Absolutely, if it was any good.
Thief is ideally suited for sandbox, but ultimately focused, level design. I don't think it should be an "open-world" design like Assassin's Creed or whatever. But entire chunks of a city or specific area would be good, with branching paths and multiple ways to approach the mission.
I'd also like to see the concept of verticality further explored, as I think many games don't really make use of tall buildings and Thief really could. I think it would match the lore well, too, as the games seem to jump forward from bronze-age primitive stuff to more industrial steam-punk concepts...it wouldn't be crazy to see the advent of multi-leveled skyscrapers in a newer game, rife with all kinds of opportunities to infiltrate, steal, and explore.
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