i got burned out on this game pretty quickly. I had a lot of fun with it for a couple of hours but the game itself was too simplistic to keep me hooked! nice humour to it though xD
@sw1000xg @GeorgeOglee I assume you mean Arkham Asylum and Arkham City? Again i'm not the best person to compare, City was the first title I played and I didn't feel like going back and playing a game with lesser content, aha. I jumped into CoD from MW1 and shamefully followed it up until Black Ops 1 before realising I was paying for virtually nothing but a reskin. Half Life is a wonderful FPS in my mind because of it's map design and story!
@sw1000xg @GeorgeOglee Did I say I was happy about the game? Nopeee. Infact I don't even plan on buying Origins because it does look like more of the same, but that's not the point. My point was all of their reviews contradict each other. Sure they're written by different people but they should all have a broad knowledge of how there companies review system works. Either the CoD reviews need to be on the same level as other repetitive games, or reviews like these need to slightly disregard repetition if that's how they're going about one series.
@crix01 @GeorgeOglee But then you look at games such as Titanfall and Bioshock, they're also FPS's but have many more original ideas than CoD has ever brung to the table, in my opinion anyways. But yes the CoD reviews seem almost fixed to me.
I know i'm going to sound like every other person but come on, review scores aside you're making countless comments about predictability and how it's the "same old experience", when the titan of gaming industry, Call Of Duty, does exactly the same but on an even more predictable level, yet that still gets praised year after year? Either this is a poor review or every CoD review GS has put up is poor, or both.
The only issue that keeps popping up in my head is will the track pads feel too much like you're playing a touch screen game? Like, I hate playing any form of game on a touch screen in general, but certainly games like shooters where I have to aim as precisely and quickly as possible. I can imagine me having to drag, lift my finger back to the middle only to drag again just to move 180 degrees or so, for example. Whereas with joysticks your fingers are always constantly on the analog stick, pointing it in one direction will keep it there until you move your finger back, which provides better control. Obviously there's the mouse and keyboard that they're trying to replicate, but in terms of the steam machines being 'home consoles', i feel it more sensible to compare it to the other options in the same market. Has anyone else thought this or am I the only one? xD
I was hoping to see some genuine explanation here, but it's more or less you unintentionally pushing the idea that 'the number is everything'. People need to learn to read the reviews word for word rather than looking at the bullet points and the number. The best solution that I've always backed is removing the number system altogether. But that'll never happen so I won't get my hopes up!
I do like the multiple reviews idea though, that's a good system.
I was hoping to see some genuine explanation here, but it's more or less you unintentionally pushing the idea that 'the number is everything'. People need to learn to read the reviews word for word rather than looking at the bullet points and the number. The best solution that I've always backed is removing the number system altogether. But that'll never happen so I won't get my hopes up!
I do like the multiple reviews idea though, that's a good system.
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