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Demonjoe93

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#1  Edited By Demonjoe93
Member since 2009 • 9869 Posts

@darkspineslayer said:

@Demonjoe93: The crash bomber boss is legitimate hoetery and one of just a handful of terrible design choices in MM2. Probably the most prominent, though they all stick out because of how tight the game is before the castle.

Yeah, going from the first game to this one, I have noticed some questionable design choices in this game. A few levels really irritated me. The vanishing platforms near the end of Heat Man's stage can go phuck itself. I avoided that level like the plague until I got Item 2. Quick Man's stage had that one part with the lasers that could be very difficult to dodge if you didn't know in advance exactly what direction to push Mega Man as he goes off screen. Other than those two things and the fourth section of Wily's Fortress though, the level design is very good. I love the weapons in this game too. They're much better than the first game's weapons.

EDIT: Also, since when did GameSpot start censoring swears again? I remember a while back they weren't censoring at all.

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#2  Edited By Demonjoe93
Member since 2009 • 9869 Posts

@darkspineslayer said:

@Demonjoe93: I assume this is Legacy Collection?

Air Man is a pain, but do you not have some Etanks handy?

I suppose there's no shame in save scumming it for awhile. If at the very least to get around game over resetting the whole stage.

I was actually doing quite well today. By the time I got to the fourth section of Wily's Fortress, I had ten lives and four energy tanks. And then it downhill after I changed weapons while climbing a ladder and consequently fell to my death by spikes. And then I was unable to beat the boss because I ran out of Crash Bomber ammo and subsequently died. After that, I couldn't get enough ammo to spawn from enemies in the area right before the boss and eventually just kept dying because, apparently, the knock back from the walkers causes them to spawn because you're re-triggering the enemies' sprites (if that makes sense), and they would always overrun me.

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Demonjoe93

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#3 Demonjoe93
Member since 2009 • 9869 Posts

@darkspineslayer said:

@Demonjoe93: You have all the weaknesses. This is literally the easiest part of any Megaman.

Nothing to say besides "Git gud"

I'm able to get past them, although Air Man always gives me fits because his moves are hard to dodge. It's having to go through all that again when I fail to beat Dr. Wily and get a game over that I hate. What's funny is I always heard that the first Mega Man is harder, but I found it way easier than this game.

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#4 Demonjoe93
Member since 2009 • 9869 Posts

Was playing Mega Man II. That boss marathon is so draining. If there is something that can make me just stop playing a game real quick is having to replay the same segments over and over again because of no checkpoints. I eventually just gave up out of sheer boredom.

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#5 Demonjoe93
Member since 2009 • 9869 Posts

The Xemnas fight from Kingdom Hearts Final Mix can go **** itself.

Although I still hate Sephiroth more.

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#6 Demonjoe93
Member since 2009 • 9869 Posts

Because developers and publishers don't want people how truly mediocre some of their games really are.

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#7 Demonjoe93
Member since 2009 • 9869 Posts

Kingdom Hearts II.

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#8 Demonjoe93
Member since 2009 • 9869 Posts

I really am interested in many of the games on the Wii-U, but I don't want to spent $250 (or whatever the current price of it is currently) on a console with a relatively tiny library and not much of a future.

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#9 Demonjoe93
Member since 2009 • 9869 Posts

He only says another "3D-action title." This does not necessarily mean that the next 3D Mario game is going to be another Galaxy sequel.

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#10  Edited By Demonjoe93
Member since 2009 • 9869 Posts

So, if this is true, then Nintendo will once again get no third party support. Awesome.