Been thinking a bit on these leaks. What bothers me the most hearing about the direction of this story is the lack of capitalization upon a situation from the end of the original that easily could've been harnessed to massive dramatic effect in its sequel. This is what they left us with at the ending of TLoU:
- Ellie is a friend of Marlene, who knew Ellie's mother and has raised, treated, and protected her as a daughter
- Joel meets Ellie and they eventually bond like a father and daughter, something the player actively partakes in and watches blossom
- Joel kills Marlene, someone Ellie cares for immensely and has more of a history than she does with Joel
- Joel lies to Ellie about the truth of her fate
TLoU 2 is supposed to be a story about hate and vengeance.....well I can honestly think of no better narrative set-up to use with already established and beloved characters that holds a potential dynamic existing between them completely conducive to that narrative theme than that.
Yet what do they do? Instead of Ellie being torn by her feelings between Marlene and Joel when the revelation of a lie would tear open a painful wound, they resort to the fate of some random nobody NPC doctor who was nothing but cannon fodder in the original, completely undeveloped, with no attachments to any known character, and base a story of revenge around that. The relationship between, Joel, Ellie, Marlene, the lie......all not a part of the equation in granting impetus to the reason of what's driving the story. Instead, we get some daughter we care nothing for mourning a doctor we care nothing for, and in fact took pleasure in slaughtering like an animal to save the one for who we did.
What were they thinking in disregarding all of this? If these leaks are in fact true, this is going to turn out to be one of the greatest narrative missed opportunities in gaming history.
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