@Ballroompirate said:
@davillain-: Dishonored is pretty much a Kmart version of Hitman with powers. Now you have Deathloop that's literally Dishonored with Roguelite elements. Although I will say Dishonored 2 was leagues better than the first one.
If you compare Arkane studios games Dishonored 1/2, Prey and Deathloop it's the same movement and gun combat (except Prey had a little stiffer gun movement). In fact both MC's from Dishonored 2 and Deathloop literally run the same way
So saying Deathloop is new and innovative is stupid on so many levels, if people like the game fine I don't care but saying it's something new over the 1,000,000 FPS we've gotten over the past few years is far from it when it literally takes 90% of the gameplay elements from Dishonored
You should use your brain more instead of talking out of your ass.
the movement feel and some of the powers are very similar to Dishonored. But the increase focus on guns/shooting, and the fact that you can't save scum make its pretty fundamentally different. Most people play Dishonored by approaching a mission a certain way and reloading saves until they do it right. Deathloop forces you to adapt to your mistakes and keep going. Ghosting a mission is almost impossible, at some point you will need to play it like a shooter.
The way its structured as an investigation where the most important thing you carry between runs is new information that takes you to different parts of the maps is pretty dang unique.
It also has some Dark Souls elements that add a lot of weight to your life - situations where you have a bunch of valuable stuff, and dying means you lose it all and can't get it back by reloading a save.
Plus, you get the invasions from other players, which is also Dark-souls esque.
If you break Deathloop down to its individual elements, sure, they have been done before.
but there isn't another game that combines everything in the same way. not even close. Calling it Dishonored with rogue lite elements is overly reductive and inaccurate.
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