Looks like the reviewer didn't like the game at all.
I'm still very interested in this game since I like the originals.
https://www.gamespot.com/reviews/ghosts-n-goblins-resurrection-review/1900-6417643/
For what the review says ... it seems there is a missing opportunity there. The Controls are as sluggish as they were 30 years ago and that's a shame, movement should be perfect and the challeng should lie within the levels, not how Arthur moves. I mean if a game like Meatboy or Cuphead can do it, why Capcom couldn't.
Love the art style though.
I think there is way too much visual clutter. I've watched a couple YouTube videos and enemies and projectiles blend into the background quite a bit.
Just checked Metacritic. Hohoho. Somebody's about get shit flung in their direction - it's just unclear right now who that will be; Gamespot or pretty much everybody else.
Need more popcorn, stat.
Just checked Metacritic. Hohoho. Somebody's about get shit flung in their direction - it's just unclear right now who that will be; Gamespot or pretty much everybody else.
Need more popcorn, stat.
Yeah it looks like other websites liked the game. IGN for example gave it an 8.
The problem here for me is that many times over now they'd kind of embarrassed themselves with what they consider "difficult", that the response is automatic cynicism.
Seeing the trailer from last week's Nintendo Direct it just feels like the PSP version of Ultimate Ghosts 'N Goblins with a coat of HD
I don't trust this generation of millennial or post millennial reviewers who probably spend more time streaming people playing games than actually playing them.
@TheEroica: Come on, the SNES version is not THAT hard. I beat it about 25 years ago. If you think that game is hard you probably haven't experienced the 8-bit era. There were games that were much harder than Ghouls'n'Ghost. Try Silver Surfer on NES or Green Beret on C64. Serious, rock-hard shit.
@TheEroica: Come on, the SNES version is not THAT hard. I beat it about 25 years ago. If you think that game is hard you probably haven't experienced the 8-bit era. There were games that were much harder than Ghouls'n'Ghost. Try Silver Surfer on NES or Green Beret on C64. Serious, rock-hard shit.
Yeah, but there's a reason for the difficulty. They weren't harder because people were better or more hardcore back then. They were harder because many games released on console in that era were arcade ports, and harder arcade games require more quarters to beat.
I never played many platformers much during that era outside of Sonic, Mario, and a few others. There's only so many times I can get so far in a game, die, have no continues and have to start over again before I simply got bored and many of them lacked any kind of a story to care about so there wasn't much keeping me engaged anyway.
Ghouls n' Ghosts on the Sega Genesis was legit the systems best game for quite a long time, it came out really early in it's lifespan and not many games could match it. I still play through it once in a while.
However Super on the SNES was waaaaay too difficult for me by the time i got to play it.
I don't know if the game is good or not (haven't played it) but I wish they would have went with pixel art instead of the god awful art style and animation they did. That alone ruins the game for me. :(
I love the sega genesis version, guess I'll just keep playing that.
Seems the reviewer gave it such a low score because it was too hard? Oh yeah, I forgot what time we live in now for a moment.
I don't know if the game is good or not (haven't played it) but I wish they would have went with pixel art instead of the god awful art style and animation they did. That alone ruins the game for me. :(
I love the sega genesis version, guess I'll just keep playing that.
I can agree with that.. clean artwork with segmented limbs likely animated with kinematics similar to how you'd animate a 3D character, but a 2D sprite, just comes off looking very "mobile." If they used a pixel art style with various sprites in animation similar to the original I think it would have done so much better capturing a retro vibe.
74 on metacritic
trash then
so The Medium (71) is trash in your eyes?
74 on metacritic
trash then
so The Medium (71) is trash in your eyes?
Yes. I'm now a convert to the fact that anything less that 75 on MC is dog shit that is not worth anyone's times.
😄
I've been playing this game today. It does remind me a lot of the original, but a lot is different. Overall the things that bothered me the most were basic UI choices that annoyed the absolute fucking shit out of me. Every time you die (which is going to be a lot) the select defaults to the beginning of the level, and not the last check point. So on a couple occasions I died while mashing the A button to shoot. Dying while doing this instantly selects the first option on the death screen and restarts me from the beginning.
Who the **** would make that the default selection? And even if you don't do this which is rare, you still have to cycle through the options to restart from the last check point which is tedious as all hell.
Seems the reviewer gave it such a low score because it was too hard? Oh yeah, I forgot what time we live in now for a moment.
I mean was brutally hard, which isn't to everyone taste.
But many reviewers do come across as people with barely any motor function, wanting some "le_emotion Le_Themes Le_transgressive" shit rather than actual gameplay and it's not just me being an asshole, we have multiple embarrassing examples of this.
Can't be that hard to make concessions for the more casual while maintaining challenge for core without watering the entire game down. The latest Megaman seemed to succeed in that easily enough.
Seems the reviewer gave it such a low score because it was too hard? Oh yeah, I forgot what time we live in now for a moment.
I mean was brutally hard, which isn't to everyone taste.
But many reviewers do come across as people with barely any motor function, wanting some "le_emotion Le_Themes Le_transgressive" shit rather than actual gameplay and it's not just me being an asshole, we have multiple embarrassing examples of this.
Can't be that hard to make concessions for the more casual while maintaining challenge for core without watering the entire game down. The latest Megaman seemed to succeed in that easily enough.
New rule: all games must include a "journalist mode". It'd be great if some dev actually called it that.
I don't know if the game is good or not (haven't played it) but I wish they would have went with pixel art instead of the god awful art style and animation they did. That alone ruins the game for me. :(
I love the sega genesis version, guess I'll just keep playing that.
This shows to me that the team — or at least the animators — were big fans of the Earnest Evans games. No idea why...
The reviewer comes off a bit scrubby, but let’s be real here most of you frauds would probably also complain about how hard the game is, how trial and error it is, how it’s unfair how the jumping n shooting doesn’t work like Mega Man or something.
I like the difficulty of the game, I just wish they'd default to the last check point when you died, because you're going to die often. And trying to throw in a "restart at lower difficulty" option where the normal restart from last check point selection would be is fucking annoying. They really need to fix that.
NEVER nag someone to change the difficulty level just because they've died a certain amount of times.
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