http://www.critical-distance.com/2014/08/27/nier/
Just gonna plug in my interesting findings on nier analysis. The video mentions what the word "NIER" actually means, and that was neat. The article gets interesting about half way down the page when it talks about Taro's design philosophy on the concept of violence. His quote on why people kill because they think they are in the right is pretty interesting.
I think Nier is highly flawed, but it feels like a psychoanalysis of Taro's mind and that is what makes the game so fulfilling to me. It's like the man is opening up his deep seated problems with the world and letting us pick him apart.
Gameplay got so monotonous though. I couldnt complete the lighthouse lady quest because it required me to go through the robot dungeon over and over. Like damn if I have to go through all this boring gameplay just to experience an emotional side quest.
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