I could only misunderstand your point if you had one. Current WRPG's have started a trend of phasing out turn based combat this is true, and many people these days do dislike turn based combat...so when a JRPG comes out in 2010 with slow turn based combat, people do complain about that. The Ultimas and Wizardry's haven't seen a sequel in +/- a decade. So you really don't have a point. You're comparing games that are coming out now, to games that came out a decade ago and since people complain that the newer games haven't changed much in 30 years you're saying the same thing must apply to games created 10 years ago...which isn't true.Outside of terrorists/spies, I don't know many people that would choose to live in a place for a couple of years knowing they hate the place or are racist against the people that live there so once again i'm missing your point in calling me a racist/japanophobe and bringing up people that are native to a country but are unsupportive of their government when none of those situations apply.smerlus
The point is that most WRPGs in the 80s and 90s were turn-based. What I'm talking about is the hypocrisy of some WRPG fanboys who hate JRPGs because of turn-based combat but would love it if a WRPG uses it. They'll hate Final Fantasy because most of them are turn-based but would still love Ultima even though most of them are also turn-based. Some of these fanboys are also the same people who hated FFXII's gambit system, but now love that system only because Dragon Age imitated it. The amount of hate that some WRPG fanboys direct towards JRPGs is getting ridiculous now.
The point is that I know a few people who've lived in Japan, but that doesn't stop them from hate many things about that country regardless. So no, just because you apparently lived there for two years, it doesn't give you some kind of cred if that's what you were hoping for. Besides, you were the one who started it with the whole "weaboo" garbage. If you don't like being called names, then don't be a hypocrite and go name-calling yourself. That's why I said I could have called you names like Japanophobe or racist if I wanted to, but didn't, because it would be stupid to use childish insults like weaboo, racist, Japanophile, Japanophobe, etc.
You on the other hand are more than willing to post garbage message board quotes, make up your own timeline, butcher logic and misquote people to make the subgenre you love seem more important than it actually isanyways in regards to Mass Effect being influenced by anything, I think Star Wars would be a much more fitting in comparison than Skies of Arcadia. I would be able to take any of the points listed in that silly message board post and link them to a piece of star wars and can even go further than that seeing as Bioware has worked on a star wars game in the past and that Biotics closely resemble Force powers, The Jedi Council is similar in it's beaucracy as the Council in ME... Now Star Wars has been monumentously more influencial on the sci fi genre than Skies of Arcardia so only a hand full of disillusioned people would actually think Skies of Arcardia is the pillar that ME was built upon. Let us not forget about the deal clinchers here...that Star Wars had ships with guns underneath and was about saving the world far before SoA came out.smerlus
You're not proving anything by making accusations regarding my character. If you think the things I've said is 'garbage', then go ahead and prove it wrong. I still haven't seen anything from you to prove me wrong in anyway.
As for Mass Effect, it's not like I was claiming it's an Skies of Arcadia rip-off or something like you're trying to make it seem. All I was pointing out is that the Normandy and the way it's introduced has some uncanny similarities to Skies of Arcadia, that's all. Besides, it's just regarding a ship, not the plot or gameplay or anything. Besides, I was being generous there comparing it to Arcadia. If I wanted to be more harsh, I would have instead compared it to the Star Ocean series, which has far more in common with Mass Effect. Long before Mass Effect, the Star Ocean games featured space exploration, real-time action combat, dialogue choices, dating-sim elements, multiple endings, and concepts very similar to the Reapers and the Codex. With so many similarities, I'd be surprised if Mass Effect didn't borrow at least a couple of ideas from Star Ocean.
Also if you knew the history of the genre of games, which is apparent you don't, you would know that the majority of MUDs and Text Adventure games were not only unnamed but also don't exist anymore because the computers that ran these programs existed only in colleges/businesses as they were the only places you were able to find computers that could run them but also they were usually placed on these machines by hackers and unfortunately deleted once they were found. So being able to name one, let alone find information on is pretty hard to do. however google it yourself and have fun reading up on itIt's funny that you still say Japanese RPG's created games with alignment shifts when you admit that in Ultima IV, you can't beat the game with a bad alignment. wouldn't that mean that alignment shifts did exist prior to a japanese game? And as for the PST and FFVII talk. It's unfortunate that your initial post was based on incorrect information and when presented with the truth, you're unwilling to go back and look it up yourself.Chris Avellone, you know, the person you misquoted in the first place, mentioned that they borrowed two things from FFVII, spell effects and the fact that the party members specialized in only one weapon type each (which goes against normal D&D rules) He even states that the Amnesia plot device, the female leads and the rule of three theme doesn't come from any FF game. So it would be logical for them to thank the makers of FF games for those two things that they did use and that those things have nothing to do with the actual character personalities, themes or plots in the game seeing as the characters, themes and plot in PST are lightyears beyond anything found in FFVII.smerlus
What a cop-out. For someone making such a big claim about multiple endings existing in games way back in the 70s, I'm dissapointed you couldn't even come up with a single shred of evidence to back up your claim. And you can't even name one? Even I could name a few early text-based CRPGs from that time (Dungeon, Pedit5, DnD, Moria, Telengard, Oubliette, Orthanc), though none of these early CRPGs had any concept like multiple endings. I still haven't seen any evidence to suggest that WRPGs had multiple endings until the late 90s, long after JRPGs had them.
I've already explained it to you about the alignment system several times, and yet you still don't understand. Go back and read what I initially said: "Even the alignment system, where your moral/immoral actions directly affects the gameplay, storyline and multiple endings, is something that was introduced by Shin Megami Tensei". I wasn't just talking about morality here, but about how your alignment directly affects the direction of the storyline and what ending you get. This is something you could never do in Ultima IV, nor have I seen any evidence of any WRPG having such an alignment system until the late 90s.
As for that interview, Avellone said those three similar concepts ("the amnesia, Annah and Grace/Tifa and Aeris, as well as the three incarnations at the end") were not directly based on FFVII in the sense that he was not trying to imitate it in anyway, but he is acknowledging that FFVII had some subtle influence during the creative process of PST when he followed it up with "amnesia was a plot device that seemed new to me (at the time) and worked well with the plot", and since he doesn't mention any other work, it seems clear to me that he's referring to FFVII. He only mentions another source in reference to Annah & Grace, so FFVII may not have been the inspiration for that, but for the other two concepts mentioned, it does seem to me that he's acknowledging subtle influences from FFVII. There are quite a few other similarities between the two, but I'd rather not go any deeper into this. As for your pointless "lightyears beyond" remark, it's irrelevant. While they may have some similarities (like the ones I've already mentioned), PST and FFVII fall into two seperate narrative genres: PST is primarily a D&D fantasy narrative, while FFVII is primarily a cyberpunk/dieselpunk/biopunk narrative, and both are among the best in their own respective narrative genres (or at least by videogame standards). It's like apples to oranges really, so it would make more sense pitting PST against other fantasy RPGs, or FFVII against other cyberpunk RPGs.
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