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bonesawisready5

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#1 bonesawisready5
Member since 2011 • 4971 Posts

I own all the consoles currently and still play my 360 every now and then! no shame!

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#2 bonesawisready5
Member since 2011 • 4971 Posts

I've had a $40 128GB card since launch. Barely used 10GB tho I don't have NBA 2K

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#3 bonesawisready5
Member since 2011 • 4971 Posts

@Collie_Lover: Ahem, no. Nintendo portables don't have more appeal than PS or Xbox consoles. If they did, the 3DS would be selling more than the Xbox One and PS4 this year, despite the Xbox One selling terribly everywhere except the US.

Even the DS, which sold 150 million, didn't sell more than the PS3/360's combined 160m+ userbase.

On the subject of Nintendo devices getting games like GTA, Witcher, etc. Nintendo would have to change so much to be like MS/Sony to even make 3rd parties consider supporting them even if they had the hardware. 3rd party games, even exclusives or great ports, have typically sold poor on Nintendo. This isn't Nintendo's fault but people already have 2 places they can play all those third party games, they won't care about a third.

Nintendo might as well keep Nintendoin' and make their own ecosystem, letting third parties jump in on their terms if they want.

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#4 bonesawisready5
Member since 2011 • 4971 Posts

I don't understand what the OP is upset about? Did you want to trade in your old 3DS but didn't before the transaction? You could always return it, do the trade and rebuy. Also, you need your old 3DS to transfer your digital content anyway. That's what I did in Feb I picked up my New 3DS XL, paid $200, transferred content, went back and they refunded $100 from my old blue 3DS XL.

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#5 bonesawisready5
Member since 2011 • 4971 Posts

Its probably mobile industry leading tech. I imagine the handheld will be 540p, 2GB LPDDR4, 1.5Ghz Quad Core AMD ARM, 200Gflops and the console will just be the same thing with 6-8GB LPDDR4, 8-core @2.5Ghz AMD ARM and maybe 600Gflops-1Tflop, using the same carts between games.

There's no way this thing doesn't come out in 2016. Zelda U delayed, Mario 64's 20th anniversary (remake folks) and how badly 3DS and Wii U are selling.

Older rumors said suppliers were gearing up for a July 2016 launch and that it wouldn't compete with the PS4 in specs. My guess is NX handheld launches Aug/Sept 2016 (with Mario 64 remake and Animal Crossing or Pokemon Z) and NX console launches Nov. 2016 with the same games as handheld, except some exclusives like Pikmin 4, etc.

We are by no means getting a PS4 level system folks. Iwata said the days of $300 consoles and $200 handhelds may be gone, Nintendo is only going to go cheaper. $170/$250 for handheld/console IMO.

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#6 bonesawisready5
Member since 2011 • 4971 Posts

@jcrame10: I think it could be pretty sustainable. Top of line Android/iPhones with cutting edge mobile hardware typically cost like $200-$250 to manufacture, take out the high res screens and some of the sensors (like fingerprint, etc) and pack in more GPU/CPU grunt and they'd have $200 ish consoles they can sell for $250, likely a $30-$50 profit. Or take a small loss on it due to Amiibo printing money and possibly subscription services (maybe charge for online or a VC sub service)

The handheld would of course cut back on this hardware a bit, maybe a 540p screen, down clocked, less RAM and be the base line for games, thus making a $120-$150 machine profitable at $170-$200.

If they can just introduce a new handheld/console based on this NX platform every 5-6 years, selling each at a budget price but still making decent profit they'll be around for decades

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#7 bonesawisready5
Member since 2011 • 4971 Posts

@Paul_Gale: We're already seeing AMD/Nvidia preparing 16GB-32GB HBM2 cards for $1,000 or so for release in spring 2016. I imagine the PS5/Next Xbox will sport 24GB-64GB of HBM2 RAM in 2019 or 2020 (64GB because PS consoles usually increase previous gen's RAM by 8x at minimum)

I imagine Nintendo will go with either LPDDR4 in both handheld and console, or DDR3 in console since its aged tech that's cheap. Even if they slap 16GB DDR3 in there, it will not keep up with 4K capable APUs from AMD (if they're still around) come 2018 let alone 2020.

I would advise people to start perceiving those rumors of NX using "industry leading chips" as meaning "mobile industry leading chips". Like 500Gflops in handheld AND console. If the NX console somehow breaks 1Tflop it will be a miracle.

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#8 bonesawisready5
Member since 2011 • 4971 Posts

2016 does have some decent releases on 3DS, Fire Emblem in feb, Bravely Second, two DQ remakes, Metroid Force, Mario & Luigi in Jan but there is a lot of stuff pointing at an NX handheld and NX console releasing next year.

I think WSJ reported or Nikkei reported Nintendo suppliers were looking at a July launch though I could see them launching the NX Portable in August/Sept 2016. August like the 3DS XL in 2012, September 2016 to coincide with Mario 64's 20th anniversary and a possible HD remake.

I don't see the 3DS dropping off the face of the earth when NX releases but I imagine a lot of Nintendo projects will be moved to it and that the NX handheld will at least play 3DS titles since NX as a whole is likely to AMD ARM based, thus making DS/3DS BC much easier than Wii U (due to PowerPC)

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#9 bonesawisready5
Member since 2011 • 4971 Posts

Iwata said the days of 30,000 consoles and 20,000 yen handhelds may be over. NX console will be at max $249, portable $179 or less.

I'm guessing the rumors of NX having "industry leading chips" means really powerful mobile hardware, like an almost 1TFlop mobile GPU, 4-8 core ARM CPUs via AMD, etc.

The console will most likely receive a bit of a horsepower upgrade but I can't imagine it will be huge over the handheld. 540p handheld, 2GB LPDDR4, Quad-core AMD ARM A57 or A72 @1.5Ghz, 150-250Gflops while console supports full 1080p, plays the handheld games with little up porting, Octa-core AMD ARM A72 @2.5Ghz, 4B-8GB LBDDR4 or DDR3, 500-850Gflop GPU. All games for both on 1GB-32GB cartridges like 3DS.

That's what I imagine we'll get. Now, if Nintendo goes with AMD's x86, maybe use a Carrizo based APU they could easily stuff a 2-3TFlop GPU in their, 8-10GB DDR3 and sell it for $250-$300. AMD is known to give killer deals on APUs to console makers. Best case scenario but not super likely though I imagine x86 is more likely to "absorb" Wii U's architechure (PowerPC) and be BC than even the most powerful ARM CPU AMD can give Nintendo.

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#10 bonesawisready5
Member since 2011 • 4971 Posts

@kenakuma: Nintendo was selling 32GB $349 Wii U at a loss at launch. Supposedly one or two game buys would make up for that loss so it was likely at $15-$25 per unit. They did not sell it at a profit. They only time they did was last fiscal year, only because they already paid for their shipments in the previous fiscal year since they didn't sell.