Story
“Last week saw the release of two new games that do not support 60 frames per second gaming on PlayStation 5 or Xbox Series consoles, Gotham Knights and A Plague Tale: Requiem. Many would argue that one of the greatest wins from the new wave of consoles has been that the majority of titles support 60fps - or even 120fps - representing a game-changing improvement over the last-gen standard 30fps. The question is why this brace of titles do not support this option and whether it signifies the beginning of the end of 60fps as a standard for console gaming.”
“So, as the cross-gen malaise gives way to titles only addressing the current consoles, we should expect to see fewer titles running at 60 frames per second - it is inevitable. 60fps is no longer an automatic given, it becomes a design element developers need to work around and plan for more diligently. Based on what we've seen so far, I think the biggest surprise is that we are already seeing titles facing CPU challenges. In the case of Gotham Knights, it's difficult to understand why a relatively basic open world is causing these problems but looking at A Plague Tale: Requiem's multitude of rats, or examining how CPU intensive Unreal Engine 5 is right now (even on high-end PCs!) there are valid reasons why 60fps may not be attainable - and ultimately we need to trust the developers to deliver what's best for the game. And if performance really is a top priority, the PC platform will always be there for you.”
“Why we've seen a proliferation of 60fps and 120fps game modes over the last couple of years is largely down to a cross-generation console development period of unprecedented length. A combination of a vast installed base of last-gen machines, along with their architectural similarities to the new wave of machines has given developers and publishers the means to create games for console old and new in tandem, as opposed to farming out sub-par ports for older machines - as has happened in prior console transitional periods. The need to support platforms with CPUs as weak as the AMD Jaguar means that the processing power is instantly there to at least double performance on the latest console hardware. The graphics side of the equation is more scalable still.”
So 30fps will become standard, with 40fps “performance modes”. At first I thought we were gonna need Pro consoles with substantial GPU upgrades to get us back out of this 30fps hell… But as we’ve seen these 30fps games running on PC, and as Richard says in the article, the CPUs can’t handle these games. We need a MUCH higher CPU frequency…3.6MHz with SMT on isn’t gonna cut it on UE5 titles.
sigh…
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