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Qixote

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MG goes overboard with story. When the narrative lasts longer than the actual gameplay, we have a problem.

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Qixote

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IGN did this same exact type of comparison a couple weeks ago. Once again, Gamespot demonstrates how it follows rather than leads in game reporting.

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Qixote

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Lol. Look at all the jaggies with the ps3 version. That's supposed to be next gen?

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Qixote

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Checkpoints Used as Rewards: The debate about checkpoints vs. quick-saving has always existed among gamers. No matter how you look at though, it seems unfair that game developers use the game saving system as a reward mechanism. Rather than give us rewards that add value to the game, they instead just allow you to save after reaching a checkpoint from hell. Especially annoying when you have to leave the game but can't unless you want replay that last hard part again when you return. A time once existed in gaming, primarily pc gaming, when saving was a game necessity and not game bonus. Checkpoints from Hell: Almost every game with checkpoints have at least one that makes you want to throw your controller at the screen. These are the ones that make you fight an extra tough battle, or more than one, before you can save again. And often they throw in a cheap, unexpected shot right before the checkpoint, making you reload and replay that part over and over and over. A recent example was Rainbow Six: Vegas, where toward the end of the game you had to get through more than one difficult battle before you could save. Cut-scenes Placed Before Checkpoints from Hell: As if making you play the same part repeatedly isn't bad enough to get past or save a certain point, many games even force you to watch the same cut-scene each time you reload. While some games do allow you to skip the cut-scene, some do not. Case in point was Prince of Persia: the Two Thrones in the hardest part of the game when the prince had to battle two annoyingly difficult warriors. The cut-scene was cool the first time, what after 20 reloads, it gave me a headache.