- PS3 GPU - 0.4 Tflops
- XB0 GPU - 1.2 Tflops
- PS4 GPU - 1.8 Tflops
- PS5 GPU - 9.2 Tflops
Jumps between these generationss in raw GPU power was a little over 4x. 9.2 Tflops is a big number. Microsoft really went all out with 12 Tflops and thats really cool. But it does not mean 9 Tflops is not enough to be considered a proper jump over last gen, as the numbers plainly show.
Yes the One X had 6 Tflops and the Pro had 4.5, but did any studio truly take advantage of this power to do anything more then bump up the frame rate and/or resolution?
- PS3 Memory - 0.5GBs
- PS4 Memory - 8GBs GDDR5
- PS5 Memory - 16GBs GDDR6
Its not necessary for the PS5 to have a huge leap in memory anymore as the High Speed SSD can load large portions of the world instantly, whereas with the slow HDD of PS4 portions of the game world had to be preloaded all into memory in order to avoid constant, extensive loading screens.
Besides, did anybody really expect a 16x jump in memory again? Did you expect the PS5 to have 128GBs of GDDR6?
- PS4 CPU - 8 cores running at 1.8GHZ (Jaguar)
- PS5 CPU - 8 cores running at 3.2GHZ (Ryzen RDNA2)
Again, the difference is enormous. Your looking at a CPU based around lower power use and efficiency vs a CPU built for high performance gaming and multimedia with far superior architecture.
Theres a reason why PS4 launched at $399 and was profitable straight away whereas the PS5 will likely be $499+ and could still lose Sony money.
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