@ghosts4ever said:
none of ghost games are shallow my friend
But my friend all ghost games are shallow. All of them have limited gameplay mechanics with little to no room for player expression. Where as you dog Devil May Cry which lets scrubs like you mash button like big idiot, but let truly skillful player do things like this
How come all the footage you show of your games, no one does anything cool with the systems?
How come Doom Eternal is more of a Champ game since it's built around Champ game concepts. I mean the Doom series copied the Zendatsu from Metal Gear Rising Revengeance and called it a glory, took air dashes from platformers, fighting games, and Japanese action games, took a grappling hook styled combat closer from Nero and other Japanese action titles, borrows elements from action games like using specific moves n items to get more of a specific type of resource (like how flamethrower gives you armor), and its best highlight isn't some story nerd shit, but cool ass freestyling like DMC or speed running, a competition thing which we know you don't take part of.
Damn hence forth Doom: Eternal is a Champ game. Ghost is rocking a Champ game sig, another L for ghost.
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