@SolidGame_basic said:
@ConanTheStoner: What have they added? A weak story mode and DLC?
Story mode, two seasons of trials, demonstrations, daily and weekly missions to earn easy FM, a dozen new characters each with their own (lulz) character stories (really just more easy FM), tons of stages classic and new (bringing the stage count to more than any previous SF game), costumes, color packs, music packs to customize the soundtrack (my game is decked out in classic SF2 music now), a rebuilt CFN not only on the server side, but also in terms of functionality (in game friends list, block list, favorites list, can pull down any amount of replays from any player, real time readout on the CFN tab of what friends and "followed" players are playing), expanded options in ranked, casuals, and battle lounge, expanded options in general, you can really get crazy with how you customize certain aspects of this game, beefed up training mode, two rounds of sweeping balance changes that include giving quite a few characters new moves, or in some cases new animations for existing moves, graphics update for PS4 owners....
I mean shit man, I really don't even know how to list it all, this game has been getting updated at least once per month since launch. Might be a version list with details out there if you're really curious, a lot has changed since launch. A lot of those things I listed are just typical things you expect from a growing fighting game. Others are things that no SF game has had before.
I don't know if you mean to say DLC like it's a bad thing in this case. That's just fighting games. Some of them just charge a flat fee for a new version. Others allow you to pick and choose what you want while staying on the same game. I bought GGXRD Sign, then had to buy Revelator, then had to pay another upgrade fee for Rev 2. Tekken 7 had DLC and a season pass on day 1. Same with MVCI. Skullgirls had 3 versions I had to pay for to stay current. Nature of the beast here man. Not like people didn't buy SF4, then Super, then AE/AE2012, then Ultra.
So I wouldn't just sweep the DLC under the rug, that's how these games grow. SFV keeps you up to date on modes, features, and balance for free. The model for DLC is you pay with cash or in game fight money. That's not a bad thing at all. If you bought SFV on day 1 you never have to buy another version. I'd say that's a step in the right direction if anything.
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