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RSM-HQ

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#1 RSM-HQ
Member since 2009 • 11690 Posts

@davillain: Over ten hours now, and while it does get hectic at times, the boss encounters have been stable for me and the game overall is fantastic.

I'd be very surprised if another game tops DD2 as my 2024 GotY. The combat is just amazing!

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#2  Edited By RSM-HQ
Member since 2009 • 11690 Posts

@davillain: I got my copy early (PS5) and have five hours in DD2, performance is rough when the screen gets heavy with many NPCs or enemies sadly. Reminding me a lot of the framerate dips in Bloodborne, when it chugs? it chugs hard!

Not too shocked considering it's RE Engine. And the only game prior on RE using massive open areas/ many character models on screen at once was World Tour in Street Fighter 6. Which also had massive framerate dips.

DD2 is not only a much bigger map than anything in SF6 World Tour, but far more detailed models too.

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#3  Edited By RSM-HQ
Member since 2009 • 11690 Posts

@davillain: Interestingly enough we know from the artbook of DD that Mystic Knight only existed in the original game because they didn't have enough time to incorporate spear animations and moveset. The artbook doesn't show anything resembling Mystic Knight's kit but showed someone with a long spear, the mentor character in DD1 The Dragonforged. Who in-game is even stated to have fought the dragon with a spear.

This was further elaborated when they did a long interview retrospective before the reveal of DD2. So one can view Mystic Spearhand as the original intent.

Same with the lion race, that was intended for the original game.

It's why Assassin is also missing, while an insanely powerful Vocation it was simply reskinning Ranger and Strider. So an illusion of more Vocations because the team lacked time and funding to add anything more substantial.

It cannot be denied that Dragon's Dogma II is looking to be what the team intended the first game to be. & that's very exciting they get the chance and the funding/time to pull it off. I love DD and have been chatting about it on forums for years; yet it has always felt like a 'needs one more chance to shine' kind of games, because the first just didn't quite come together as one would hope.

I wonder what the Dark Arisen expansion will be like in 2025?

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#4 RSM-HQ
Member since 2009 • 11690 Posts

No, and I'm tired of pretending that you can.

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#5  Edited By RSM-HQ
Member since 2009 • 11690 Posts

A sequel fans have wanted for a very, very longtime. An open world ARPG experience given a second chance to shine with extremely satisfying physical comabt and adaptive magic systems just around the corner (Elden Ring who?!)

With day-one swiftly upon us those like myself have already played around with the free character creator in preparation. And while it is missing some features from the original game plenty have come up with interesting Arisens and Pawns to begin the adventure (personally just recreated my team from the OG game)

Seen a lot of love for the Warfarer Vocation too which adds switching Vocation movesets/ weapons at a moments notice, very similar to the Devil May Cry Styles system; this overwhelming flexibility does come at the cost of weaker overall stats though. So be cautious if you want a drop of stats so you have way more options at hand_

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For the starting selection I went with Fighter yet will switch over to Warrior the first chance I get. I'm curious how stat growth will work in the sequel but I won't bother explaining that here; though needless to say in the first game found mostly leveling as Assassin for my Warrior was more productive than leveling as Warrior to max level.

Warrior is my go-to in DD with my Pawn remaining a Mage, I find the A.I. for these games fits best with a distance elemental and healer. Furthermore Warrior will now in the sequel focus heavily on parries and a heavy attack that auto mounts enemies on a successful strike.

Plus just playing as a Warrior has the benefit of just giving zero fucks to larger enemies.

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#6  Edited By RSM-HQ
Member since 2009 • 11690 Posts

As someone who plays these games & many Survival Horror games, none of the ones listed in the poll. Resident Evil 5 Remake/ Zero Remake?. . please no. . A ninth main entry will come around but I would be surprised if they called it 9. We know the Winters story is told 'Capcom confirmed this' so if anything I see more of a soft reboot in which they don't use a number.

Resident Evil: Outbreak and File 2 in the RE Engine would be my choice without a shadow of a doubt. It has tons of potential and Outbreak lore can be found in all the RE Engine games, so Capcom clearly has a love for the two games.

Wouldn't be against a Code Veronica Remake, needed it more than 4 ever did. Though I imagine if Capcom skipped Veronica it's because the original game barely pulled its weight with mediocre reviews and worst sales for a mainline entry (back in the day). Not to mention when you look at the sequels that came after, Veronica was kinda forgotten about.

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#7 RSM-HQ
Member since 2009 • 11690 Posts

Free 2 Play

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#8  Edited By RSM-HQ
Member since 2009 • 11690 Posts

What's the point in the game? money. During COVID Animal Crossing: New Horizons was extremely successful. Disney wanted some of the pie.

It's a semi-competent Animal Crossing clone with a different business model. AC on Switch has the base game, an expansion and countless free add-ons. Dreamlight is F2P with a store that if purchased everything currently would cost twice the price of AC and its expansion, with maybe 1/10th the content AC offers.

At anyrate Disney Dreamlight Valley doesn't compare to the real deal that is Animal Crossing; just as From Software Soul clones or Monster Hunter clones do not compare to the real deal.

Yet, considering majority who play Dreamlight are on other platforms outside the Nintendo Switch, it's an experience they've never quite had. For those who like that game and everyone else? Animal Crossing: New Horizons is the winning option and would recommend it over the lesser clone anyday_

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#9  Edited By RSM-HQ
Member since 2009 • 11690 Posts
@saurus said:

Are there video game genres, which were born for 2D, lateral, vertical and isometric game mechanics? What could these video games be?

Most of the successful Beat em' Ups, Fighters, and Platformers are 2D, while majority 3D counterparts are considered clunky. This is heavily due to the transition to 3D being poorly handled and used more as a gimmick rather than the game designed for it in mind. Sonic the Hedgehog for example is more-than-not a joke in 3D while Sonic Mania was peak platforming joy.

With a few exceptions mind; Sifu is an amazing 3D BeU, Tekken Tag 2 is an amazing 3D Fighter, and Super Mario Galaxy for Platformer.

Still think both are great but it will depend who's working on it and does it fit the game they're designing.

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#10  Edited By RSM-HQ
Member since 2009 • 11690 Posts

Both are splendid.

In the right game, that is.

So depends how the game itself is designed and how it's taking advantage of what they're using.