I think it cuts both ways. The game development web series Extra Credits did a video that basically addressed the same question but in regards to video game music with the idea that there was a general perception that game music from early games was way better/more memorable than modern game music. Something they pointed out was that when dealing with the tools of the early console gaming, they had less to work with. Games from that era only had a few channels of midi synthesizer music to work with so the writing was more focused on the melody than anything else. Songs with strong melodies tend to be memorable, or at least you remember the melody. Everyone remembers the music from games like Super Mario, Legend of Zelda, and Castlevania. Compare that to an overloaded orchestral score from something like a modern COD game that suits the action at the time but leaves your brain the second you aren't listening to it anymore.
Same early games had strong stories and/or writing because the story was most of what you had to work with. Hell, text adventures were literally just words. The flipside of that is true as well, though. Modern games have all kinds of ways that they can deliver story woven into the gameplay other than long cutscenes of exposition dump. The Last of Us had amazing writing, characters, delivery, etc but it wasn't known for grinding the game to a halt for 20-minute cutscenes like MGS4 or Quantum Break. Games can have as much or as little story these days as they want because there's so much more "game" that can be included, or they can use all of the tools available to them to deliver a great story through the modern mechanics themselves.
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