautious if you want a drop of stats so you have way more options at hand_
For the starting selection I went with Fighter yet will switch over to Warrior the first chance I get. I'm curious how stat growth will work in the sequel but I won't bother explaining that here; though needless to say in the first game found mostly leveling as Assassin for my Warrior was more productive than leveling as Warrior to max level.
Warrior is my go-to in DD with my Pawn remaining a Mage, I find the A.I. for these games fits best with a distance elemental and healer. Furthermore Warrior will now in the sequel focus heavily on parries and a heavy attack that auto mounts enemies on a successful strike.
Plus just playing as a Warrior has the benefit of just giving zero fucks to larger enemies.
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