- Use the knife to check if zombies are alive. If you swipe them in wakeup they can't get up, knife does a shit ton of damage
Couple of things
- Don't waste shotguns on zombies unless you absolutely have too
- Boards are super important, always carry one when you can and use them on every possible window, you can also do it while a zombie is appearing at a window
- You don't ever have to fight lickers, all of them can be avoided
- Mr X can't get in the save room, stars office or clock tower
- It's better to see how far you can get before you die, then reloading and using an ink ribbon just before that point
- M+K makes the game significantly easier
- Keep backtracking to the locker so you have space
- It's a good idea to clear a clean path on both sides of the building to a (safe location) before you know Mr X is coming, and exploring properly when you come back up from sewers
- Alot of the wakeup animations can be simply be run past (sewer monsters)
- Whenever MR X is opening a door you can run through him
- Grenades are better thrown to take out large groups of zombies than as a defense for a single one
- Same with knife, use it on downed enemies to save ammo or wakeups than grab saves
- There is a secret door in the sewer that will let you come back up to police station, you can upgrade magnum
- Just use plain old pistol rounds on dogs, they die easily, just hard to hit
- When you're fighting plant zombies late in the game, once they are downed with flamethrower, just tap it once and watch them freak out, and keep doing this over and over until the body explodes into flame. They will all wake up again if you leave them
Mr X seems overwhelming but once you clear a path to pull him to the other side he's not a big deal, he can't outrun you and his attacks are pretty slow. Once you start firing it seems to give you about 2-3 minutes until he makes it back.
You can dodge enemy attacks, at least with single zombies. When they lung at you sprint back, the animation is long and you can bypass them.
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