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Raining51

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#1  Edited By Raining51
Member since 2016 • 1162 Posts

Well, um, I want it to be

1. Not be a hybrid console, have a different machine be a successor to the 3DS and just make a new dedicated home console, one big box with one giant power button to play on the TV and that's it.

2. Wired controller, and a different controller, one with the the buttons spaced differently and wider so it doesn't feel bunched.

3. Not be called the Switch 2 as a name.

4. Be technologically very advanced.

5. Have an internal hard device to save everything that is enormous like the original xbox or save on the cartridge like the 3DS/DS or external memory cards/devices.

6. Not require online capability (like the Wii U)

7. No interface, no trophies, just the game loads up and you can start playing.

8. Basically no internet connectivity or 3rd party apps or anything. I guess nowadays you pretty much have to have the eshop so I guess that.

9. Ideally 250 dollars or less.

10. Backwards compatible with Switch games.

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#2  Edited By Raining51
Member since 2016 • 1162 Posts
@Willy105 said:

Turn based RPGs came about because technology *advanced* enough to allow a large amount of text to be stored and included in a game, and for the console to produce spritework detailed enough to represent story and characters.

The move to action based is primarily about reaching a wider audience, a necessity when game budgets are expanding beyond control.

I agree with this, early RPGs like Phantasy star on the sega master system pushed hardware to their limits, it was only technological advances from the arcade era (the late 70s and early 80s) that made RPGs possible. So it's all the reverse of what you are suggesting.

RPGs on Nintendo consoles were limited until the SNES, when many new developers like Quintet or Neverland made RPGs specifically for Nintendo consoles because the technology was there for save data and all the things needed for an RPG.

Action games like Mario didn't need the battery for save data (like NES Zelda) or other advancements needed in the technology for RPGs to really work, for example.

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#3 Raining51
Member since 2016 • 1162 Posts

Nintendo is very confusing to me at times, but I think they'll go with what sells well. Since people bought more of the Wii and Switch than all their other machines they'll make those until they stop selling.

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#4  Edited By Raining51
Member since 2016 • 1162 Posts

I just don't know any games for PS5 that I want right now, maybe in the future when there's just a decent variety of games out for it I'd want one.

And also, like the PS3, I waited a long time until the price cut down significantly, don't think I've ever gone over $300 for a console in any gen.

Gen 9 seems just like Gen 7 minus the portable devices and PC gaming to keep you occupied. Nintendo makes a mass casual device, Playstation makes a superpowered expensive super machine with not a great software library.

The only difference is PS5s are selling early and often whereas PS3's didn't sell massively until later. I have no explanation for that phenomenon.

Anyway my primary gaming machine is still my PS4, just like it was the PS2 kinda during the Wii generation, gotta wait it out till gaming makes sense to me.

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#5  Edited By Raining51
Member since 2016 • 1162 Posts

Girl, Karin from Shadow Hearts.

Guy I'll just agree with Alucard from Symphony of the Night.

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#6 Raining51
Member since 2016 • 1162 Posts

On the Rocks, Sofia Coppola movie on Apple+.

Well um, it's not bad as a Coppola movie but Murray's character was kinda slightly too much to take. Maybe a 7.9/10.

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#7 Raining51
Member since 2016 • 1162 Posts

Hardware to succeed the iphone/Android's dominance and technological prowess (relative to the portable market).

New iPhones are just minor tweaks, Apple had a big thing going with just mobile gaming but unlike traditional hardware game manufacturers they don't want to make revolutionary next steps like Microsoft or Sony.

Mobile gaming is just like if the original xbox came out and stayed popular for 16 years.

The mobile games I played I liked better than the typical 3DS/PSP game, I feel like gaming went from consoles -> portables -> mobile -> ?. The thing missing from gaming is the question mark.

A new sega console for example could theoretically be that, but I feel like it would probably just have the same problems all the old sega consoles did.

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#8 Raining51
Member since 2016 • 1162 Posts

The action RPG genre is a mystery to me, some games like Demon Souls feel like action games and not really RPGs whereas other games like (modern) Zelda sold as action games seem like RPGs.

So I never understand the fanbase for action RPGs, what they really want and so on and so forth. I myself tend to just prefer the generic action RPG like Kingdom Hearts or Tales series. They seem to basically do all the things I would want in an action RPG.

I haven't really trusted Final Fantasy as a brand since the expansions to 14 where they seem to be more button intensive, less strategic, and not very expansive, like Heavensward at least. They seemed more like a Korean MMO than a Japanese MMO honestly.

FF16 seemed to go really hard with the action side of the equation, making combos and weird stuff and it's just so conflicting with what I want out of an RPG which is just basic strategy and level progression and cool new weapons and stuff.

I just don't know who the audience is for FF16's style of action RPG, it seems like neither action game fans or RPG fans since it's not really either.

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#9  Edited By Raining51
Member since 2016 • 1162 Posts

My thing with Nintendo is I think they've gotten a bad reputation for all kinds of things, when really they were basically no different from the other major gaming companies of the different eras. For one, they basically just made hardware intensive upgrade to the next generation high quality hardware high quality software package. They chased after graphics with the same intensity as Sega, Sony, SNK, or NEC/Hudson Soft.

They continued to do with the handhelds with the DS and 3DS, but then they stopped making cutting edge performance an issue with the Wii. They half heartedly sort of returned to performance with the Wii U, but when that failed, they just went with the last thing that worked commercially, which was the Wii.

So is it really Nintendo's problem the Wii was such a phenomenon for them? People bought it all up, they really liked Nintendogs, Brain Age, Wii Sports, and as a publicly traded company they need to do what makes money, so going back just one generation prior to the Wii U formula which proved to work is exactly what they did.

The Wii era is really the origin of the weird e-shop stuff, account stuff, graphical downgrade, odd online stuff, ignoring old franchises, etc, many of the thing you mention. The only thing Nintendo really kept was the low price.

The Switch is merely a repeat of the Wii era, and it's selling even moreso, it makes money, it's the consumer choices that push Nintendo in the direction of where it is now, not the company itself.

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#10  Edited By Raining51
Member since 2016 • 1162 Posts

Well, so many games but I'll just stick to a handful that come to mind.

Arc Rise Fantasia (Wii)

The Last Story (Wii)

Gunvalkyrie (Xbox)

Crimson Sea (Xbox)

Alundra 1 but also Alundra 2 (PS1)

Legend of Legaia (PS1)

Mickey Mouse's Magical Quest (SNES)

King Arthur and the Knights of the Round (SNES)

Rocket Knight Adventures (Genesis)