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gpuking

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#1 gpuking
Member since 2004 • 3914 Posts

You just have your own definition of in game, last time I checked in game model means the model that represents what you play during the game. Now Photomode uses exactly the same model, lighting, shader, shadow res and texture res as when playing, so it's a perfect representation of in game quality, only difference is you can zoom in and see more while the game is still rendering at 30fps. Just because something doesn't suit your taste or not being advantageous to you doesn't mean it's not true lol, calling me to stop making thread is just cowardish act.

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#2  Edited By gpuking
Member since 2004 • 3914 Posts

@dynamitecop said:
@gpuking said:

You know what just for you I wont include it since you're not trolling like a few others. So here's some new ones for you.

Now you move to photomode? Really?

You don't seem to understand anything about what a gameplay screen shot entails, and you've been told countless times.

Read the OP.

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#3 gpuking
Member since 2004 • 3914 Posts

You know what just for you I wont include it since you're not trolling like a few others. So here's some new ones for you.

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#4 gpuking
Member since 2004 • 3914 Posts

@dynamitecop said:
@gpuking said:
@DragonfireXZ95 said:
@dynamitecop said:
@casharmy said:

you realize 3 of 4 of those shots are cut scenes..

Yet you're failing to highlight that 9 out of 10 of gpuking's screen shots are cut scenes, the dichotomy in this is hilarious.

Yep, pretty much every shot that gpuking posted is cutscene. This is non-cutscene UC4.

Having trouble understanding close up gameplay shots and distant shots? I'm sure you're aware of the closer the camera zooms in, the higher the model LOD is right? And I thought I've already established to find best examples of the model, not a subpar or average shot.

All that shit you post is all during scripted cut-scenes or simple button prompt segments, that's not gameplay.

Pressing a button is gameplay as long as it interacts with the scene and alters result. The cutscene part of that segment looks better in lighting and shading still.

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#5 gpuking
Member since 2004 • 3914 Posts

@DragonfireXZ95 said:
@gpuking said:
@DragonfireXZ95 said:
@dynamitecop said:
@casharmy said:

you realize 3 of 4 of those shots are cut scenes..

Yet you're failing to highlight that 9 out of 10 of gpuking's screen shots are cut scenes, the dichotomy in this is hilarious.

Yep, pretty much every shot that gpuking posted is cutscene. This is non-cutscene UC4.

Having trouble understanding close up gameplay shots and distant shots? I'm sure you're aware of the closer the camera zooms in, the higher the model LOD is right? And I thought I've already established to find best examples of the model, not a subpar or average shot.

This looks like the game to me, does it not?

Where is a close up in-game shot? You know, where Drake is standing in an area and the camera is close to him? Not him doing something like being in a 1 on 1 sword fight in an obvious cutscene.

Yes, not only this shot but countless of other excellent or bad shots also, why is it hard for you to understand to pick the best representation of a game?

The 1 on 1 sword dual is also gameplay, you clearly did not play the game.

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#6 gpuking
Member since 2004 • 3914 Posts

@DragonfireXZ95 said:

Wow... definite graphics king.

Truly, definitively a king..of no grass lol.

You and I just have very different taste on graphics king if anything:).

Oh btw it's a Neo shot, expect slight jaggy on the OG PS4.

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#7 gpuking
Member since 2004 • 3914 Posts

@DragonfireXZ95 said:
@dynamitecop said:
@casharmy said:
@cimbom1993 said:

you realize 3 of 4 of those shots are cut scenes..

Yet you're failing to highlight that 9 out of 10 of gpuking's screen shots are cut scenes, the dichotomy in this is hilarious.

Yep, pretty much every shot that gpuking posted is cutscene. This is non-cutscene UC4.

Having trouble understanding close up gameplay shots and distant shots? I'm sure you're aware of the closer the camera zooms in, the higher the model LOD is right? And I thought I've already established to find best examples of the model, not a subpar or average shot.

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#8 gpuking
Member since 2004 • 3914 Posts

@rekonmeister said:
@gpuking said:
@rekonmeister said:
@gpuking said:
@rekonmeister said:

It destroys everything on consoles though.

How so? In what aspect of the graphics? And open world game like Horizon has bigger scale, more effects on screen, better lighting and higher quality assets like groups of half million poly thundermaw roamig around. I'll give you 60fps and 1440p tho, but that's something Neo can make up for at least 1080/60.

Why you mad? this i snot objective opinion it's fact, since you are the know it all of graphics and technicality, in both ways BF1 on PC is above and beyond anything on a console.

Just answer my previous question please.

How is it a fact when BF1 doesn't even have volumetric lighting lol?

At over 60FPS and higher pixels than your calculator can handle?

VL at 30FPS (with FPS drops) in a 2x2ft room is hardly a feat.

Sure, higher fps and res, just be more specific next time when you say destroy something, even though I consider 4k destroying 1080p, not 1440p. But the rest of its graphics aspects such as lighting, assets, shaders get destroyed by some console games adversely.

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#9 gpuking
Member since 2004 • 3914 Posts

@rekonmeister said:
@gpuking said:

But you are in this thread about graphics are you not? How do you know I don't play games?

You play images.

Technically we all play images, the PC or console renders 30 frames or 60 frames of images per second and outputs them to your screen constantly so that you can interact with them.

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#10 gpuking
Member since 2004 • 3914 Posts

@rekonmeister said:
@gpuking said:
@rekonmeister said:
@gpuking said:

Looks good for a multiplayer, hardly graphics king tho. I expect SP to be better.

It destroys everything on consoles though.

How so? In what aspect of the graphics? And open world game like Horizon has bigger scale, more effects on screen, better lighting and higher quality assets like groups of half million poly thundermaw roamig around. I'll give you 60fps and 1440p tho, but that's something Neo can make up for at least 1080/60.

Why you mad? this i snot objective opinion it's fact, since you are the know it all of graphics and technicality, in both ways BF1 on PC is above and beyond anything on a console.

Just answer my previous question please.

How is it a fact when BF1 doesn't even have volumetric lighting lol?