@ghosts4ever said:
@MirkoS77 said:
I smell ah script. Scripty scripty scriparoo.
Because nothing screams such immersion in today's marketplace than forcing it upon the player though hand-holdy set pieces instead of letting it arise naturally out of a dynamic world of independently emergent systems.
Yeah I'm jaded. Relative to the original game, my expectations are rock bottom for this. The best I can say for it is it's on my radar, but when all's said and done, I believe it will turn out to be an average, enjoyable, but ultimately forgettable experience in the end.
Exactly.
Gamers are so ungrateful people that even developer make a most perfect game still get hate.
I guess many of you quit gaming and find different hobby.
READ the fraeking information. its a Survival game and you feel like shooty shooty. come on.
Arkane still make immersive sims, new System shock remake still looks immersive, Doom and Eternal are still old schoolish. why STALKER single out not being immersive sim?
I did read the "fraeking" information.
Even better, I saw the supposed trailer of the fraeking gameplay. I didn't say shooty shooty, I said scripted, which is a big distinction that has much broader application in gameplay implementation, although what the trailer showed in terms of combat was nigh indiscernible from what the worst of what CoD and Battlefield have to offer. Christ, we're one step away from the developers coming out and bragging about booster paks and monetization bullshit to up your survival probabilities.
Scripted is what it looks to be. Don't blame that on me, blame it on the game's marketing, because that's precisely what they've shown. Perhaps only FOR the marketing, that could be and remains to be seen, but considering the shift of market trends towards cinematic experiences since the original's release (and please, spare me the TLoU response, I've already explained that to you), I am not holding my breath. Often STALKER's best moments are low-key and subtle, and that doesn't sell in snippets, so I'm willing to make some accommodations here......some. Not many.
@hardwenzen: If that's the case, just wait for the mods community to release patches that make it more like the original game.
Mods cannot fundamentally change what a game is, it operates under the umbrella of the engine and what that engine is built around and enables. If this is cinematically structured, no amount of mods will change it back to the way STALKER initially was. They are fundamentally different design philosophies at their very core.
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