darkangel115's forum posts

Avatar image for darkangel115
darkangel115

4562

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

#1 darkangel115
Member since 2013 • 4562 Posts

sea of thieves was by and far the best new IP last gen and is still going strong as a GAAS with new content and events and a large playerbase. They are also working on a new IP everwilds. people liked killer instinct as well and gave them a launch title but i'm not into fighting games. excited about everwilds though

Avatar image for darkangel115
darkangel115

4562

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

#2 darkangel115
Member since 2013 • 4562 Posts

@theam0g said:

Without Playstation, Sony is nearly bankrupt. And without games, there is no Playstation.

We're seeing a transitioning to a new era of gaming and entertainment in general. When smaller companies can't afford to compete with the bigger fish, they get eaten up by those bigger fish.

playstation isn't that big of a profit turner for sony. they even went years losing money and/or making nothing. they sell insurance, TVs, cameras, and have their movie studios. Like all massive companies they diversify and don't put all their eggs in 1 basket

Avatar image for darkangel115
darkangel115

4562

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

#3  Edited By darkangel115
Member since 2013 • 4562 Posts
@TheEroica said:
@blessedbyhorus said:
@TheEroica said:
@blessedbyhorus said:
@judaspete said:

I was excited when they were buying smaller, underrated developers. The prospect of passionate, creative underdogs being given the financial backing of MS after years of setbacks and downgraded ambitions, seemed like a dream I never thought would come true.

Then they bought Bethesda and I felt they took it a step too far.

Then this... this...

...this.

Yea as an Xbox fan I'm no longer excited about this. Makes me either wanna switch ships or retire from gaming. NOT liking where this is heading.

You'd retire from gaming because of this? huh? that doesn't even make sense.

Screw industry consolidation. I'm good.

This is what this hobby has been fetishizing about for 20 years.... Every fanboy dweeb talking shit about their companies exclusive games created this culture. We should've been clamoring for a unified piece of hardware that could play everything, but not our crew of fanboys.... We want the exclusive game and then we want to rub it in to people who can't play it....

Just one gen ago people were saying "there's no point to Xbox they got now games!!" that was the baramoter of success this hobby levied at Microsoft.

Don't like the way they responded? It's too bad.... We set this culture in motion.

it's funny. I said years ago the hardcore sony fans are just screwing themselves. They thought they were "keeping sony on top" and helping them grow and shitting on xbox. Instead it made them stagnant. it also made MS double down on gaming and go hard at turning it into a huge profit maker for them.

Avatar image for darkangel115
darkangel115

4562

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

#4 darkangel115
Member since 2013 • 4562 Posts

@daredevils2k said:

It was cute at first. When Xbox head Phil Spencer took the stage at E3 2018 and announced the acquisition of five notable studios – Undead Labs, Playground Games, Ninja Theory, Compulsion Games and The Initiative – the air inside the Microsoft Theater turned electric. It felt like the company was righting a wrong in its business plan and finally building an internal roster of exciting games that it could offer exclusively on Xbox platforms. You know, a few friends to keep Master Chief company.

Today’s announcement that Microsoft is buying Activision Blizzard, the largest third-party publisher in the video game industry, doesn’t feel as harmless. Four years on and numerous acquisitions later, the Activision Blizzard deal feels like an extreme escalation of Microsoft’s plans, and it could mark a turning point in the video game industry as a whole, with negative consequences for both players and developers.

So far, public reaction to the acquisition has been mixed, which makes sense for a few reasons: first, Activision Blizzard's sheer size is daunting, and this purchase represents more money and industry power than Microsoft's previous gaming acquisitions combined. Second, Activision Blizzard is currently the subject of multiple investigations into allegations of sexual harassment and gender discrimination at the studio, where CEO Bobby Kotick has been in charge and largely unchecked for the past 30 years. The Wall Street Journal is reporting that Kotick is poised to leave the company in a golden parachute once the Microsoft deal goes through.

This is the first time Microsoft has received a confused response to acquisition news, rather than outright praise, and that's because this isn't a standard transaction. It's the clearest sign yet that we're in the video game industry's era of consolidation.

Back in 2017, Microsoft was badly losing the first-party IP fight to Sony and Nintendo. By the end of that year, Xbox had shut down two of its internal studios, Lionhead and Press Play, it had killed a fewhotly anticipated projects, and even with the Xbox Series X right around the corner, there wasn’t much to look forward to in the company’s software reserves. The acquisition announcement at E3 2018 was a sigh of relief for anxious Xbox fans.

By February 2019, Microsoft had 13 studios and publishing organizations under the banner of Xbox Game Studios.

And then in September 2020, Microsoft revealed it was buying ZeniMax Media, the parent company of Bethesda, id Software, Arkane Studios and Tango Gameworks. The gaming world generally rejoiced, but a few folks also started glancing around, suspicious. These studios were a big deal – the stewards of Fallout, Doom, Dishonored, Wolfenstein, Deathloop, Starfield and Elder Scrolls – and they were being added to Microsoft’s substantial pile of medium-sized companies, more names in a growing list. That alone was cause for pause.

For most fans, the main question was, what did the acquisition mean for games like The Elder Scrolls VI, which was part of a series that historically hit PlayStation and Xbox platforms alike? Basically, would Elder Scrolls VI come to PS4 and PS5?

Turns out, probably not.

One year after Microsoft’s purchase of Bethesda, Spencer told GQthat he believed the Xbox ecosystem was the best place for all of the franchises in the studio’s repertoire, including The Elder Scrolls VI. He all but confirmed it would be exclusive to Xbox.

“It’s not about punishing any other platform, like I fundamentally believe all of the platforms can continue to grow,” Spencer told GQ. “But in order to be on Xbox, I want us to be able to bring the full complete package of what we have. And that would be true when I think about Elder Scrolls VI. That would be true when I think about any of our franchises.”

Starfield, Bethesda’s sci-fi RPG built for the ninth console generation, will definitely be exclusive to Xbox Series X/S and PC, skipping PS5 entirely. Spencer’s comments make it clear that Xbox is eyeing exclusivity for its franchises, and after today’s $69 billion deal goes through, that’s going to include Activision Blizzard games.

Activision Blizzard is the largest third-party publisher in gaming, and it’s the owner of massive franchises including Call of Duty, Overwatch, Diablo, World of Warcraft, Hearthstone and Candy Crush. As a third-party studio, Activision Blizzard has been able to negotiate with the main platform holders to get its software on the consoles and devices it wants. This doesn’t always equate to same-day launches or in-game item equity, but generally speaking, this position has helped ensure Activision Blizzard games reach as many players on as many platforms as possible. Exclusivity agreements and distribution deals are the main source of competition in the industry at this point, allowing outside developers to advocate for their games without feeling beholden to any console owner in particular.

When a platform holder becomes the largest publisher in gaming, it flips the script completely. It jams the script into a shredder, burns the scraps to ash, condenses the ash into stone, and then throws that to the bottom of the Mariana Trench.

Let’s take Call of Duty, a series with predictable annual installments, for example. Over the years, Activision has shifted allegiances between Microsoft and Sony, offering early access and exclusive game modes to Xbox platforms, then PlayStation, and mixing it up along the way. Among all the backroom talks, bad blood and better offers, it’s always been up to Activision to cut the best deal for Call of Duty, console holders be damned.

After the acquisition, that negotiation looks entirely different, if it even exists at all. As the owner of Call of Duty, Microsoft can tell Sony to screw off, keeping one of the industry’s biggest franchises exclusive to Xbox platforms.

This likely won’t happen right away, but it’s certainly a possibility down the line. In his blog post about the acquisition, Xbox’s Spencer didn’t address Sony or Nintendo platforms specifically, but he alluded to the possibility of cross-platform support for Activision Blizzard’s franchises.

“Activision Blizzard games are enjoyed on a variety of platforms and we plan to continue to support those communities moving forward,” he said, without detailing what he meant by “platforms” or “support.” Keep in mind, this was the messaging around Elder Scrolls VI at first, too.

Microsoft isn’t the only company in the midst of a studio-hoarding spree: Sony picked up its 13th internal studio, Housemarque, in June 2021, while Tencent is chugging along with ownership of Riot Games, financial stakes in a handful of massive studios, and the purchase of LittleBigPlanet 3 developer Sumo Group in July 2021. Even Valve has scooped up a handful of independent creators in recent years, including the team behind Firewatch and some members of Kerbal Space Program.

Microsoft’s purchase of Activision Blizzard simply feels like the final push into a new era for the video game industry: consolidation.

While exclusivity deals may be the short-term concern, this trend has a longer and more tragic tail. It’s highly likely that there will be more acquisitions by Microsoft, Sony and other major names in gaming, and these deals and subsequent companies will only get bigger with time. With just a few massive studios controlling a huge chunk of the software pipeline, it could instill a sense of homogeneity among new titles, killing innovation as each developer attempts to conform to the corporate environment around them, actively or subconsciously.

Even with “creative freedom” built into their contracts, the acquired studios will all use the same QA process, funding arrangement, marketing plan, management structure and editing cycle; they’ll have the same bosses and face the same oversight. And when all new products are the result of a singular perspective, they’re bound to feel familiar. Stale, even. Boring.

Microsoft’s acquisition of Activision Blizzard is an escalation of the exclusivity scheme, and it represents a new way of doing business. Now and for years to come, consolidation is the name of the game.

Maybe one day we’ll get Consolidation 2: Blow It All Up And Make Everything Indie Again, but that one might have trouble finding a publisher.

Well that was fast, a lot of game media world is already seeing gaming as we know dead, thanks to MS keeping gaming to one system. I guess innovation is dead as we know it, because one company is now trying to own the whole gaming world. I guess coming in 3rd place each gen didn't make MS a happy camper lol

https://www.engadget.com/microsoft-xbox-activision-blizzard-consolidation-exclusives-222028443.html

same was said of netflix but instead the pushed the movie rental business in favor of the consumer with better value and variety then old B&M stores and still wound up with competitors like prime, hulu, etc and more coming along like peacock, paramount +, etc.

The reality is competition is good for all and MS is doing it in a way that is very consumer friendly. the netflix model. own all the biggest games, then allow anyone to play them on practically any device for 1 monthly fee thats very resonable.

netflix for example has 214million paid memberships at about 15 a month = 3.2 billion a year revenue. which allows them to make original content, and add more to their service, and turn a huge profit. their company 3rd Q 2021 said they had 1.4 billion in profits. MS wants to make gaming accessible for anyone for a monthly fee without the need of buying their console, or buying any highpowered hardware really where you can stream it on a cheap laptop, PC, phone, tablet etc. you just need internet and a controller. It makes the price of entry extremely low. compared to say buying an XB or PS at 500 bucks, plus a 60 a year sub, plus say 3 60 dollar games you are looking at an upfront cost of 740.00 for 3 games and 1 year online play. where with the MS model for 740 bucks you can get 49 months of playing from 100s of games all you want on virtually any device. Including all the new MS games day 1 which now includes games like halo, forza, gears, sea of theives, fallout, doom, starfield, call of duty, overwatch, diablo to name a few.

in the older days the walled garden of consoles made sense. you had gens because hardware was different, the playable media was different, everything was different. now consoles are basically mass produced gaming PCs with limitations but sold at a budget compared to PC prices these days and only exist as a vessel instead of a walled garden which is good for everyone. even sony who is the most stubborn company is seeing the light a little and adding games to PC.

Avatar image for darkangel115
darkangel115

4562

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

#5 darkangel115
Member since 2013 • 4562 Posts

@SolidGame_basic said:

Nintendo is by far the most old school of the big three. Crappy online experience, bare minimum user interface, Wii U level hardware, sells $60 ports, no backwards compatibility (old games locked behind a subscription fee). First party games barely drop in price. They still support physical gaming (which is amazing). I mean, according to recent revelations, Nintendo should be dead right now. But instead they're still killing it with no end in sight and the Switch 2 gets hyped on the daily.

So what do you think, SW? If streaming is the future, how come Nintendo continues to win? Can they still continue with their current model?

brand loyalty and mobile market. for many it's the best mobile experience and the only way to play mario, zelda, etc. and it has the childrens market. it fills a niche that sony and MS and PC don't

Avatar image for darkangel115
darkangel115

4562

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

#6 darkangel115
Member since 2013 • 4562 Posts

@SolidGame_basic said:

Meh, Rare ended up not being great so I'm not holding my breath here

have you not played sea of thieves?

Avatar image for darkangel115
darkangel115

4562

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

#7 darkangel115
Member since 2013 • 4562 Posts

@Pedro: technically it's only worthy of being 2 paragraphs at the most ;)

Avatar image for darkangel115
darkangel115

4562

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

#8 darkangel115
Member since 2013 • 4562 Posts

@wonderwinner said:

@darkangel115: it exists because lemmings were stupid enough to pay for it.

Actually no. So clearly you must be really young or ignorant or most likely a combination of both. It actually exists because hermits were paying for it. Back before XBL launched the xbox launched in 2001 with plans of bringing a unified onlive service. At the time the dreamcast was all but dead, ninento and sony had no oline ability for their consoles so PC was the only way to online game. On PC every game had it's own service you paid for. anywhere form 10-15 bucks a month to play it online. on top of their fee for buying the game. So if you had say 3 games you were playing online on PC, you were paying 30-45 bucks a month to play them. On top of that PC had no universal client, steam store didn't exist. There was no friends list or discord for chat. there was teamspeak but it was very new and lacking. On top of that most PCs were still using dial up. MS then launched XBL in 2002 a year after the launch of the xbox. XBL was priced at 40 bucks a year or 3.33 a month. At that price you had the only online gaming for console (although sony would later sell an attachment to the PS2 for 150 bucks so you can play online despite having very few offerings that even used it and has no features and were all game manged like PC was) the only broadband only network for better quality gaming all at less then 1/10th of what PC players were using. They also brought in party chat, unified friends list, unified matchmaking, achievements, dedicated servers, and more features. The value was astronomical at the time. Also when you consider there are 5 million user still paying 14 bucks a month just to play Wow online plus buying all the expansions for the same price you can get Xb ultimate which includes online play for all games, plus all the features stated above and more, plus access to download and play over a 100 games, all 1st party games free on release date, extra discounts, and game streaming (if that's your thing) hermits still take the cake in that. and I should know, I was a hermit before you were even born most likely, back when building a PC was actually a thing not many people could do, back before the internet even existed really.

Avatar image for darkangel115
darkangel115

4562

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

#9 darkangel115
Member since 2013 • 4562 Posts

@uninspiredcup: cyberpunk was a good game overall. the witcher sucks and was highly overrated. Cyberpunk caught a lot fo flack for glitches but if you played it on a current gen system it wasn't bad at all really. It had way more issues on the X1/PS4 especially those without the newer models (x1x/pro) so that's why it caught so much shit. If you played it on a good PC or PS5 or XSX the game was fine

Avatar image for darkangel115
darkangel115

4562

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

#10 darkangel115
Member since 2013 • 4562 Posts

@vatususreturns said:

Good. All "pay to play online" subscriptions, be it plus, gold or w/e nintendo's one is called, should go die in a ditch. Its a SCAM, pure and simple. If PC players dont have to pay for online why should console players? Why do people keep being stupid to support the biggest scam that ever was in gaming?!

Do you not understand the history behind it or why it exists?