@RSM-HQ:
Yeah.... each section essentially is just one encounter with the game setting a checkpoint before and after each one...... I should know because I died a shit load of times but I don't remember having to redo an encounter I succeeded just to reach the one that killed me. That plus the combat in Bayonetta is actually satisfying..... the reason it doesn't let you skip fights is because Hideki, as always, is confident that he made a genuinely intrinsically motivating game to play...... which is more than I can say for Dark Souls.
"I think you miss my point of controlling time isn't all that different from the seconds respawn feature. It's a pat on the back for doing wrong."
No its just nothing for doing wrong. Its not a punishment and its not a reward either. Its just a time saving restart. Pure and Simple. Actually there is punishment..... if you fail you don't get to continue, and I think thats a fair punishment. The question is why do you want to add further punishment on top of that ?
Oh and Controlling Time is not the Samething as Respawning..... similar sure..... but not the same. Racing games have a system that accompanies this mechanic to make you consider if using the rewind feature is a good idea...... after all not every crash is going to lose you the same anount if time and positions and so you have to weight the cost and benefits of using the feature based on how badly you screwed up.
"As it's a single player feature that doesn't help train your skills for competitive play; infact it nerfs your skills."
WRONG !!!!!
The ability to practice going around one specific corner without having to go all the way around the circuit just to reach it again is great way to improve your skill..... hell I once spent 5 rewinds back to back just get the hang of goinf around a specific corner because its the only one I had problems with.
DiRT and GRID are pretty interesting because when you play online the rewind feature gets replaced with a Rolling Respawn..... which is an example of something that nerfs your skills but atleast it keeps you in the race........ its a kinda of a necessity because people WILL rage quit if they spin out. Nobody wants to come in last because of one mistake..... its the equivalent of getting one hit killed in an action game.
"But the feature only works when its designed a'round the concept. Most cases it stinks!"
No it doesn't....... the feature works on any game where there are multiple but unrelated challenges..... which essentially means it works on 90% of games.
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