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Lulu_Lulu

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#1 Lulu_Lulu
Member since 2013 • 19564 Posts

@BranKetra:

The fundamental difference between your analogy and an actual game is that Your analogy is a consequence of real life. Its random and unpredictable and most importantly.... it sucks donkey balls........ if it was a game these so called oversights would be design flaws. In an actual game these so called "oversights" can be ironed out. Failure to do so is bad design.

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Lulu_Lulu

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#2 Lulu_Lulu
Member since 2013 • 19564 Posts

@BranKetra:

Good Analogy...... but theres nothing unexpected about the scenario you proposed

My turn...... say your knight has to cross a bridge...... some bandits lying in wait cut the ropes and he falls into a ravine...... he drowns because his armor is too heavy.

Look we analogies are pointless. I'm assuming you wouldn't have said what you did if you had an example where this actually happened in a game. It would help your point if you did that instead.

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#3 Lulu_Lulu
Member since 2013 • 19564 Posts

@BranKetra:

You do realise thats a Paradox right ?

Preparation requires insight and information...... in other words you must have some idea of what to expect.

An unexpected surprise is just that.... its unexpected. You can't prepare for it let alone expect it. Attempting to do so is not Preparation...... its Paranoia.

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#4 Lulu_Lulu
Member since 2013 • 19564 Posts

@Cloud_imperium:

Brute Force Solutions are easy.

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#5 Lulu_Lulu
Member since 2013 • 19564 Posts

@MrGeezer:

Don't underestimate the Idiot. They will always surpass your expectations. I learned that not too long ago.

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#6 Lulu_Lulu
Member since 2013 • 19564 Posts

@MrGeezer:

Yes thats right.... I hate me some stats big time.

As for your save system....Thats actually a genius idea. There's just one variable you didn't account for. And that variable is: People Can be Complete Idiots sometimes.

Look people want a game that forces them to repeat those sections.... if you use a manual save system they are not going to ignore.... they will save often and they will complain about the game being too easy. Thats just how gamers think and you can see how developers have their hands full dealing with this type of gamer.

Its just like the "JC Penny's Effect".... it was a briliant idea and it backfired because people are idiots. Idiots ruining everything.

Look I know its wrong to say people are idiots but believe or not thats what they taught us back when I was doing some simple programming. After writing up a program we had to go back and "Idiot Proof" it (no seriously.... thats a real thing) to make sure that idiots don't ruin all our hardwork and make the program crash. So uhm yeah...... thats why I call people idiots...... school made me this way ;)

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#7 Lulu_Lulu
Member since 2013 • 19564 Posts

Regarding the Warp Zones in Super Mario..... this was their answer to the problem of not being able to save due to technical limitations..... they were a time saving shortcut....... what pisses me of is that it was an easter egg so finding stuff like that can be a pain in the ass.

As for the main topic..... I honestly don't know. Cheats are fun but playing the game normally can be fun too.

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#8  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@RSM-HQ:

WITH OUT A GOOD REASON ?

You better check your glasses and go over what I said in that post again..... its chock full of good reasons.

I can't make you accept them but whatever.... I did my part. And theres nothing more I can do.

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#9 Lulu_Lulu
Member since 2013 • 19564 Posts

@RSM-HQ:

I never said anything about hating or liking it.... I said it was Stupid. What part of that are you not getting exactly ?

Perhaps I should give you an example..... I hate Chess..... but I don't think its stupid...... do you get it now ?

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#10 Lulu_Lulu
Member since 2013 • 19564 Posts

@RSM-HQ:

Yeah I never said it didn't teach you anything I said it was Stupid......

I know its possible to run in there and pick up all the Items and run away to safety...... AFTER YOU GET KILLED BY IT THE FIRST TIME. What part of that is bold or good ?

Its cheap they knew very well that on your first run you wouldn't sprint to read the message..... hell you might get killed before you have a chance to read the warning. Even if you did sprint you still need a moment to actually read the message...... which is still stupid because you are given absolutely no hints about what the best course of action is to ensure your safety. More often than not a player would attempt to either Block or Roll through the flames...... after all these are the mechanics you are given to defend yourself...... and surprise surprise it turns out they are fucking useless. That is not only cheap but its fucking Sadistic. Thats not an oppinion.... its a fact. They botched that section of the game..... probably deliberately and everybody wants to give them a cookie for it......

"The fact it turned successful shows how they took a bold risk and many gamers appreciate it."

Yeah thats the part that baffles me.... I'm still trying to figure out. Or would you rather I just agree with everyone without doing my due diligence ?