FF7R secret bombing demo: This blows away every other upcoming AAA RPG in scope and gameplay!

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Vaidream45

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#151  Edited By Vaidream45
Member since 2016 • 2116 Posts

@calvincfb: they stated in the beginning it would be released in episodic format. No one in their right minds ever expected them to release each episode at the price of a full AAA game. If you buy a season of a tv show you like doesn’t it cost much more than a single episode? The problem is the price per episode. Not the fact that it is being released in episodes.

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Calvincfb

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#152  Edited By Calvincfb
Member since 2018 • 0 Posts

@vaidream45: yes, we did. They never said episodic, they said they'd use the XIII trilogy as a template, people started using the term episodic, but it's not episodic, this is more in the veins like the kingdom hearts games, or even uncharted. Do you call those games episodic? Every game is a full game that will last about 40h each and that's it.

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Vaidream45

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#153 Vaidream45
Member since 2016 • 2116 Posts

Ummmmm if you google Final Fantasy 7 remake episodic you will see tons of interviews with Square all the way to current day about this not only being episodic but them not being sure about how many episodes there will be. Keep calling it a complete game though if it makes you feel better.....

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Calvincfb

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#154  Edited By Calvincfb
Member since 2018 • 0 Posts

@vaidream45 said:

Ummmmm if you google Final Fantasy 7 remake episodic you will see tons of interviews with Square all the way to current day about this not only being episodic but them not being sure about how many episodes there will be. Keep calling it a complete game though if it makes you feel better.....

They never used the word "episodic" not even once. The media used it, SE never said that.

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Pedro

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#155 Pedro
Member since 2002 • 70008 Posts

@calvincfb said:

They never used the word "episodic" not even once. The media used it, SE never said that.

You are correct, the never said the word episodic. They said

  • "As a gaming experience, each entry will have the volume of content equal to a full-sized game."
  • ""told across a multi-part series, with each entry providing its own unique experience."
  • "For Final Fantasy VII Remake, which is being reborn on PlayStation 4, there is a lot of content to review for a full remake, and production is underway as multiple parts,"

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Jag85

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#156  Edited By Jag85  Online
Member since 2005 • 19626 Posts

@pc_rocks said:
@Jag85 said:

@pc_rocks: But all you've seen is a video. It's not the same thing to watch a video and actually play it. Everyone who has hands-on experience with the demo has praised its gameplay. Your judgement on the game is based solely on past experiences with the developer. But that doesn't mean they can't improve. Just look at how much Capcom have improved in the past few years. And for the record, SE was responsible for reviving franchises like Deus Ex, Hitman and Tomb Raider in the first place. These franchises were dead before SE came along.

The shooting mechanics in Naughty Dog games are pretty good. There's only a few TPS games that do shooting mechanics better than Naughty Dog. But sure, they fall short in other areas like level design, platforming (like a poor imitation of Prince of Persia) and melee combat.

Capcom mostly got flak for their business practices. The actual gameplay mechanics were mostly unaffected. DMC 4 was still a blast to play, so was SFV. Dragon's Dogma was an excellent RPG. Resident Evil 5 and 6 were lackluster but they were mostly tried to follow the template of 4 and got overboard with 6 ala UC style. Their truly gameplay blunders are RE6 and DmC. SE has exclusively made bad games. Only Deus Ex was dead, Hitman and TR were very much alive albeit with declining quality and who knows who forced the direction Hitman Absolution took. Turning TR into a UC clone actually made it worse.

I disagree, none of the UC games has good shooting mechanics. Even Gears - the franchise I hate with a passion has much much superior gunplay than the entirety of UC. You can pick a random TPS and there's a big chance it will have better gunplay than ND games.

SE recently collaborated with Platinum Games on Nier Automata. Which means SE staff likely learnt a lot about combat mechanics from Platinum while working on Nier. Hence why FF7R's combat system is a big improvement over FFXV's lacklustre combat. FF7R also seems to be taking cues from Squaresoft's Mana games, like the way its "ATB" system works (more like Mana, rather than FF). As for Deus/Hitman/TR, my point is that those franchises would've declined into irrelevancy without SE. Sure, it's sad that TR abandoned its old puzzle/platform/exploration style in favour of a more cinematic Uncharted style, but that's what helped it become a heavy-hitter again, unfortunately.

Besides Gears, Vanquish, and Max Payne, what other TPS games do shooting mechanics better than Naughty Dog?

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nepu7supastar7

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#157  Edited By nepu7supastar7
Member since 2007 • 6773 Posts

@vaidream45:

Square Enix said FFVII would be cut in different games but the length of each are said to be COMPLETE games. That's why each is $60. Each game will be full depth and can be played in any order.

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PC_Rocks

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#158 PC_Rocks
Member since 2018 • 8495 Posts

@Jag85 said:

SE recently collaborated with Platinum Games on Nier Automata. Which means SE staff likely learnt a lot about combat mechanics from Platinum while working on Nier. Hence why FF7R's combat system is a big improvement over FFXV's lacklustre combat. FF7R also seems to be taking cues from Squaresoft's Mana games, like the way its "ATB" system works (more like Mana, rather than FF). As for Deus/Hitman/TR, my point is that those franchises would've declined into irrelevancy without SE. Sure, it's sad that TR abandoned its old puzzle/platform/exploration style in favour of a more cinematic Uncharted style, but that's what helped it become a heavy-hitter again, unfortunately.

Besides Gears, Vanquish, and Max Payne, what other TPS games do shooting mechanics better than Naughty Dog?

That's like saying Bethesda has good gunplay in Fallout 4 because they also own id SOftware. Speaking of that, SE and Bethesda has several parallels. Their in house franchises have been garbage tier for almost a decade+ and their good output is from their acquired studios. SE probably have to spend a decade to learn how something like DMC plays let alone design a combat system like that. Didn't they spend a year making a pre-rendered demo!

There's no evidence it would have declined into irrelevancy. They had potential that's why SE bought them in the first place because their inhouse output has been below garbage levels. If not SE, someone else would have picked them.

You just mentioned 3 popular examples of TPS games, and all of them have better gunplay than UC/TLOU. But let me add others: Quantum Break, Fortnite, Dead Space, Sniper Elite, ALan Wake, hell I'll also add Warframe to the list.

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Kali-B1rd

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#159  Edited By Kali-B1rd
Member since 2018 • 2241 Posts
@Jag85 said:

@kali-b1rd: Virtually every single person that has actually played the gameplay demo has raved about FF7R's gameplay and combat, some calling it one of the best ARPG combat systems and some comparing it to even Devil May Cry. Your arguments against FF7R's gameplay and combat are entirely baseless.

Ah yes because game demos at big events are NEVER wildly praised and hyped....

I'm sure it has nothing to do with the fact that its FF7 and flashy... and that from a first boss you can't gauge if there is any further depth to it. I don't expect an indepth look at combat before release, over a period of a few hours. It looks ok, it is what it is.

All hail positive pre-release hype. doesn't sound familair at all *cough KH3 and FF15 cough*

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Jag85

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#160 Jag85  Online
Member since 2005 • 19626 Posts

@kali-b1rd said:

All hail positive pre-release hype. doesn't sound familair at all *cough KH3 and FF15 cough*

Indeed. The first FFXV gameplay demo received a lot of criticism for its combat. Whereas the first FF7R gameplay demo is receiving a lot of praise for its combat.