OT -
The original Halflife comes to mind. While not as prevalent now the 1990's saw the X-files as a pop culture phenomenon, which helped fuel a craze in extraterrestrial government conspiracies.
Halflife, like many forms of media was a product of that, the basic plot-line involving a government cover-up with the Gman heavily influenced by the X-files antagonist "The Cigarette Smoking Man".
The interesting thing about Halflife which makes it's ending memorable, unlike something like Dues Ex or similar titles which had constant character interaction coupled with story-directing gameplay, up until that final sequence where the player has the option to work for the antagonist or effectively fail, the story-telling much like The X-files hinted at larger events happening vaguely beyond clarity than explicitly explaining, with the player largely reacting as a cog in a series of events than the one dictating them.
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