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Xtasy26

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#1 Xtasy26
Member since 2008 • 5582 Posts

@tjandmia said:
@theam0g said:
@tjandmia said:

I've been gaming on pc for a long time. It's always been a hassle. If it's not a driver or poor optimization issues, it's something else. These days I like sitting on the couch. Big picture from steam is supposed to solve that. Half the time games start in the background or minimized, meaning I have to get off the couch, flip the laptop open and bring it to the forefront. Console quality is on par with pc these days. There's no reason to put up with this crap anymore.

Buy a ps5 and be done with it, or an Xbox if you like playing last gen games at 60fps. I could have bought both for the price I paid for this ridiculous laptop.

You do know you can purchase a wireless mini keyboard with an integrated mouse TouchPad that folds open for less than $40... When you need to get back to the dashboard simply unfold the mini keyboard and, on mine, it's three finger swipes down on the TouchPad.

Yeah, because I want to have TWO keyboards in order for it to work as expected. Brilliant idea! What's next, advising me to just keep the computer on my lap and just use a realllllly long HDMI cable? I mean, it is called a laptop for a reason...

Why TWO keyboards? You can move around that wireless keyboard to another PC. At that point you don't need Steam's BIG Picture. I use it occasionally when I plug my Gaming PC onto my 65" TV.

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#2 Xtasy26
Member since 2008 • 5582 Posts

Having been PC Gaming on the big screen for over a decade now. Also have Gaming Laptop and gaming on the Desktop. Haven't had any issues. Do yourself a favor grab wireless keyboard and mice and problem solved. I put the keyboard on my lap and have the wireless mouse beside me on a flat surface like a strong hard mousepad.

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#3 Xtasy26
Member since 2008 • 5582 Posts

Good question. The answer would be what we have today with our modern HDR TVs and monitors and games attuned to that. You are right Half-Life 2 was the one that looked natural back in the day.

I remember playing Far Cry back in the day with the HDR patch and it looked amazing in certain areas. Like at night with the moon light bouncing off. However, certain areas there were over exposure like towards the latter parts of the levels in the Labs where there was blue light it was way off with light getting brighter and brighter as you move then dimming down based on your location.

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#4 Xtasy26
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@BassMan said:

@Xtasy26: The Strogg are lame and so is their homeworld. Nothing about the art direction and design was impressive back then and even less so now. The colour palette and overall level design is dull too. I never really enjoyed Quake 2 campaign, but I had a lot of fun with the MP. Quake 2 is worse than Quake 1 except on a technical level. Obviously, the engine is superior.

Again, which game had objectively better art direction at that time in 1997? Campaign between Quake 1 and Quake 2 that can be subjective. Depends on some people like the Lovecraftian level design vs futuristic robotic Strogg world.

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#5 Xtasy26
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@sancho_panzer said:

@Xtasy26: ... But what a hodgepodge: Willits, Romero, Sandy Peterson and American McGee.

Nothing against Willits, mind. His MP maps are among the best thought-out and most well balanced in the genre to this day. There's a good reason id retained him after all the rest of the founding talent had left or been pushed out.

I personally don't recall any complaints about level design at the time, but if you say so.

What I was referring to was what I believe Willits was referring to on magazines back in the day before Quake 2 release with respect to hodgepodge of level design back in the day (designed by various level designers). I personally didn't have any issues with it back then I just played the levels an enjoyed it. Quake 2 was modern in that since there was synchrony between the levels which was later adopted by other games ie Half-Life/Half-Life 2, and other games today till this day.

Quake 1 was unique in that sense that it was "unique" in the different level designers put their own mark on it. Indeed there were pretty talented level designers at ID back in the day with their own unique take on level design.

@sancho_panzer said:

@Chutebox: The story goes that Quake was John Carmack's own role-playing character guy thingy (sorry I'm not much of a D&D type) and the game was his baby. It was originally to have been an RPG, with Quake as its protagonist. In the end, Carmack, being Carmack, got hyper focused on engine building and movement mechanics, and simple gameplay won out over developing any role playing aspects.

Didn't know that. Interesting.

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#6 Xtasy26
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@R4gn4r0k said:

Quake was just foreplay.

Good old 90s advertisements. I remember looking at Quake 2 box and the art and the screenshots on the back of the box along with PC Gaming magazine screenshots of Quake 2 and being obsessed with that game. I didn't have a "3D Accelerator" card back in the day in my computer. PC was actually brought before Quake 1 came out so I missed the first generation of GPUs that came out. It wasn't until 97-98 when the second generation of GPUs that came out in the market with the Voodoo 2 and RIVA 128 (nVidia's second GPU) that OEMs started to put GPUs with their PCs.

All is well though, got to play Quake 2 at higher resolutions and maxed out on my GeForce 4 that I wouldn't have been able to if I had a PC with say like a Voodoo 2.

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#7 Xtasy26
Member since 2008 • 5582 Posts

@uninspiredcup said:
@sancho_panzer said:
@uninspiredcup said:
@ghosts4ever said:

Quake 1. Quake 2 is just quake in name only. plus it started and shift quake away from SP and unique dark fantasy setting.

Both Quake 1/2 are not what they were intended to be.

Quake 2 expands Quake 1s SP aspects in numerous aspects. It's SP is longer.

This is wrong.

I agree. Quake 2's SP gets downplayed a lot.

There's no doubting development focus was very much with an eye on the response to Quake's multiplayer mode reception though.

Well, Quake 2 expands on id Software previous formula.

It has linked areas with hubs, backtracking. Permanent upgrades. Scripted sequences. Improved AI. Objectives beyond key-hunting, utilities that can be activated rather than auto-use. The remaster further enhanced stuff like the AI.

Quake 1 is a far slicker affair though. While it lacks Quake 2s features, its map design is better. It's all good with no fat. The enemies are better designed in conjunction with weapon. It's gameplay is simpler but better executed.

Quake 2 feels like a bridge-point between id Software original design and Halflife revolution of the genre while Quake is a crescendo of the traditional formula they established.

Again, both of these games are great, some of the best FPS made. I'm happy more people will be able to play them in the best form.

According to Tim Willits one of the main Level Designers of Quake 2. Quake 1 was a hodge podge of different Levels designed by different level designers with no synchrony between them. Quake 2 attempted to fix that. That was one of the main criticism of Quake 1 back in the day. ID tried to rectify that in Quake 2. I would argue that was better.

With respect to re-masters, after trying the re-mastered Quake 1 expansions, I have no desire to go play those expansions like I do for Quake 2. Everything on the expansions looks the same all brown looking and dated, while Quake 2 expansions at least had some diversity with Ground Zero being different from the Reckoning. They supposedly nerfed the turrets in Ground Zero which was frustrating for people to play through which meant instant death instead improved the AI aspect to still make it challenging. Which is good, they listened to the complaints and fixed it. Now, even more excited to play through the expansions. The one thing I did like that I thought was unique in Quake 1 Remaster was the new expansions made by Machine Games which I thought were pretty cool.

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#8  Edited By Xtasy26
Member since 2008 • 5582 Posts

@BassMan said:

@Xtasy26:

Which FPS had better art direction in 1997 than Quake 2?

@R4gn4r0k said:
@Xtasy26 said:

Yes, Return to Castle Wolfenstein is one of my favorites. Arguably the best Wolfenstein game even 20 years later, the ambiance, the environment, music, Gray Matter nailed it. They also made Call of Duty expansion United Offensive, which I had lying around for like 7 years when I brought a Call of Duty War Chest like 10 years ago the boxed version. Opened it played it during the Pandemic and played through it, it was one of the best if not the best expansion in Call of Duty history. Too bad Activision guttered the Development team and relegated them to working on the Call of Duty franchise like they did with Raven Software, another great FPS developer.

I guess what makes RTCW so good is that you could spend hundreds of hours playing the singleplayer, and hundreds on multiplayer, and it would make no difference: one complements the other.

If you are interested in a remaster, I sugges you look at RealRTCW on steam. It's superb.

Then we have United Offensive, another darling of mine. I bought it the day it came out as COD 1 was such an amazing experience.

I played through both COD 1 and UO again last year, and this time I also complemented it with a mod that is kind of a remaster:

it's called united fronts, it combines both games and adds a ton more campaigns!

Nice! Thanks for the reference. Played through and beat RTCW 10+ years ago using widescreen HD patch. Remember the Multiplayer back in the day 20 years ago for RTCW. Thought it was pretty cool. Haven't revisited again but definitely interested. Interested in United Fronts because I feel that UO and COD 1 had great level design before COD series started become crappy in the 2010's.

@uninspiredcup said:

They really outdone themselves.

The quality and price automatically shame what has now became cynical cash-grabs.

The fact that they put this much effort and added new campaigns for $10 shows about how they really care putting out a quality product. As opposed to Rockstar which has infinitely more resources and money and look how their so-called re-masters went with GTA 3- San Andreas which turned out to be a joke.

Nightdive really should consider making re-makes from now on like they did with the original System Shock which brought modern gaming but kept to the spirit of the original.

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#9 Xtasy26
Member since 2008 • 5582 Posts

@BassMan said:

@Litchie: RTX Version is visually superior and they both play the same. Quake 2 never had good art direction and the campaign wasn't very good. It seems most of the people who are talking shit about the RTX version are just butthurt because they don't have GPUs capable of running it properly.

Actually you are wrong about the art direction. Quake 2 art and animation was done by the late Paul Steed. He previously worked on the Wing Commander series before ID. He brought many innovations on art style and animation for video games that wasn't previously done before working on the Wing Commander series and later Quake 2. Here's an archive of behind the scenes of the art of Quake 2 that someone archived on a blog:

https://dondeq2.com/2022/02/06/quake-ii-magazine-archive-february-1998/

Quake 2 was actually ahead of it's time compared to other shooters like Goldeneye on the N64 which was nothing compared to Quake 2.

As for the campaign, well that's debatable. I guess it comes down to one's preference. I personally think Unreal and Half-Life when it came out after Quake 2 around that time was better and set a new bar for FPS but still enjoyed Quake 2.

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#10  Edited By Xtasy26
Member since 2008 • 5582 Posts
@R4gn4r0k said:
@uninspiredcup said:

This is very interesting. Technically Quake 3 already connected Doom/Quake 1/2, but that was more a throw-shit-at-the-wall.

The new Quake II chapter explicitly connects Quake I-II.

Oh so that's what the callbacks to Q1 were about.

I'm onto the first expansion now, the one by Xatrix who later on became Gray Matter and developed my favourite FPS of all time (Return to castle wolfenstein). Just like Jedi Knight and so many others, it was on the Quake 3 engine.

Also finished the Machine games episodes with @Litchie and friends. The levels felt a lot bigger and there were a ton more enemies, which felt perfect for coop!

Yes, Return to Castle Wolfenstein is one of my favorites. Arguably the best Wolfenstein game even 20 years later, the ambiance, the environment, music, Gray Matter nailed it. They also made Call of Duty expansion United Offensive, which I had lying around for like 7 years when I brought a Call of Duty War Chest like 10 years ago the boxed version. Opened it played it during the Pandemic and played through it, it was one of the best if not the best expansion in Call of Duty history. Too bad Activision guttered the Development team and relegated them to working on the Call of Duty franchise like they did with Raven Software, another great FPS developer.