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Senor_Kami

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Like many have said, if all it does it run XB1 games at 4K and better framerate, I don't think they can really charge a price that rivals (or exceeds) what a next-gen system would cost on launch.

I feel they've put themselves in a weird spot where they have what could be a next gen system but they've said they won't make any games that require a Scorpio to run. All the games are going to be hampered by what the XB1 can do, which on paper is a significantly less powerful system. XB1 has 5 GB of available DDR3 RAM available for games; Scorpio has 8 GB of faster DDR5 for games... but the game engine is always going to have to be able to work fine on 5 GB of slower RAM. MS has said for now there will be no Scorpio exclusives. No developer is going to be able to execute a game design that simply cannot work on 5GB of slower RAM. The RAM is sitting right there in the system, available for use, they're just barred from making it an integral part of the game design even though literally 100% of Scorpios have this RAM.

I don't know how you can ask for a next-gen price tag on a system that's going to be so hampered. It would be like the PS3 launch with that high ass price, but then they came out and said "the only thing we'll let devs do is run PS2 games at 1080p/60fps. We will not allow games that require the hardware that we put in this thing. It's resolution and framerate for PS2 games only. Well, unless they literally want to develop and build two different engines for two machines of wildly different capabilities and leaving out or creating replacement features for the weaker powered machine."

Practically no developer is going to take that approach. They never do. History of gaming shows they hit the bottom machine and then do tweaks at most for the more powerful. Scorpio would be way more appealing to me if they spun the ability to run XB1 and 360 games at higher res/framerate as an awesome bonus feature but this was a new gen, they were launching early like they did with 360, and duh of course there will be Scorpio only games. Why on Earth would they not let devs make full use of the hardware as they see fit?

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Senor_Kami

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Fiction movie contains fiction.

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Senor_Kami

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@Aleperez75: I think it's a have reviewer only thing. If you have like 100+ games then it's hell but for normal people there's no real issues.

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Senor_Kami

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Edited By Senor_Kami

Are the 360 MGS games back compat?

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Senor_Kami

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The Xbox One can barely handle 1080p. No way some 1080p multiplat with the Scorpio won't be a radically different game. It's like 5x the processing power. You really think devs won't use some of that to power the systems in the game?

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Edited By Senor_Kami

This would be the first not Dark Souls JRPG on the system, correct? They should do it. I know they aren't the most popular genre and by no means did I think the Xbox would be flooded with them like the 360 was, but shit there's like zero and none announced.

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@aZnY: So Kamiya was behind the design of this, actually completed an entire game of it and all these people had to do was add new enemies and new environments? Don't be willfully ignorant.

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Senor_Kami

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"I've never thought about the game as an MMO," Chapman said. "When I think about an MMO, the mechanics are fairly abstracted. They're not immersive, they're not always intuitive.

I think everyone should see what he did there. He removed every defining gameplay trait people associate with a MMO, defined a MMO by absolutely nothing about the gameplay, then said he's not making a MMO by that definition (one that he just fabricated on the fly).

... so this could totally 100% be a MMO by any normal person's definition of it and all that it entails.

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Senor_Kami

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Fallout 4 got me to buy a system but I wish I had waited. If didn't have one at this point I'd just wait for Scorpio. I paid like $400 or $350 for the Fallout bundle.

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Senor_Kami

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@Barighm: "Now, wait a sec. Controllers across the generations have often come with significant revisions that were often very noticeable, especially with Nintendo consoles"

NES, SNES, and N64 had like one controller for the life of the system. Gamecube had two: wired and wireless. What are all the significant revisions to controllers on Nintendo systems you speak of? Microsoft switches it up the most. Xbox One already has like 3 and it's only been out 2.5 years. 360 went through a bunch as well.