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Lulu_Lulu

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#1 Lulu_Lulu
Member since 2013 • 19564 Posts

@RSM-HQ:

How can you know if it rarely works if its rarely used ?

I know some games can be too easy but that has nothing to do with how the Saves/Checkpoints/Respawns are implemented...... if that was the case then you can make any game challenging just be giving it worse Checkpoints.

"I will stand with not agreeing with your view on moment notice respawns, beats the point in paying for your mistakes and learning from it. If you respawn moments away in something like BB you could just button-bash like a clown. . . Yay. **** strategy :D"

If you mash buttons and succeed then I'm pretty sure the problem does not lie with how far back you respawn the player. Like I said..... doing just that sure as hell isn't going to make the game harder....... tedious and annoying sure but not harder.

This isn't a case of preferences..... if it was I wouldn't be here..... or maybe it is.... if you say: "I want like having my time wasted when I fail" then yeah I have no business being here since I can't argue against that.

Wait..... what are we arguing about exactly ?

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#2 Lulu_Lulu
Member since 2013 • 19564 Posts

@RSM-HQ:

Yeah.... each section essentially is just one encounter with the game setting a checkpoint before and after each one...... I should know because I died a shit load of times but I don't remember having to redo an encounter I succeeded just to reach the one that killed me. That plus the combat in Bayonetta is actually satisfying..... the reason it doesn't let you skip fights is because Hideki, as always, is confident that he made a genuinely intrinsically motivating game to play...... which is more than I can say for Dark Souls.

"I think you miss my point of controlling time isn't all that different from the seconds respawn feature. It's a pat on the back for doing wrong."

No its just nothing for doing wrong. Its not a punishment and its not a reward either. Its just a time saving restart. Pure and Simple. Actually there is punishment..... if you fail you don't get to continue, and I think thats a fair punishment. The question is why do you want to add further punishment on top of that ?

Oh and Controlling Time is not the Samething as Respawning..... similar sure..... but not the same. Racing games have a system that accompanies this mechanic to make you consider if using the rewind feature is a good idea...... after all not every crash is going to lose you the same anount if time and positions and so you have to weight the cost and benefits of using the feature based on how badly you screwed up.

"As it's a single player feature that doesn't help train your skills for competitive play; infact it nerfs your skills."

WRONG !!!!!

The ability to practice going around one specific corner without having to go all the way around the circuit just to reach it again is great way to improve your skill..... hell I once spent 5 rewinds back to back just get the hang of goinf around a specific corner because its the only one I had problems with.

DiRT and GRID are pretty interesting because when you play online the rewind feature gets replaced with a Rolling Respawn..... which is an example of something that nerfs your skills but atleast it keeps you in the race........ its a kinda of a necessity because people WILL rage quit if they spin out. Nobody wants to come in last because of one mistake..... its the equivalent of getting one hit killed in an action game.

"But the feature only works when its designed a'round the concept. Most cases it stinks!"

No it doesn't....... the feature works on any game where there are multiple but unrelated challenges..... which essentially means it works on 90% of games.

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#3  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@RSM-HQ:

If you want an example from the Action Genre then I nominate Bayonetta..... you're never more than a few seconds from whatever encounter that killed you.

In the stealth Genre you have Mark of The Ninja that doesn't force you to wait and watch guards movement patterns all over again just to get back to where you got failed.

As for tetris..... I didn't say anything about Rewinding actions (thats not how quick reiteration cycles work).

Numerous racing games use a rewinding feature for whenever you spin out or wreck your ride at a corner.

Almost any game can benefit from from not having to repeat shit you already cleared just to get back to the part where you failed. I don't know how you can feel your intelligence is being insulted if the game is just skipping over the sections where you already succeeded. I mean does it make you feel smarter if you repeat those already beaten sections ?

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#4 Lulu_Lulu
Member since 2013 • 19564 Posts

@RSM-HQ:

Minutes ?

No Way..... I want to get right back to where I died in seconds.

Just like in Limbo and Super Meatboy fast Reiteration Cycles help mitigate alot of the Frustration.

This is also the case in The Trials Games however I've noticed some really really shitty Obstacles deliberately placed at the very end of some of the Tracks which I found to be very infuriating especially when I'm a perfect run. Sometimes they also deliberately use terribal camera angles just to get you to fall off.

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#5 Lulu_Lulu
Member since 2013 • 19564 Posts

Don't worry...... you'l get more Content...... in the form of DLC. Mwuahahahahaha. :P

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#6 Lulu_Lulu
Member since 2013 • 19564 Posts

@Yams1980:

"....its nice to go back to a spot where it was hard in that game and when you get a bit higher level to be able to take everything down."

I remember the good old days when I use to like this too....... I don't even remember why I liked it back then.

Oh well.... now I hate it.

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#7 Lulu_Lulu
Member since 2013 • 19564 Posts

First of all they should minimize the amount of trial and error......

Second of all. They should decrease reiteration time to conpensate for any trial and error that can't be removed.

And yeah.... Limbo was Fucked Up..... you're just walking along and SNAP !!!! You get killed by a non condpicuous beartrap

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#8 Lulu_Lulu
Member since 2013 • 19564 Posts

I just pummeled my friend ten straight matches in a row in DoA...... and I did it to his face...... twas fun. :)

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#9 Lulu_Lulu
Member since 2013 • 19564 Posts

LoL..... how ironic.

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#10 Lulu_Lulu
Member since 2013 • 19564 Posts

@JustPlainLucas:

"You can keep Dark Souls hard and skilled based by just not leveling or using God equipment. Considering you lose your souls every time you die (if you don't pick them up), it should be very easy to not want to level."

You think this is real difficulty ?

"Also, don't capitalize on exploits you know of in the game, such as finding areas where enemies can't hit you. You say you like games that give you ways to approach things, yet you're constantly on Dark Souls for allowing you to approach it without all the things you hate it for..."

Nah I hate Dark Souls because its got the laziest set of mechanics I've encountered. BTW its difficult to tell what is or isn't an exploit in the game because theres alot stupid shit in it. Pitting you against multiple enemies when the game's mechanics are clearly meant for one on one engagements....... you'l forgive me if I climb a ladder and snipe them one by one because I'm sure as shit am sick and tired of being ganged up one and stabbed in the back..... hell the game practically begs you to do this things..... just look at all Titanite Demon Placements.... all of them carefully placed where they would causes the most number of cheap deaths.