I already addressed that I made the mistake of thinking those were first party games or IPs owned by MS. I literally said "Ok so I was mistaken about those games, I'll admit that." I was under the impression that Gears, Fable, and Sunset Overdrive were originally MS IPs, not IPs they acquired. I didn't move a goal post as I believed they were first party games. But the point still stood that MS doesn't take risks when it comes to first party games and Phil Spencer's own words back up what I said, so I don't know what you're even trying to argue. I haven't changed my claim and I have direct quotes from the xbox boss to back it up and you're calling me a fanboy.
Also, Bleeding Edge was already in production before MS acquired Ninja Theory. So Sea of Thieves so far remains the only example.
Compare that to the entirety of Sony's VR lineup (btw you brought up Sony, not I), Sony allowing its first party devs work on new IPs like HZD and Ghost of Tsushima. I'd say Sony takes more risks than MS and they know that. Hence Spencer's actions and comments. They're going to try Sony's playbook and that's a great thing!
As I have stated before ( you conceded to being mistaken), your initial statement was misguided and it was the core of my initial response. You even went as far as saying they should create instead of acquiring despite the fact that Sony's core studios were mostly acquisitions(the skewed perspective I mentioned earlier). As for Bleeding Edge, its first party whether it was in development before or not is irrelevant. Sony offered one new IP from their first party (just like MS) with Horizon Zero Dawn, the rest were all pre-existing IPs. So, its odd that you praise Sony for new IP when they currently stand at one just like MS. Sony's playbook is playing it safe and I have stated before it worked well for them. So, its odd that you are recommending that MS be more risky when risk is what got them in this shitty situation to begin with. If you want more of the same from both companies good for you. I do not want to be playing the same third person narrative driven and lite on the gameplay games from both companies. Luckily that would not be the case because the core studios acquired by MS does not create generic third person games.
I did not say that in bold. I've stated multiple times, including in responses to you, that MS acquiring new studios was a good thing. You've clearly made that up.
Again you mentioned Sony, not I. But since you want to compare.
- Ghosts of Tsushima
- Days Gone
- Driveclub
- Knack
- The Order 1886 (co-developed with Santa Monica)
- The Tomorrow Children
- Drawn to Death (co-developed with SIE San Diego)
- Dreams
- The Last Guardian
And that doesn't count a few first party VR titles like RIGS and Blood and Truth.
Shoot even Nintendo has done better:
- Splatoon
- 1-2-Switch
- Arms
- Labo
- Labo VR
MS hasn't risked as much as Sony or Nintendo and I really don't get where you're getting that it has. Again, and I need you to follow me on this one, Phil Spencer himself said they need to take more risks with their first party devs and more devs will allow them to do that. All their first party devs have been doing all gen are Halo, Forza, and Gears. Rare finally got to do something other than Kinect titles with Sea of Thieves, but that's really it.
Also what? Who's arguing for more of the same? I'm literally applauding Phil for doing the exact opposite. I swear it's like you're arguing with someone else.
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